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Metal Gear Solid 4: Probable New Features and Info

100°
325w ago - Snake's tale might be in its final stages, but the hype surrounding it seems to be growing at an unprecedented level.

The community has waited with bated breath and digested the release of every ounce of gameplay, trailers, retrospective chronicles arising from the stables of Kojima productions, and this syndrome of hype seems spiraling choke gamers out of their last ounce of breath.

Well adding fuel to fire, here are a few healthy does of petrol to douse (or rather flame) expectations about the game further.

- The introduction cut scene for the game is close to 17 minutes long (that's a short film in itself). If we remember that once in 1964 (MGS 3) Kojima implemented pseudo-interactive cutscenes, well there is certain well defined upgrade to this feature with probable camera shifts during the cutscenes.

- An average in-game cutscene is about 5 to 7 minutes long and as we all know there are no loading times between cutscene and gameplay, the transition is smoother than a Jack Daniels on the rocks.

- In addition to the whole war as a financially viable economic activity, the game also addresses climate in great detail. We are now to witness a global meltdown in conjunction with a devastating war in the entire process.

- There are two characters returning...
 

Steinberg hints at a few upcoming PS3 features

50°
329w ago - Scott Steinberg seems to be in a PR overhaul lately, popping up in several interviews. This latest installment has what some would call a challenge to the competition, but we won't focus on that flamebait comment.

He talks about how Sony hasn't had a big keynote speech this year yet -- he feels the Blu-ray victory is good enough for now. We're personally expecting a big one at E3. He hints also that movie and music download services may be coming soon -- perhaps also to be covered at our expected E3 speech?

Big name titles, he says, will keep momentum going for the PS3 this year, but he also mentions the possibility of more downloadable PS-One and PS2 games on the PlayStation Store. Steinberg says there are "on-going sessions" to get more third-party titles up on the store, so who knows, before the end of the year we might have a much more impressive library than we do now. Maybe it'll almost rival the insane selection available on the Japanese store.

Speaking of games, there's no open Home beta now because Sony has set the bar so very high, they don't want any more people to see it until it meets their standards to get into the public eye. We'd like to see more PS-One and PS2 games on the store, and an open beta for Home would be nice. We'll see what happens this year!
 

Warhawk v1.4 Patch In Development; Features New Game Modes

50°
331w ago - The version 1.3 patch for PlayStation Network title Warhawk, which is set to bring a number of custom aircraft paint schemes and HOME integration to the table, isn't out just yet – but that isn't stopping Dylan Jobe and crew from dropping details on the next major update for Warhawk.

To quote from the blog comment linked above: So while I can't say too much, I can say that the team is hard at work on developing some new game modes.

We have a lot of new designs at various phases of development so I can't say which ones will make the cut for the v 1.4 patch just yet... but rest assured that the next patch *will* have new modes, and of course, they will be free.

Don't forget that the version 1.3 update is scheduled to hit later next week. :P
 

Rumor: Devil May Cry 4 to get exclusive features on PS3

50°
344w ago - According to Internet reports, Famitsu has revealed that Devil May Cry 4 for the PS3 will include exclusive features including 5.1 LPCM audio, PSN support and the option to install data to the hard drive. The game reportedly takes up 5GB of storage.

To quote: In this month's issue of Famitsu, a popular Japanese magazine, they reveal that Capcom will be including exclusive features in the PS3 version of Devil May Cry 4.

Some of these new features include; 5.1 LPCM audio, PSN support, and the option to install data to the hard drive. Apparently though, game data takes up 5GB of storage, but on the bright side of things, it removes all load times in the game.

As of now, there is no word on what Capcom has planned for the PlayStation Network. Whether it's episodic content, new characters, new weapons, or even new bosses, we'll take it!
 

New Folding@Home features coming

50°
345w ago - The Official PlayStation blog has posted up that new features in the Folding@Home project. There is an auto sleep function, a background music player and a few minor features that will help you to maximize your contribution to the project.

To quote: What's a better Holiday addition to Folding than playing music? We've added a great feature in this version in the form of a background music player:

- To activate the music player select Music and then a channel. The channels are automatically populated with songs you have stored on your Hard Disk Drive! For holiday music I prefer to choose Dramatic (yeah!) and voila - music is playing.

- If you wish to skip to another track, just use a combination of X + left or right arrow. You can also change the channel by choosing X + up or down arrow. Happy listening!

- To stop music from playing, select Music again from the main menu and choose "disable." Your music playback selection will be saved between consecutive runs of Folding@home.
 
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