Sponsored Links

Sponsored Links

 

Xi Developers to Release New PlayStation Home Space Thursday

50°
280w ago - As reported last week, the Xi development team (among other projects) has been working on some new PlayStation Home spaces.

Awesom-home (linked above) reports on a recent Twitter [Register or Login to view links] by CEO Patrick O'Luanaigh that confirms that the first space will be available this coming Thursday.

To quote: "Off on holiday this week, but our next Home space should be out on Thursday... should be fun "

Will this be a sequel to the Xi experience, or something completely new? We'll find out soon enough...
 

Are Developers Ignoring the PS3 Screenshot Feature?

500°
282w ago - How many times have you wished that you could capture a priceless gaming moment on your console and share it with friends?

Sony finally included this feature last year as part of the PS3 firmware 2.50 update, but nine months later there isn't a single game that supports it... not even a PSN title!

To quote: What is it that keeps game developers from giving us this small joy? Is it too difficult to implement? I'm no expert, but it seems to me like this is a feature that would be rather easy to implement, perhaps even after the game's release via a patch.

Another thing that baffles me is why does this even have to be enabled in each individual game by the developer? Why can't it simply be a feature that lets you take a screenshot regardless of which game you're playing, or even while on the XMB or the PSN Store?

You can take a PC screenshot in a game, while running an app, or simply on the desktop. Even the iPhone's screenshot feature works the same way. So what's stopping Sony from letting us do this regardless of which game we're playing?

Do Sony and game developers think that not enough people want this feature? If they do, they couldn't be more wrong.
 

Video: Play with the Developers - Guitar Hero Smash Hits for PS3

100°
282w ago - Beenox Producer Paul Gadbois dropped by the PlayStation blog today to share a launch trailer of the upcoming PS3 title Guitar Hero Smash Hits and issue a challenge, as follows:

Tomorrow, Friday July 24th, [Register or Login to view links] developers will be online to challenge you for the 1st time on Guitar Hero Smash Hits.

We'll have drums, guitars, vocals, and bass so they're will be plenty of ways to challenge us. Don't forget to bring your headset as you'll be invited to ask us any questions you may have on the development of Smash Hits.

You'll be able to meet with, artists, note trackers, testers, programmers and more... the team is really excited about this event and has a lot to share.





How this works is pretty simple, just add the list of developers to your friends list and when you see us online at 4pm EST, send us game invites or simply search for players with GHBXDEV in their name.

When: Friday July 24th
Time: 4pm EST
Developers to invite:

Programmer: GHBxDevJonathan
Programmer: GHBxDevMathieu
Animator: GHBxDevJeff
Producer: GHBxDevPaul
Guitar Note Tracker: GHBxDevGuy
Guitar Note Tracker: GHBxDevFrancois
Tester: GHBxDevMelissa
 

Quantic Dream is Selling Motion Capture Libraries to Developers

100°
287w ago - Quantic Dream has announced that it is selling its motion capture data (as seen in Heavy Rain) in library packages to other game developers.

The offering will be what Quantic Dream calls "the industry's first high-end, off-the-shelf solution for real-time 3D character animation."

Considering they spent nearly a year doing motion capture work on Heavy Rain, it only makes sense to recovering the costs of the enormous project.

To quote: Motion Kit Collection Vol 1 will feature 2 motion kit libraries (one for both sexes), each comprising 84 generic motion animations, which totals 2 X 7 linear minutes of animation data.

With each humanoid animation captured using Quantic's 28-camera Vicon MX-F40 system, the motions can be used for building motion kits for both playable real-time characters and NPCs. Quantic has said this process will "reduce time and budget outlays for prototyping, pre and full productions."

The animation package is available in .fbx format, which are linkable with 3D software pipelines such as MotionBuilder, Maya, 3DS Max or XSI.

The animations were recorded at Quantic's Virtual Actor Studio in France.
 

Sony Outlines PS3 Motion Control Details to Developers

200°
287w ago - Just under two weeks ago it was announced that PS3 Motion Sensor Development Kits were already making their way to developers.

Today, Sony has outlined their new PS3 Motion Control details to developers a bit further than before to get them up to speed on the new PlayStation Eye-powered Motion Controller technology.

To quote: The PlayStation 3's second motion control push is slated to launch in Spring 2010, Sony Computer Entertainment reiterated to developers today, arriving with a "range of first-party and third-party content." SCE pitched the new controller as capable of functioning "with any games across all genres from casual to core."

On the technical side, SCE says that the PlayStation Eye accessory will come equipped with force feedback rumble. Sony boasts that the "face-tracking and head-tracking capability already in the PS3 SDK" will offer developers "powerful tools for new types of user interaction."

Sony says its new controller will also work in tandem...
 
Sponsored Links

Sponsored Links
Sponsored Links

Sponsored Links






Advertising - Affiliates - Contact Us - PS3 Downloads - PS3 Forums - Privacy Statement - Site Rules - Top - © 2015 PlayStation 3 News

Sponsored Links