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FBANext PS3 Emulator Port Updated to r490 for PS3 CFW

1300°
155w ago - It's been awhile since the previous release, and today I have compiled the latest FBANext MC68000/Z80 Arcade PS3 emulator port revision 490 for PS3 CFW 3.41 and 3.55 users.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

FBANext r490 changes since 486:

  • Revision 490: (PS3) Ms. Pac-Man works again; reverted inconsequential PS3 ifdefs
  • Revision 489: [PS3] updated proj file
  • Revision 488: (PS3) Calculations in setview are no longer being done every frame, but done once outside the main emulation loop - the same goes for rotation.
  • Revision 487: (PS3) Build changes

Supported systems:

  • Capcom CPS-1
  • Capcom CPS-2
  • Capcom CPS-3 Cave
  • Neo-Geo
  • Sega System 16 (and similar systems), System 18, X-Board, Y-Board
  • Toaplan
  • Taito 68k
  • Psikyo 68EC020/SH PGM
  • Konami

 

PS364 Nintendo 64 Emulator for PS3 Development Update Details

1300°
156w ago - As a follow-up to their previous update, this weekend EmulateMii has confirmed that the PS364 Nintendo 64 Emulator for PS3 is still under development and has a near-complete hardware renderer.

To quote: Long overdue progress update and... a 1up on bigN!

We must start by saying that yes, it sure has been a while since our last update. Followers can rest assured though that we have been actively developing all of our projects in one way or another. As mentioned before, all three of us have very little time to work on this stuff due to real life commitments, but combined we seem to be getting things done at what we think is a decent pace.

WiiSX has seen some tinkering to try and get compatibility up, but has run into other issues. We have been keeping in sync with pcsx-reloaded whilst trying to maintain the PPC dynarec for it. Eventually we need to add more recompiled functions to the dynarec in WiiSX, particularly GTE. We initially wanted to do a full PPC dynarec re-write, but that doesn't seem feasible time-wise at the moment. Future plans for WiiSX also include porting a hardware renderer now that Pete's OpenGL plugin is open-sourced.

The Wii64 port to PS3...
 

PCE Emu: PC Engine / TurboGrafx-16 Emulator v1.4.0 for PS3 Out

550°
156w ago - It's been awhile since the last update, but today the PCE Emu PC Engine / TurboGrafx-16 emulator for PS3 version 1.4.0 is available for both 3.41 and 3.55 PlayStation 3 Custom Firmware.

Download: [Register or Login to view links] (1.03 MB) / [Register or Login to view links] (1.03 MB) / [Register or Login to view links]

To quote: PCE.emu is a PC Engine/TurboGrafx-16 emulator written in C++ for Android, iOS, WebOS and PS3. It uses the emulation backend from Mednafen and is built on top of the Imagine engine. The source is released under the GPLv3 license.

Main Features:

  • Accurate emulation and high compatibility rate (Note: Data swapped TG16 roms are not supported, see known issues below for a fix if you're getting a black screen on load)
  • Backup memory and save state support, auto-save and ten manual slots for save states
  • Supports ROM-based games in .pce and .sgx formats, optionally in .zip files
  • CD emulation via loading CUE or TOC+BIN files (select a system card rom in the options, for versions...

 

PS3 XMB Theme Emulator Homebrew Application is Released

300°
159w ago - Today PlayStation 3 developer PsDev has released a PS3 XMB Theme Emulator homebrew application which allows users to preview and visualize how the XrossMediaBar will appear with a PS3 Theme via PC.

Download: [Register or Login to view links]

From the ReadMe file: This is an application that will "Emulate" how your XMB will look on your computer before making a theme This application will let you view your XMB and it's icons, backgrounds and colors. This application is meant to help you preview your XMB with making the theme! it will read BMP files and will arrange them so they look just like your XMB.

You will findXMB Two. XMB Two stores files That will make the xmb icons and wallpapper

1- Make some icons with a white background, and or whatever background matches the wallpapper with dimension 64X64 and in the BMP format
2- Make some wallpaper images in the BMP format and with dimension 640x480
3- Rename icons to:

1.bmp - Settings Icon
2.bmp - Photo Icon
3.bmp - Music Icon
4.bmp- Video Icon
5.bmp- Game Icon
6.bmp- Network Icon
7.bmp- friends
Background.bmp - Wallpaper Image

4- Place your icons and wallpapper...
 

RPCS3 PS3 Disassembler / Emulator for PC Project is Announced

700°
165w ago - Today chrisbdk announced via DemonHades that Spanish PlayStation 3 homebrew developer rpcs3 is working on a PS3 Disassembler / Emulator PC project called RPCS3 with the current source code available below.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

To quote, roughly translated: Well then apparently someone has the job of making a PS3 emulator for PC. An now is in the process (to not get excited) only a disassembler.

NOTE: Do not expect to launch a game or homebrew or anything, just are in test mode.

PlayStation 3 RPCS3 emulator open source to run on PCs with Windows OS. For now only a de-assembler PS3, although in recent deliveries have been able to implement ELF compiler.

List of Changes:

r35
 
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