92w ago - As previously reported, PlayStation Vita developer wololo has now released the PS Vita Half Byte Loader (VHBL) and updated the source code for the Motorstorm Arctic Edge buffer overflow exploit according to plan!
To quote: If you are lucky enough to be one of the few owners of Motorstorm Arctic Edge, VHBL is now available for download.
Please report Success/Failure here or on our forums (wololo.net/talk). As you will see, installing homebrews is a bit of a pain, so if you’re a good hearted guy who understands my explanations in the readme, please feel free to share homebrews packaged “correctly”...
92w ago - I-Friqiya Executive Producer Skander Djerbi has announced today that tactical action racing title Fuel Overdose is coming to PSN with details below.
To quote: My name is Skander Djerbi, I'm a member of I-Friqiya, a tiny indie team located in Tokyo and in charge of Fuel Overdose.
In our team there is Ryo our graphic designer, Jerome our game designer/level designer/programmer, Hideyuki our character designer while Aroun and I are the producers of the game.
To cut a long story short, we used to work for big publishers and we decided to venture into indie game development in 2010 because we thought we could bring something new to the table; what we are bringing you is Fuel Overdose.
Our ambition with this game is to bring back retro, top-down combat racing, but with a twist; that's why we like to think of our project as a "Tactical Action-Racing" game.
We are not inventing the combat racing genre - we played most of them on consoles and PC over the past 15-20 years, and it appeared very quickly during our first meetings that there was no point trying to develop a remake of these games.
But we also realized that there were some essential...
94w ago - Zipper Interactive Community Specialist Chris Roper has announced today that Unit 13 is taking over Vita Hill Social Clubs alongside news of a PS Vita demo incoming detailed below.
To quote: The release of Unit 13 is just a few weeks away now, officially launching on March 6th, but you don't have to wait that long to get your hands on the game!
On Monday, February 20th, Unit 13 is going to take over all eight Vita Hill Social Clubs, giving you the chance to dig in to the full Unit 13 experience and find out what it's like to play a console-caliber shooter in the palm of your hands.
The top scoring players at each location will be eligible for some pretty awesome prizes, so play as much as you can during the limited-time event and try to get your name to the top of the leaderboards. For locations and times, check out the official Vita Hill Social Club page.
If you can't make it to one of the club dates you might miss out on the prize opportunities but you can still get an early taste of Unit 13 by checking out the downloadable demo via the PlayStation Store on Tuesday, February 21st.
The demo gives you access to one of the game's Direct Action missions and includes all six operatives and online leaderboard support. Perhaps best of all is that your scores...
95w ago - Version2Games President Rajat Ojha has posted up a video today spotlighting Smash 'N' Survive and discussing their plans to overhaul vehicular combat.
To quote: The simulation industry has long been closely associated with game technologies and history seems to be repeating itself: India's number one simulation development company, Zen Technologies Limited, has decided to venture into game development and digital publishing with Version2Games Limited, a wholly owned subsidiary of Zen Technologies Limited. Our vision is to put India on the console gaming map.
I am thrilled to announce Version2Games' first title Smash 'N' Survive, coming to PlayStation Network for $14.99. The core gameplay of Smash 'N' Survive revolves around vehicle combat – it seems we're in the midst of quite a vehicle-combat revival!
But Smash 'N' Survive features several innovations such as a physics-based tornado into which you can push your enemies. This tornado is not the only environmental weapon: You'll find catapults, crushers and other hazards scattered around the maps, and you can use them to annihilate your opponents.
95w ago - I want to give everyone the heads-up on my Dual Boot PS3 (2 NOR Flashes with Switch for Brick Recovery) project and try and get some feedback...
For the last few days I've been busy unbricking/downgrading etc. The spare time I've had has gone into designing my own Dual NOR expansion board for the PS3
Basics are this: It allows you to install 2 firmwares - one on either NOR which can be easily enabled/disabled via switch on the mod board. Initially the NOR expansion will need flashing (Dump NOR 1 & flash NOR 2 with the image)
Could be used as a "Brick Backup" if for any reason you brick your onboard NOR, you have a second image on the expansion.
Primary use is of course to Dual Boot firmware without needing to use your programmer all the time - initial program would be a one-off.
Can be quite useful, hence the reason for designing it. I am quite aware of the fact there are other products available which function the same. This is my own design which is a fair bit cheaper than the current Dual setups.
Once final thing, please bear in mind this is a VERY early prototype atm and still in testing. More than likely there will be a few changes along the way, but updates will be regular (finally got my head round Cadsoft)