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Q&A: Media Molecule Devs talk LittleBigPlanet

50°
341w ago - At its European media event last week, Sony announced that its highly anticipated PlayStation 3 exclusive title LittleBigPlanet had been pushed back a month to October 2008.

We trapped three members of the Media Molecule team--studio co-founder Alex Evans, audio designer Kenny Young, and the game's producer Siobhan Reddy--to pick their brains on everything LittleBigPlanet.

GameSpot AU: How is it that a team of just 25 [at Media Molecule] has managed to do so much with so few people?

Alex Evans: Well the thing is, they're all super talented. On some level we've picked our battles--that's the honest answer. We couldn't have made a Final Fantasy or a GTA IV, both incredible games, but we picked our battles and then picked our people and that's what we tried to do.

Kenny Young: Another thing is that a small team facilitates quick decision making and allows for good communication. It can be brutal too because you can't hide. You can see everyone and you're on first-name terms with everyone. I know that sounds silly, but I've worked on teams of a hundred people where you just don't know what's going on at the other side of the office. But when it's a bunch of people based in a room you just can't hide anywhere.

Siobhan Reddy: It's like the game....
 
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