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RPCS3 PS3 Disassembler / Emulator for PC Project SVN r43 Arrives

700°
98w ago - Following up on the previous update, this weekend EmuCR has compiled RPCS3 build r43 from the [Register or Login to view links] now allowing developers to use PS3 homebrew on the PlayStation 3 emulator / debugger for PC.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (Mirror #3) / [Register or Login to view links] (Mirror #4) / [Register or Login to view links] (Mirror #4) / [Register or Login to view links] (Mirror #6) / [Register or Login to view links]
 

Resident Evil 6 Interview: Can Capcom Inject New Life Into the Undead?

550°
98w ago - SCEE Blog Manager Fred Dutton has shared an interview today with Capcom discussing their new Resident Evil 6 video game for the PS3 entertainment system.

Below are the details, to quote: It's a big week for gaming! The release of a new mainline Resident Evil game is one of those events where gamers the world over prepare to bunk off school/work and devote their every waking hour to the noble pursuit of zombie slaughter.

The sequel to 2009's Africa-set Resident Evil 5 is an absolute beast of a game, offering one of the largest single player campaigns in recent memory.

Ahead of its global release today, we caught up with executive producer Kobayashi-san, director Sasaki-san and producer Hirabayashi-san at Tokyo Game Show, to find out how Capcom went about creating such a mammoth title.

Fred Dutton, PlayStation.Blog Europe Manager: What makes Resident Evil 6 stand out from its predecessors?

Sasaki: I think it's the human drama that we really wanted to convey. The script is just so packed with stuff. Trying to blend everything from the script with the game design and make that come together was really a challenge. What we tried while writing the script was to incorporate the level design and the design of the game itself so they blended seamlessly...
 

PS3 HDD Decryption PoC From a PC By Flat_z and Glevand Arrives

800°
105w ago - Following up on the previous work by PlayStation 3 developer Graf Chokolo, today naehrwert has announced news of a PS3 HDD decryption proof-of-concept (PoC) from a PC as a result of reverse-engineering work done by flat_z and glevand.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror)

Below are the details (via ps3devwiki.com/wiki/HDD_Encryption), to quote:

Introduction

  • The following information was reverse engineered from LV1, Storage Manager in LPAR1 and sb_iso_spu_module.self.
  • I'm able to decrypt/encrypt my PS3 HDD and VFLASH on PC now.

HDD Encryption

  • XTS-AES-128 is used to encrypt all data on PS3 HDD.
  • XTS is NOT CBC!!! It's AES-ECB with tweak XORing. AES-CBC is impractical for HDD encryption. Each sector can be encrypted/decrypted independantly from other HDD sectors.
  • Good paper about XTS-AES: ntnu.diva-portal.org/smash/get/diva2:347753/FULLTEXT01
  • VFLASH is encrypted twice. First with ENCDEC keys and then with...

 

PCSX2 - PlayStation 2 (PS2) Emulator Public Version 1.0 is Released

550°
107w ago - Over the weekend the PCSX2 Team have finally released public version 1.0 of their PCSX2 Sony PlayStation 2 (PS2) emulator for various platforms including the PC.

Download: [Register or Login to view links]

Below are all the details for those interested, to quote: PCSX2 1.0 released!

After many long years of development, debugging and testing effort, we have reached a point where PCSX2 runs a great majority of the games, and there are no important issues that could possibly be fixed without requiring major modifications to the emulator.

Because of that (and because we already felt it was overdue), we decided to stop thinking of new things to do for a bit, polish the stability, compatibility and existing features and release the result as the first major version of PCSX2!

There have been tons of changes since the last release, including improvements to Jake Stine's wxWidgets GUI overhaul, cottonvibe's new multithreaded VU core and improvements on the primary plugins.

This release is a big milestone that marks the way to new features and improvements!

Here is an excerpt of the latest changes:

Windows:

Core:

  • Video timing adjustments

 

Capcom Unveils Resident Evil 6 PS3 Collector's Edition Details

200°
112w ago - Capcom Head of Marketing UK & Europe Stuart Turner has unveiled Resident Evil 6 PS3 Collector's Edition details below today for fans.

To quote: Are you a true Resident Evil 6 fan? Then you certainly deserve what we've got in store!

We are pleased to announce the Resident Evil 6 Collector's Edition is now available to pre-order from selected retailers.

The Collector's Edition contains the following treasures:

• RE6 Game
• Zombie Steel Book
• Exclusive RE6 hardback artbook showing concept art from the game
• RE6 Dynamic Theme for PS3 owners
• Ivy University, Tall Oaks hooded sweatshirt (one size)
• 'The RE6 forces emblems' - High quality enamelled zinc alloy emblems of the three main protagonists squad insignias, mounted and set in a limited numbered frame authenticated with signatures from Senior producer Hiroyuki Kobayashi , Producer [Register or Login to view links] and RE6 Director Eiichiro Sasaki. A must have piece for any fan of Resident Evil.

All of these amazing goodies are bundled together in the lenticular 'Needle Bomb' collectors box (as seen in the RE6 announce trailer). Stay on guard!
 
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