53w ago - Commercial Director at D3T Ltd Jaime Campbell has shared a video today announcing that Lemmings is back on PlayStation Mobile with details below.
To quote: When d3t was approached to make Lemmings for PlayStation Mobile, the initial feeling of excitement was quickly superseded by the realisation that a lot of people would have their eyes on our results.
At d3t, we always go the extra mile to deliver the best possible games, so we knew we were the right people for the job. But it's not every day you get asked to work on a title with a name that resonates with multiple generations of gamers who have enjoyed playing existing versions of the game on numerous gaming systems since it was first published by Psygnosis for the Commodore Amiga in 1991.
We are delighted that Lemmings for PlayStation Mobile looks great, performs really well on all of the certified devices and most importantly, faithfully brings the Lemmings experience to a whole new platform for a new generation of gamers, who can enjoy the classic game for the first time ever with intuitive touch screen control. It really feels like this game was made for it!
53w ago - Eclipse Games Founder Eduardo Jimenez has announced today that EcoFish is making a PlayStation Mobile splash tomorrow.
Below are the details, to quote: EcoFish is a game I personally wanted to do for a long time. It's based on games from my childhood - games that I loved but for some reason haven't been re-done and re-invented a million times already.
If you liked old-school platformers you'll find lots of new games still being made in that genre, but if you look for games like QiX, Styx or Gal's Panic, you're not likely to find many.
It wasn't hard to convince the rest of the team since they played those classics too and loved the 'genre' as much as I did!
The core mechanic of the game consists of drawing lines starting from the borders of the playable area enclosing parts of it that are 'acquired'. If you enclose an enemy within the area you acquire, it is destroyed. We thought this kind of gameplay would fit particularly well on touchscreens and, of course, the PS Vita.
There are different objectives in every level, such as destroying a concrete enemy, eliminating all enemies, acquiring a certain percentage of the screen, and so on. We have deviated there from the original formula, as well as with the enemies.
54w ago - Heavy Spectrum's Matt Birch has announced that Puzziball is rolling into the PlayStation Mobile Store today.
To quote: Heavy Spectrum here. It's exciting to be talking to you all again so soon! After Bullion Blitz we've been working hard to get the second of our debut titles to the PlayStation Mobile store, and tomorrow you'll be able to check it out!
The game is Puzziball, and like our previous game Bullion Blitz, it came about from a desire to create something tactile and engaging. This time however, we focused on sliding your fingers and how that could translate into a game which "felt" like a physical object.
As with the first title, we iterated through many control ideas quickly, and the moment we felt things fall into place was when we combined dragging objects around the screen with the occasional flick of the device to "bounce" the playing area.
Inspired by vintage sliding block puzzle games (like the ones you had as a kid!), using this mechanic we devised a game that combined the fun factor of those classic games with modern twists to tax the brain.
So here it is - Puzziball, a dynamic puzzle with a ball trapped in a maze constructed of movable "sliders." The sliders are arranged in two layers,...
55w ago - Heavy Spectrum's Matt Birch has announced news today of two new PlayStation Mobile games via Sony XDev, namely Puzziball and Bullion Blitz.
Below are the details, to quote: Today we'd like to announce the first fruits of our collaboration with Sony XDev - Puzziball and Bullion Blitz. We're really proud of them both and hope you guys will give them a go, and with any luck enjoy playing them!
The first of the two is Bullion Blitz, available to download today. This was a game born out of the idea that we wanted to take the simplest interaction possible - tapping the screen - and make something compelling out of it. "Digital bubble wrap", in effect - but with enough depth behind it to make it fun to play with for hours rather than minutes.
One of the big advantages of PlayStation Mobile was that it allowed us to try ideas quickly and really focus on finding a way to deliver that fun feeling that we wanted. After several attempts we found something that both felt nice and which we could build a deeper game experience with - and that we felt could live up to the high quality we associate with the PlayStation platform.
What we came up with was a bank vault filled with "ingots" that "pop" into a shower of coins when you touch them. Adding to that a mechanism...
55w ago - Sony Senior Manager Sarah Thomson of Content Acquisition announced today that the PlayStation Mobile Developer Program has officially launched and those who register can download the SDK.
Below are the details, to quote: I'm one of several members of the team leading our new platform, PlayStation Mobile, working to get you fun, engaging titles on a multitude of PlayStation-Certified smartphones and tablets.
Since we launched PlayStation Mobile on October 3rd, we've been receiving a steady stream of positive responses from both developers and consumers. All of your feedback is crucial to the success of PlayStation Mobile, and we've been working diligently these last few weeks to bring more titles to the newest PlayStation platform.
Get ready to see this library expand in the coming months, because today we are happy to announce the launch of the PlayStation Mobile Developer Program, which provides an enhanced and open environment for content developers to create and release their content on PlayStation Mobile.