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Video: Soul Sacrifice Delta Updated With New Content on PS Vita

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7w ago - Sony Producer Kumi Yuasa posted up a video today of Soul Sacrifice Delta updated with new content on PS Vita below!

To quote: Hi everyone. As some of you may have noticed, the time has come for the first free content update (version 1.20) for [Register or Login to view links]. I hope everyone has updated the game to version 1.20, my fellow sorcerers!

But first, let's take a look at some brand new content that is dropping today. They've come all the way from Toukiden: The Age of Demons to bring you destruction and chaos, so please give them a warm welcome.

Today's DLC adds the "Otherworld Pacts" to the "Additional Pacts" section, with 6 new quests featuring the fiery "Chthonian Fiend" and the sparky "Abyssal Fiend."

They've not come empty handed either (that would just be rude), for they've each brought a couple of offerings with them. Those spells are yours to keep should you be strong enough to defeat these mighty beasts.

And we're not forgetting the more fashion conscious of you, with the Mononofu costume (for her and for him) thrown in for good measure.

So once you've downloaded the 1.20 version update, make sure that you hit the "DOWNLOAD" button on the title screen and get the...
 

Video: Just Add Water: Gravity Crash Ultra is Coming to PS Vita

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7w ago - Just Add Water CEO Stewart Gilray posted up a, E3 2014 trailer video today showcasing Gravity Crash Ultra for PS Vita below.

To quote: In late 2009, I nervously sent Just Add Water's first PlayStation game, [Register or Login to view links], to PlayStation for submission on PS3.

Back then, the indie resurgence had barely started, and the idea that our retro flashback was about to appear on a major console was scary. We had some decent innovations in there, from the easy-to-use level editor to the ability to share player-made levels via PSN.

The landscape for indie developers has changed massively since then, but the values of creativity and gameplay remain. This is what Gravity Crash stood for then, and it's still as relevant today.

Yes, the team at JAW has been very busy with another game from a rather well-loved PlayStation franchise, [Register or Login to view links], but we found the time and talent to give Gravity Crash the update we really felt it deserved.





Nearly five years on, our work porting [Register or Login to view links]...
 

Video: Gunship X is Coming to PlayStation Vita, Play It at E3 2014

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7w ago - Gunship X Developer Serban Porumbescu shared a video today for Gunship X which is coming to PlayStation Vita, and invites PS Vita fans to play it at E3 2014!

Below are the details, to quote: I'm happy to announce that Gunship X is coming to PS Vita later this year.

If you're around E3 next week, swing on by the Sony booth to say hello and to give it a try. I love my Vita, and after six years of iOS development I'm really excited about returning to console development - and I'm glad we can do it with Gunship X.

Gunship X is a top down shooter inspired by arguably one of the most memorable parts of Call of Duty Modern Warfare (the AC-130 mission) with a sprinkle of Starship Troopers. Take control of an AC-130 Gunship to defend humanity from invading hordes.

Push back the intruders and give the humans a chance to be airlifted to safety with the awesome arsenal at your disposal. Quickly switch between weapons as they reload or cool off to ensure maximal alien carnage. Upgrade your airplanes and their weapons with your earnings and then go out on another bombing and rescue run.





We created Gunship X to provide an intense bite sized experience for players on the go. The action ramps up quickly...
 

EarthNight Coming to PS4, PS Vita: Dragon Apocalypse Approaches

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8w ago - Cleaversoft Lead Developer Rich Siegel announced today that EarthNight is coming to PS4 and PS Vita consoles with a trailer video below dubbed The Dragon Apocalypse Approaches.

To quote: Two and a half years ago [Register or Login to view links] set out to make the deepest, most beautiful runner game of all time.

I'm so happy and proud to announce today that EarthNight will launch first on PS4, and shortly after on PS Vita in 2015. We will be showing off our first PS4 demo next week at E3 in Sony's booth, and we can't wait for people to get their hands on it.

EarthNight is a hand-painted roguelike runner about the dragon apocalypse. Dragons have taken over the Earth and exiled the decimated human population to outer space.

Our outraged heroes Stanley and Sydney decide to skydive to the planet's surface, taking out as many dragons as they can on their way. In terms of gameplay, Stanley is a good pick for beginners given his simpler control scheme. Sydney is for experts, with a less intuitive - but ultimately more rewarding - control scheme.





The game alternates between running on the backs of dragons and skydiving through a sea of the vile beasts. The running sections are frantic,...
 

Video: Hohokum is Coming to PS4, PS3, PS Vita on August 12th

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8w ago - Honeyslug Designer and Co-Founder Ricky Haggett made available a video today announcing that Hohokum is coming to PS4, PS3 and PS Vita platforms on August 12th, 2014.

To quote: Hey folks! We're back with another behind-the-scenes look at Hohokum, and to share that Hohokum will be available on August 12th, 2014 for PS4, PS3, and PS Vita.

This one is focused on the roots of the game's design. A question we've been asked a lot is "How did you come up with this game?" The answer isn't straightforward, but hopefully this video will help to illustrate something of the process, as well as reveal some of our inspirations and design goals.





Dick and I started designing Hohokum back in 2008, and since that time it's gone through a lot of changes. For the first few years it was a side-project - something we worked on between other things, or when inspiration struck.

We didn't have a clear mechanic "hook" when starting out - more an overall sense of wanting to make a game that was relaxing and evoked a particular sense of free-form play. Over time this approach allowed the game we have today to emerge organically. I'm not sure we could have done it any other way.

Much of what the game is today...
 
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