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Video: Play with the Developers - Guitar Hero Smash Hits for PS3

100°
269w ago - Beenox Producer Paul Gadbois dropped by the PlayStation blog today to share a launch trailer of the upcoming PS3 title Guitar Hero Smash Hits and issue a challenge, as follows:

Tomorrow, Friday July 24th, [Register or Login to view links] developers will be online to challenge you for the 1st time on Guitar Hero Smash Hits.

We'll have drums, guitars, vocals, and bass so they're will be plenty of ways to challenge us. Don't forget to bring your headset as you'll be invited to ask us any questions you may have on the development of Smash Hits.

You'll be able to meet with, artists, note trackers, testers, programmers and more... the team is really excited about this event and has a lot to share.





How this works is pretty simple, just add the list of developers to your friends list and when you see us online at 4pm EST, send us game invites or simply search for players with GHBXDEV in their name.

When: Friday July 24th
Time: 4pm EST
Developers to invite:

Programmer: GHBxDevJonathan
Programmer: GHBxDevMathieu
Animator: GHBxDevJeff
Producer: GHBxDevPaul
Guitar Note Tracker: GHBxDevGuy
Guitar Note Tracker: GHBxDevFrancois
Tester: GHBxDevMelissa
 

Quantic Dream is Selling Motion Capture Libraries to Developers

100°
274w ago - Quantic Dream has announced that it is selling its motion capture data (as seen in Heavy Rain) in library packages to other game developers.

The offering will be what Quantic Dream calls "the industry's first high-end, off-the-shelf solution for real-time 3D character animation."

Considering they spent nearly a year doing motion capture work on Heavy Rain, it only makes sense to recovering the costs of the enormous project.

To quote: Motion Kit Collection Vol 1 will feature 2 motion kit libraries (one for both sexes), each comprising 84 generic motion animations, which totals 2 X 7 linear minutes of animation data.

With each humanoid animation captured using Quantic's 28-camera Vicon MX-F40 system, the motions can be used for building motion kits for both playable real-time characters and NPCs. Quantic has said this process will "reduce time and budget outlays for prototyping, pre and full productions."

The animation package is available in .fbx format, which are linkable with 3D software pipelines such as MotionBuilder, Maya, 3DS Max or XSI.

The animations were recorded at Quantic's Virtual Actor Studio in France.
 

Sony Outlines PS3 Motion Control Details to Developers

200°
274w ago - Just under two weeks ago it was announced that PS3 Motion Sensor Development Kits were already making their way to developers.

Today, Sony has outlined their new PS3 Motion Control details to developers a bit further than before to get them up to speed on the new PlayStation Eye-powered Motion Controller technology.

To quote: The PlayStation 3's second motion control push is slated to launch in Spring 2010, Sony Computer Entertainment reiterated to developers today, arriving with a "range of first-party and third-party content." SCE pitched the new controller as capable of functioning "with any games across all genres from casual to core."

On the technical side, SCE says that the PlayStation Eye accessory will come equipped with force feedback rumble. Sony boasts that the "face-tracking and head-tracking capability already in the PS3 SDK" will offer developers "powerful tools for new types of user interaction."

Sony says its new controller will also work in tandem...
 

Rant: Why Do Developers Screw-up PlayStation 3 Games?

400°
275w ago - We've all heard the excuse before; "The PS3 is too difficult to develop for." One thing Sony's Playstation 3 is well-known for is its powerful hardware, which boasts (among other things) a Blu-ray disc format and a Cell Microprocessor as its CPU.

For those of you that don't know what all that means, all you need to know is that it is very, very powerful.

But while that's all well and good, there's also a downside to it. The PS3 is complex - more complex than every other console currently on the market.

To quote: Some developing companies have had problems developing games for the PS3, and have even gone so far as to not develop for it altogether. In the past, game consoles have had the same problems with game development (the Sega Saturn comes to mind), but is this really the same case with the PS3? No, it's not.

The first thing that we need to take a look at is the multiplatform games. In the past, some games that have been released on multiple platforms haven't always been as good on PS3. Prime examples of this are Madden NFL 08, F.E.A.R, and the infamous [Register or Login to view links], which all suffered from similar issues with framerate, load times, and glitches.

Now look at other games, like Grid, Bioshock, ES:IV Oblivion,...
 

Take-Two Interactive Sues Duke Nukem Forever Developers

250°
279w ago - Take-Two Interactive Software Inc. filed a breach of contract suit against Apogee Software Ltd. this week in a Manhattan Court over the developer's "continually delayed" Duke Nukem sequel.

Details of the suit were not disclosed in a report by Bloomberg, nor has the New York County Civil Court provided specifics about the damages Take-Two is seeking.

According to the complaint, "Apogee (aka 3D Realms) repeatedly assured Take-Two and the video-gaming community that it was diligently working toward competing development of the PC Version of the Duke Nukem Forever."

Those assurances have yet to result in a working, shippable product. Instead, 3D Realms was shut down and many former Duke Nukem Forever staffers are looking for work.
 
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