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Video: Pool Nation Lines Up PlayStation Network Release Today

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65w ago - Today Gemma Jessop of Cherry Pop Games shared some video footage announcing that Pool Nation lines up a PlayStation Network release today!

To quote: Doctor! Doctor!! I think I'm turning into a pool ball. Get to the back of the queue!

Dawn breaks over a wet and grey Manchester. It's raining. Again. Outside the office window, a shopping trolley is having a race down the Irwell with a slightly crazed duck. The big money is on the duck.

Inside, it's approaching fever pitch as the finishing touches are put to our first game, Pool Nation. A small band of just 10 occasionally-presentable gamers, we're giving our balls that one last polish. Ball obsession may sound like something a '70s DJ may be afflicted with, but here at [Register or Login to view links], in one way or another, we're all smitten.

We've even been known to dress up as giant pool balls and scare small children.





In Huw's corner, he's doing what astrophysicists do best - bouncing pool balls around and making sure they behave themselves. To Huw, a spot of ball-on-ball interaction is physics porn, pure and simple. Nobody describes the inner dynamics of what happens on the baize, second by second,...
 

Sony Announces Dust 514 Deploys Today on PlayStation Network

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66w ago - Sony Creative Director CCP Praetorian announced that Dust 514 officially deploys today on PlayStation Network!

To quote: Greeting DUST Mercs! Ten years ago EVE Online launched on PC, and during that time it evolved with its players into the incredibly successful, critically acclaimed sci-fi game that players know today.

It grew organically beyond the original vision of the designers and into the player-driven galactic sandbox game where immortal starship pilots take the power to dictate their own destiny.

About a year ago we began a similar journey with DUST 514.

We set out to create something so ambitious and so crazy that we as gung-ho Vikings, had no choice but to make work. We sought to expand the EVE Universe from the stars to the planetary surfaces by creating an intense FPS on console and linking it to the largest single-shard PC-based MMO in history.

Not only did we want to link DUST 514 to EVE, we wanted a ramped-up level of interaction where DUST mercs communicated with EVE pilots and cooperated in space and on the ground to generate galactic conflict of amazing scale.

Mission accomplished. We are humbled and proud to be with you here on launch day to deliver on that original vision. Now that DUST 514 has launched, a new door has opened...
 

Video: The Sounds of Soul Sacrifice: Get the Soundtrack on PSN Today

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67w ago - Sony Producer Kumi Yuasa posted up a video today spotlighting The Sounds of Soul Sacrifice, inviting fans to get the soundtrack on PSN today.

To quote: Hi, everyone! We hope you are all enjoying Soul Sacrifice!

We've been talking about the music of Soul Sacrifice for quite a while. Many of you have asked if the soundtrack will be available for purchase. Good news: the Soul Sacrifice Original Soundtrack will be available exclusively on the PlayStation 3 PSN Store today! The album boasts 32 masterfully composed and orchestrated tracks, and will be available for $9.99.

Fantasy becomes reality in the soundtrack to Soul Sacrifice! World-renowned composers Yasunori Mitsuda and Wataru Hokoyama bring this legendary score to life with 32 riveting musical compositions.

Recorded at the state of the art Skywalker Sound, this soundtrack also features a myriad of world class instrumentalists comprised of a 94-piece orchestra and 25-voice choir, making history as one of the largest recording sessions ever for a video game. Check out the full-length behind the scenes video at the top of this post to see how the music of Soul Sacrifice came together.
Comments from Inafune-san:

"The music was created by the two accomplished composers who are capable of putting together...
 

Stealth Bstard is Now Stealth Inc - Clone in the Dark, Coming to PSN

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69w ago - Curve Studios Lead Designer Sam Robinson announced today that Stealth Bstard is now Stealth Inc - Clone in the Dark and confirmed it is coming to PSN.

To quote: It brings me great pleasure to announce that the renaming competition for Stealth Bstard, our wonderfully nefarious stealth-puzzle-platformer, was a complete success!

Rather than picking just one of our favorite entries, we've chosen two and fused them together to create one ultimate, unified gaming title: Stealth Inc. - A Clone in the Dark!

It's with this we'd like to congratulate Ash Baker for 'Stealth Inc.' (and for the other 250 entries submitted thereafter) and Ben Collins for 'A Clone in the Dark'. You will both be awarded a PS Vita, a copy of Stealth Inc. - A Clone in the Dark when it's released and you will both appear in the credits of the game!

You are both stars and we are eternally grateful to you both for coming up with a clean name that our coarse minds were incapable of formulating!

If you yourself entered one of the above ideas for a game title but are not listed as a winner, this is because we had to accept winning entries on a first come, first serve basis... we simply do not have that many PS Vitas to give away! Take solace in the fact that your mind is powerful and the world...
 

Sony Unveils God Mode, Storms PlayStation Network on April 23, 2013

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70w ago - Old School Games Producer Nick Madonna announced via Sony's blog today that God Mode storms PlayStation Network on April 23, 2013.

To quote: [Register or Login to view links] is a new game studio launched by [Register or Login to view links] whose focus is to deliver low-cost, high-quality downloadable titles.

Using Saber's technology and development platform, we strive to create digital games that look like retail products. With our first release, [Register or Login to view links], we wanted to create a lighthearted throwback experience, which focuses on arcade-style action over story. We came up with a classic premise - fighting to get out of Hell - then wrapped it in a third-person shooter with 3D graphics on par with full-price titles.

Finally, we added a slew weapons: plasma launchers, rail guns and what we affectionately call the "buzzsaw," in order to wipe out waves and waves of demonic hordes.

We decided that God Mode should be less about deep narrative and more about action. This approach gave us the ability to really go crazy and build a unique world full of plenty of characters to shoot, blow up, impale and maim.

After making this decision early on in the design process, the designers...
 
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