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PS3 HDD Decryption PoC From a PC By Flat_z and Glevand Arrives

800°
102w ago - Following up on the previous work by PlayStation 3 developer Graf Chokolo, today naehrwert has announced news of a PS3 HDD decryption proof-of-concept (PoC) from a PC as a result of reverse-engineering work done by flat_z and glevand.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror)

Below are the details (via ps3devwiki.com/wiki/HDD_Encryption), to quote:

Introduction

  • The following information was reverse engineered from LV1, Storage Manager in LPAR1 and sb_iso_spu_module.self.
  • I'm able to decrypt/encrypt my PS3 HDD and VFLASH on PC now.

HDD Encryption

  • XTS-AES-128 is used to encrypt all data on PS3 HDD.
  • XTS is NOT CBC!!! It's AES-ECB with tweak XORing. AES-CBC is impractical for HDD encryption. Each sector can be encrypted/decrypted independantly from other HDD sectors.
  • Good paper about XTS-AES: ntnu.diva-portal.org/smash/get/diva2:347753/FULLTEXT01
  • VFLASH is encrypted twice. First with ENCDEC keys and then with...

 

PCSX2 - PlayStation 2 (PS2) Emulator Public Version 1.0 is Released

550°
104w ago - Over the weekend the PCSX2 Team have finally released public version 1.0 of their PCSX2 Sony PlayStation 2 (PS2) emulator for various platforms including the PC.

Download: [Register or Login to view links]

Below are all the details for those interested, to quote: PCSX2 1.0 released!

After many long years of development, debugging and testing effort, we have reached a point where PCSX2 runs a great majority of the games, and there are no important issues that could possibly be fixed without requiring major modifications to the emulator.

Because of that (and because we already felt it was overdue), we decided to stop thinking of new things to do for a bit, polish the stability, compatibility and existing features and release the result as the first major version of PCSX2!

There have been tons of changes since the last release, including improvements to Jake Stine's wxWidgets GUI overhaul, cottonvibe's new multithreaded VU core and improvements on the primary plugins.

This release is a big milestone that marks the way to new features and improvements!

Here is an excerpt of the latest changes:

Windows:

Core:

  • Video timing adjustments

 

Capcom Unveils Resident Evil 6 PS3 Collector's Edition Details

200°
109w ago - Capcom Head of Marketing UK & Europe Stuart Turner has unveiled Resident Evil 6 PS3 Collector's Edition details below today for fans.

To quote: Are you a true Resident Evil 6 fan? Then you certainly deserve what we've got in store!

We are pleased to announce the Resident Evil 6 Collector's Edition is now available to pre-order from selected retailers.

The Collector's Edition contains the following treasures:

• RE6 Game
• Zombie Steel Book
• Exclusive RE6 hardback artbook showing concept art from the game
• RE6 Dynamic Theme for PS3 owners
• Ivy University, Tall Oaks hooded sweatshirt (one size)
• 'The RE6 forces emblems' - High quality enamelled zinc alloy emblems of the three main protagonists squad insignias, mounted and set in a limited numbered frame authenticated with signatures from Senior producer Hiroyuki Kobayashi , Producer [Register or Login to view links] and RE6 Director Eiichiro Sasaki. A must have piece for any fan of Resident Evil.

All of these amazing goodies are bundled together in the lenticular 'Needle Bomb' collectors box (as seen in the RE6 announce trailer). Stay on guard!
 

PS3 SPU Emulation v0.9 Module Out, Allows x86 PCs to Emulate SPU

700°
111w ago - Shortly following his previous revision, PlayStation 3 developer KDSBest has updated the PS3 SPU Emulation to version 0.9, which allows x86 PCs to emulate the SPU.

Download: [Register or Login to view links]

Below are some related updates via Twitter (linked above):

Found the mistake in SPU Emu... -.- FAIL! sf* commands do rb-ra I did ra-rb -.- works perfectly now.

The sp somehow land in code section and overrides destroys code. so i don't update the code while the ls changes. This does the trick hotfix.

New spu emu soon dump function calls and channel access and so on.

SPU Emu v0.9: fixed sf* instructions and bugfixes and callstack functions. Dumps all branches now files get big ^^.


 

PS3 SPU Emulation v0.8.1 Module Out, Allows x86 PCs to Emulate SPU

700°
112w ago - While it hasn't been long since his previous release, today PlayStation 3 developer KDSBest has updated the PS3 SPU Emulation Module to version 0.8.1, which allows x86 PCs to emulate the SPU.

Download: [Register or Login to view links]

Below are some related Tweets on the update via Twitter (linked above), as follows:

New spu emu soon dump function calls and channel access and so on.. btw no spu stuff just optimised code

Crypto function instructions implemented, aim_spu_module runs fine (v0.8).

Thanks to my tester we found a heavy bug which made the aim not run correctly. Fixing it.

I still got a problem with one instruction, the problem is idk what instruction, but aim decrypts the eid0 section fine with spu emu (v0.8.1).


 
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