236w ago - Just under five months since it was announced that EGM Magazine was closing, the original founder Steve Harris has apparently purchased the rights to the magazine and will have it return during the second half of this year.
To quote: "The re-launch of Electronic Gaming Monthly represents a welcome opportunity to continue delivering quality content to gaming enthusiasts," said Harris in a press release.
"I feel honored to once again be associated with this respected magazine. The talented writers and designers who built upon EGM's original vision have left behind a publication that is uniquely positioned to be successful."
With EGM's superstar staff flung to the far corners of the Internet, however, we can't help but wonder what form this relaunch will take. Regardless, though, some EGM is better than none, right?
244w ago - Each of LittleBigPlanet's 725,000 user-generated levels is unique, according to Sony Community Team Leader MusterBuster.
Many are inspired by films, TV shows and games titles, including levels "LittleBigPlanet Takeshi's Castle", "LBP Jurassic Park" and "LBP-MotorStorm", while others use in-game tools to show-off impressive engineering such as the "LittleBigCalculator", circus-themed "Uncle Fritz's Funhouse Frenzy" or LittleBigPlanet community favorite "Huge Pinball Machine".
Press Release: Half-a-million homemade levels offer a taste of creative gaming
LittleBigPlanet flourishes with a community of nearly two million users
London, 01st April 2009: The critically-acclaimed LittleBigPlanet™ for PLAYSTATION¬®3 (PS3™) has marked the coming of age of gaming as it moves into a new realm defined by creativity and community. This best-selling title from Sony Computer Entertainment Europe (SCEE) allows players to build their own levels and share them via PlayStation¬®Network.
Nearly two million players worldwide have joined the LittleBigPlanet community since its launch in November 2008, where they, rather than developers, drive the experience by creating game content to share with others.
264w ago - After the secret source code for its then-unreleased shooter Half Life 2 showed up on file sharing services in 2003, game-maker Valve Software cooked up an elaborate ruse with the FBI targeting the German hacker suspected in the leak, even setting up a fake job interview in an effort to lure him to the United States for arrest.
The gambit ultimately failed, and Axel "Ago" Gembe remained safely in Germany. He was indicted last month in Los Angeles on new charges of creating the Agobot malware, and sharing it with a crew of U.S. hackers who used it to stage denial-of-service attacks in 2003.
In September 2003, the source code for the much-anticipated Half Life 2 game turned up online, and Valve's managing director, Gabe Newell, revealed that the company's network had been breached. In a post to the company's Web forum, Newell asked for gamer's assistance in finding the hackers responsible.
"If you have information about ... the infiltration of our network, please send the details," Newell wrote. "There are some pretty obvious places to start with the posts and records in IRC, so if you can point us in the right direction, that would be great."
Two anonymous sources who'd seen the hack discussed in IRC channels came forward and began feeding the FBI chat transcripts pertaining...
326w ago - Valve reveals Sony edition of five-game Half-Life 2 compilation is due "several weeks" after its siblings; retailers list it with mid-November ship date.
REDWOOD CITY, Calif--At Electronic Arts' 2006 Summer Showcase, the publisher surprised the game industry by announcing it was distributing The Orange Box from Valve Software. The compilation contains five games--Half-Life 2, Half-Life 2: Episode One, Half-Life Episode Two, Team Fortress 2 and Portal--and was slated for a fall 2006 release for the PC, Xbox 360, and PlayStation 3.
Unsurprisingly, given Valve's habit of missing deadlines, The Orange Box was delayed--first to summer 2007, then to a simultaneous October 9 release on all platforms. Now, one version of the game has been delayed again. Speaking with GameSpot at this year's EA Studio Showcase, Valve director of marketing Doug Lombardi confirmed that the PS3 version of The Orange Box "will trail the PC and Xbox 360 versions by a couple of weeks."