20w ago - Gaijin Games Associate Producer Dant Rambo shared a Runner2 PSN video today dubbed Who Says You Can't Buy Friends with details below, as follows:
After the launch of Bit.Trip Presents... Runner2: Future Legend of Rhythm Alien, many of our fans asked us if we had any sort of plans for DLC. As you can imagine, we were thrilled to see that people wanted the game's experience to extend beyond when the final credits rolled. Quite honestly, it's one of the best compliments a developer can receive.
While brainstorming possible ideas for extra content, we came up with the idea of releasing a pack of characters plucked from other video games. It was a neat enough concept, but the success of it depended upon the awesomeness of the characters we ended up including in the bundle.
This required a lot of brainstorming on our end – including some crazy ideas we had that didn't quite work out – but in the end we feel as though we assembled the most amazing crew of characters to ever grace a single video game. We might be biased in our saying so, however.
In any case, the DLC in question is known as the Good Friends Character Pack, and it introduces Raz (Psychonauts), Quote (Cave Story), Josef (Machinarium), Dr. Fetus (Super Meat Boy), Spelunky Guy (Spelunky), and Invisible CommanderVideo...
21w ago - Sony Marketing Promotions Specialist Michael Steranka announced today that PlayStation 4 will be present at Comic-Con 2013 including the first public PS4 hands-on presentation with details below.
To quote: As Comic-Con regulars know, there's nothing more valuable at the yearly convention than time. With panel lines literally out the door and the Exhibitor Hall packed wall-to-wall with scurrying people, it's often hard to decide how to allocate your precious time. This year, we're making that decision a no-brainer. Want to know why?
You guessed it (probably because it's in the headline of this post!) - we're bringing PS4 to Comic-Con 2013.
For the first time ever, gamers can go hands-on with the PS4. On top of that, we'll be showing off some of this year's most highly anticipated PS3 and PS Vita titles, as well as participating in a number of panels throughout the weekend. If that's not enough, we're also hosting contests at the PlayStation booth every day where we'll be giving away PS Vitas!
To help you plan your Comic-Con experience accordingly, here's a list of everything PlayStation at this year's convention:
21w ago - Sony Santa Monica Studio Designer Quentin Ramsey confirmed today that handsome platformer Teslagrad is set to charm on PS3 this year.
To quote: Hello there! This is Peter Wingaard Meldahl, co-founder of single player campaign, The Whirlpool of Alecto features a giant leviathan whose sole purpose is to unleash Alecto's fury in the form of physical pain onto any unsuspecting warrior careless enough to venture into its domain.
The level also features elevated terrain sections for knocking over, slamming, and stunning your opponents.
The best part is that these features are all free, right now! Praise be to the Gods for hearing our cries!
The team at Sony Santa Monica would like to give a special thanks to the thousands of Championsworldwide supporting the team, and playing God of War: Ascension multiplayer.
24w ago - Sony Social Media Manager Sid Shuman went hands-on at this year's E3 expo and shared feedback on the new DualShock 4 PS4 controller below!
To quote: Following its debut at PlayStation's February 20th event in New York City, DualShock 4 has emerged at E3 in near-final form.
Though DualShock 3 has proven to be a capable and dependable wireless controller for years with PlayStation 3, the PS4's new weapon of choice is a clear improvement across the board. Here are some quick E3 2013 impressions.
For me, DualShock 4's most impactful new feature is a subtle but shockingly satisfying detail: A glossy cross-hatched texture that wraps around the larger handles.
This texture provides a snug, more comfortable grip on the device compared to DualShock 3's slipperier feel. This is one of those things you'll need to try for yourself to truly understand, but once you experience it there's no going back. It's a delight.
Then there are the redesigned and retuned analog sticks, which now boast a concave surface and slightly stiffer deadzone that makes it easier to maneuver the camera using small, precise movements. The surface is also more tactile, but not so much that it impedes your thumb's ability to glide around the inner rim as your make subtle adjustments to your aiming...