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Daggerdale PS3 Dev Diary: From D&D to Action-RPG on PSN

50°
176w ago - Bedlam Games Director of Production Tim Ernst has revealed details today from the Daggerdale PS3 development diary, covering the transition from Dungeons & Dragons to an Action-RPG on PlayStation Network.

To quote: When we first heard about the opportunity to not only work with Wizards of the Coast but on the Dungeons & Dragons property itself, well let's just say that the nerdgasm around the studio was at an all-time high.

We went with action-RPG as the genre based off of studio competency, market trends and general interest (basically, we thought it was cool and knew we can do a good job of it.) We knew that this the best fit for our first D&D game.

We wanted to make the game as accessible as possible, just let players play, harkening back to the 'old school' days of gaming. You should be able to play alone, call a buddy over and play locally or jump online and find a party of adventurers to group with.

There are definitely development issues with balancing and performance having a downloadable PSN game that is fully featured, but we felt strongly about the usability of the game. Besides, isn't that what D&D is about - freedom of play?

It was also important to us that the player has a persistent character without restrictions that he or she can continually...
 

NORway PS3 NOR Flasher Software for Teensy++ 2.0 Dev Boards

850°
178w ago - Following up on the previous PS3 NOR Flash dumping updates from uf6667 and No_One, today judges has released Teensy++ 2.0 Flasher Software called NORway for PlayStation 3 developers.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / PS3 NOR Testpoints / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] by jevin / [Register or Login to view links] / [Register or Login to view links] / PS3 NOR Dump with Teensy 2.0++ Guide / [Register or Login to view links]

To quote: Here comes my initial release...
 

Video: Resistance 3 Full Circle PlayStation 3 Dev Diary

100°
180w ago - Today Insomniac Games Senior Community Manager James Stevenson has shared a Resistance 3 'full circle' PlayStation 3 development diary video for fans.

To quote: This one focuses on bringing back some of the classic Resistance: Fall of Man gameplay like the weapon wheel and the great heritage that Ratchet & Clank has provided the Resistance franchise.

There is a ton of exciting news about Resistance 3 these days. You hopefully saw all of the preview coverage that hit yesterday. There's much more to come, as next week, we will be staging a [Register or Login to view links] panel at San Diego Comic-Con on Thursday, July 21st at 5 p.m. in Room 7AB.

"Go behind the scenes with Marcus Smith (Creative Director), Kevin Grow (Animation Director), Grant Hollis (Art Director), and voice actors Robin Atkin Downes (Joseph Capelli) and Crispin Freeman (Charlie Tent) from the cast and discover the secrets behind Insomniac's vision of a post-apocalyptic 50's era.

Attendees will be able to ask their burning questions in an exclusive Q&A session and might - just might - get a first look at a brand-new way for you to resist with your friends."





Can't make it...
 

OpenCLit PS3 Development Tools Arrive for Cluster Computing

550°
183w ago - Today gitbrew [Register or Login to view links] news that OpenCLit PS3 Development Tools have arrived for cluster computing on the PlayStation 3 console.

To quote: PS3: OpenCLit

Container Page for Project OpenCLit - Cluster Computing with the PS3

Documentation

Cell/Cell Broadband Engine


 

FreeDroid Classic PS3 Homebrew Game is Released

100°
185w ago - Today PlayStation 3 developer mc_ has released a PS3 homebrew game dubbed FreeDroid Classic, which is a clone of the game "Paradroid" which was released on Commodore 64 in 1985.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

In this game, you control a robot located within an interstellar spaceship consisting of several decks connected by elevators.

The aim of the game is to destroy all enemy robots by either shooting them or seizing control over them by creating connections in a short subgame of electric circuits.

To quote: "I've been working for a while on porting Freedroid Classic to SDL_PSL1GHT, and now
I think it works well enough to release some packages.

Freedroid is an open-source port of Andrew Braybrook's brillant C64 game Paradroid. This is the "Classic" variant, which actually plays like the original, not the "RPG" which is like a completely different game."
 
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