104w ago - Following up on their previous patch, today Bethesda announced that the Skyrim version 1.3 PS3 update is now live on PSN with the changes detailed below.
To quote: The update is now up on XBox Live and available on PSN in Europe. We'll let you know when it's live in North America. For PC players, the Large Address Aware update is currently in testing. More to come soon.
Update 1.3 Notes (all platforms unless specified)
General stability improvements
Optimize performance for Core 2 Duo CPUs (PC)
Fixed Radiant Story incorrectly filling certain roles
Fixed magic resistances not calculating properly
Fixed issue with placing books on bookshelves inside player purchased homes
Fixed dragon animation issues with saving and loading
Fixed Y-look input to scale correctly with framerate
To quote: This application is probably not of use for the community but some official PS VITA developers.
I required it just for some tests, but it would be a waste of codelines not to share it, so here it is:
PS VITA Live Area preViewer outputs various information about a game, including it's style it uses on the PS VITA.
To use it, simply choose the root folder of a PS VITA game. Then check the style in the upper right of the program which it is ment to be displayed with and choose the correct tab. All else is self-explaining.
106w ago - Today Bethesda have announced that the Skyrim version 1.2 PS3 update is now live, and have detailed the changes below as follows:
Today we've begun rolling out Skyrim's 1.2 update for PlayStation 3 (labeled 2.01 on PSN).
The update is already available for users in Europe and we will let you know as soon as it's up in North America. Our current ETA for Xbox 360 and PC players is this Wednesday, November 30th.
So what does the new update cover? Details below...
UPDATE 1.2 NOTES (all platforms unless specified)
• Improved occasional performance issues resulting from long term play (PlayStation 3)
• Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
• Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
• Fixed issue where projectiles did not properly fade away
• Fixed occasional issue where a guest would arrive to the player's wedding dead
• Dragon corpses now clean up properly
• Fixed rare issue where dragons would not attack
• Fixed rare NPC sleeping animation bug
• Fixed rare issue with dead corpses being cleared up prematurely
• Skeleton Key will now work properly if player has no lockpicks in their inventory
109w ago - Sony Network Entertainment Vice President Mike Aragon has revealed today that Music Unlimited will now offer more control with their latest PS3 update.
To quote: We just updated the Music Unlimited service application on PS3 with some great features that many of you have been asking for.
Cosmetically, you'll probably first notice that our new branding has finally landed on PS3. More importantly, however, the new app gives you added control over how you listen to and access music.
We're most excited about the new "My Channels" function that lets you build custom radio stations around your favorite artists. Simply type in the name of the artist and we'll populate a station with songs from that artist and related artists.
Another great enhancement to the service makes it easier to skip tracks you dislike. Really don't like a song that is playing on one of the channels? Just "dislike" it and we'll automatically skip to the next one.
The "My Channels" and the "dislike" enhancements - available to both Basic and Premium subscribers - add to your ability to customize the music you listen to on the service. The features will also available via a firmware update today for 2010 and 2011 connected BRAVIAs, PCs, and Blu-ray Disc devices,...
111w ago - Sony Senior Social Media Specialist Sid Shuman has shared an FAQ on PixelJunk SideScroller below, which is now live on PSN today!
To quote: PixelJunk SideScroller is finally out in the world! This retro-styled side-scrolling shooter plays like a love note to the arcade games I grew up with in my youth, and serves as a quasi-epilogue to the PixelJunk Shooter series.
Before you pick it up on the PlayStation Store, get a closer look with this handy new Q&A. Q-Games President and Executive Producer Dylan Cuthbert took to Twitter to answer your most burning questions. Read closely and you might learn a few helpful secrets!
Q: How many levels come with PixelJunk SideScroller?
A: There are 13 levels (called "Sectors") in total. This includes four absolutely amazing boss battles (Note: Expect an "old friend" from the Shooter-verse to make an appearance, but you'll be seeing loads of new faces as well).
One thing that's so great about SideScroller is that it has four difficulty modes, and the experience will change depending on what difficulty mode you select. New enemies crop up in Hard difficulty mode, and expect certain encounters to get a whole lot more harrowing because of them.