45w ago - This weekend Atlus has confirmed that Persona 4 Arena will indeed be the first PS3 region-locked video game for the PlayStation 3 entertainment system.
Up until now, all games (not Blu-ray movies) have been region-free on the PS3, however, the Atlus representative stated to EGM that "Persona 4 Arena will be region-locked in all territories on both PS3 and 360."
Sony developers have been able to region-lock PlayStation 3 games since PS3 Firmware update 3.30, although publishers didn't utilize the option until the PS3 3.50+ SDK.
From Atlus Staffer lol, forums via Forum to quote: "Sorry for the delayed confirmation, but yes, the PS3 version game will be region-locked. I certainly can't offer details as to why, but there might be an official response at some point.
To reiterate, our version of the game works for the North and South America regions. Also keep in mind that both the NA and JP versions have both English and Japanese text/voice options, making them nearly identical. I'm unsure of what the case will be for the EU version."
To quote from the official Press Release: Friends of...
Below are the changes from his blog, as follows: Here is a small update for They Do Not Die 2 along with its first Windows release.
I've added blood and corpses. On Wii and PS3 they quickly shrink until they disappear but on Windows they fade instead of shrink (which I think looks a lot better) and there can be more of them in the game world at a time which means that they disappear more slowly.
I've also made a handful of minor and most likely unnoticeable changes (mostly related to city generation).
49w ago - Sony Content Producer Simon Bramble has made available a video today spotlighting Sleeping Dogs on PS3 while discussing the art of telling stories through games.
To quote: New from developer United Front Games in conjunction with Square Enix London Studios is Sleeping Dogs, the stylish tale of undercover cop Wei Shen and his journey through the murky world of the Hong Kong Triads.
Executive producer Stephen van der Mescht of United Front Games took time out at E3 2012 to explain how Bruce Lee and PlayStation 2 classic Bully have helped shape this extremely promising title, and why we're seeing gaming leave its teenage obsessions behind.
What is it about Hong Kong that inspires?
Stephen: So many things. Its history in cinema, in martial arts, kung fu, everything as far back as Bruce Lee, Jackie Chan, Chow Yun Fat, John Woo. What's interesting for us is seeing those older action movies and the new wave of Hong Kong cinema like Infernal Affairs and that shift towards more serious story telling.
There's such a richness there and, from a gameplay standpoint, you think...
From his blog (linked above): The completely remade 3D edition of UFO Racer is finally on Wii! The Wii port even features motion controls like it did in the 2D version that preceded this.
Along with porting it I’ve made a few improvements. The high score is saved every time you finish a lap, there is now on screen text telling you what your time was from the previous lap, there have been slight changes to the track geometry and texture, the track is now loaded from an external file (it was previously hard coded into the game) and the font used for on screen text...
From his blog, to quote: Recycle today for a better tomorrow! Cubicle Shooter City is a top down dual stick shooter that uses the city generator I made for Hero City 2 and the character models from Cubicle Shooter.
To be honest I'm not very happy with how it turned out. It performs poorly and I think it looks ugly. Does anyone want me to continue working on this? What would you like to see added or changed? There where a few things I was planning to do but now I think I'm most likely going to just abandon this.
In b4 someone gives me sht for making a new game and abandoning it to move on to other things instead of sinking 20 years of my life into perfecting its mediocrity.
I will definitely be working on UFO Racer this month, I'm also going to be posting source code soon and for any of you with a homebrew enabled Wii I'll be making Wii ports...