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Coatsink Software Announces Shu Hits PS4, PS3, PS Vita in 2015

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4w ago - Coatsink Software Creative Director Tom Beardsmore announced today that Shu is coming to PS4, PS3 and PS Vita in 2015 with details below.

To quote: I'm Tom Beardsmore, Creative Director and Co-Founder of Coatsink Software. Co-Founder Paul Crabb and I established Coatsink in late 2009.

Early on, our studio developed a few mobile titles including Pinch and Fatty as we continued to expand the size of our team. We're now a team of 12 developers and in recent years we have pushed forward and began to develop PC/console games, including our upcoming PlayStation title: Shu!

Shu is a 2.5D side-scrolling platformer, where the player can harness the unique abilities of a group of unusual and adorable hand-drawn characters.

A deadly storm has forced villagers to seek refuge across the land, but many have become trapped. Your journey will take you across savannah and through forests, all the way to the very peak of a desolate mountain.

As you (Shu) climb your way to the top with the storm hot on your heels, you will happen across these stranded villagers. Take them by the hand (or beard) and guide them to safety while harnessing their unique abilities.

Keep an eye out for the sinister storm, because if it catches you, it'll snatch your companions away one...
 

Video: Frozen Synapse Prime Hits PS Vita Today, New Tips Trailer

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5w ago - Double 11 Design Manager Gareth Wright announced that Frozen Synapse Prime hits PS Vita today alongside a new PlayStation Vita tips trailer video below.

To quote: Hi Folks, The support for [Register or Login to view links] has been awesome so far and we're excited to launch on the US PlayStation Store today!

We'd like to share a more in-depth look at the gameplay, focusing on some of the more advanced strategies and touch controls.

FSP has been designed in a way that anyone can become a competitive or advanced player, with a ton of depth under the surface. The only limits are your own creativity and deviousness.

FSP isn't about luck in regards to who will win in a firefight, it's totally down to you and your tactics. If a unit on your squad gets shot you'll know why, and how to adapt next time. But when you take out an enemy, you know that you were able to outwit them.





KEYS TO VICTORY

Aside for the commands and moves, victory is just as much about the mind-games between two players, and FSP inspires you to anticipate and deceive your opponent.
 

PlayStation TV: Nearly 700 Games to Play Starting October 14th

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5w ago - Sony VP of Platforms Marketing John Koller announced today that nearly 700 games to play are coming to PlayStation TV starting October 14th, 2014.

Below are the details, to quote: With [Register or Login to view links]'s launch right around the corner on October 14, I'm pleased to confirm that nearly 700 games will be available in the U.S. and Canada to play on PS TV on Day One, including established, popular franchises like Killzone: Mercenary, cult hits like Persona 4 Golden, and classics like Metal Gear Solid.

In addition, I'm pleased to announce that Adventure Time: The Secret of the Nameless Kingdom from Little Orbit will also be available in November for PS TV (as well as PS Vita).

Our library will continue to expand, with other fan favorites like Minecraft and more. We're proud to bring such a broad array of content from multiple PlayStation platforms to PS TV, a small console at a great value.

• [Register or Login to view links]

On October 14, you can pick up a PS TV starting at $99.99 (MSRP) for the standalone system, or $139.99 (MSRP) for the bundle that includes a Wireless Controller (DUALSHOCK...
 

Glitchy Pixel Introduces Poltergeist: A Pixelated Horror on PS Vita

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5w ago - Glitchy Pixel's Italo Capasso officially introduced Poltergeist: a pixelated horror on PS Vita today with details below.

To quote: Hello to everyone who plays games! We must first introduce ourselves. We are Glitchy Pixel, a small development group from Colombia, South America.

We really love to make games! Glitchy Pixel is composed of 50% Diana Pacheco (artist, designer) and 50% Italo Capasso (programmer).

We are writing to to tell you about our game Poltergeist: A Pixelated Horror, and also to write about the challenge of developing games in Latin America.

Poltergeist is a puzzle game. Your objective is to scare the tenants that live in a haunted manor with the help of certain powers at your disposal. That's right! You can now call it payback time for all those other games where you were the scared one!

But be careful, it will not be easy. In each level, you'll have a limited amount of powers and objects to use to scare the tenants. Possessions, spectres, and portals are just a sample of the powers you can use. You must be clever and not waste away your powers, or you will lose.

Poltergeist is more of a calm puzzle game, than an endless, action type of game. But we hope you can feel like geniuses each time you manage to solve a level. In Poltergeist,...
 

Video: Super Exploding Zoo: How to Weaponize a Llama on PS4

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5w ago - Honeyslug's Pat Ashe posted up a video today spotlighting how to weaponize a llama in Super Exploding Zoo on PS4 and PS Vita with details below.

To quote: Eh up y'all! Pat from Honeyslug, the dream team behind Frobisher Says and Hohokum, here to chat about the best game about exploding animals you'll play all decade: Super Exploding Zoo, our new game coming to PS4 and PS Vita!

That old family favorite, the Super Exploding Zoo, is under attack from evil aliens who've come to devour all the lovely, tasty animal eggs! Only the rampaging herd of explosive animals can save the zoo in this arcade-y tower defence-y explode-em-up.

Gather up herds of exploding animals and blast your way through 80 destructible levels as you defend your precious eggs against those greedy alien marauders by slamming into and blowing them up.

Before we get into the meat and potatoes of the game, let's take a stroll down memory lane and see where the fledgling game began. It all began with this humble prototype first knocked up back in the mists of time.

As you can see the art style has totally changed since way back then, those rubbish rabbits got bumped out in favor of the far superior penguins.

Menacing, cold hearted robots were replaced by nasty greasy aliens (Why would...
 
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