Sponsored Links

Sponsored Links

 

Rockstar working around the clock to fix GTA IV freezing issues

400°
335w ago - A Rockstar customer service representative has issued the following statement regarding the freezing issues PS3 owners of GTA IV have experienced:

"A patch is being worked on around the clock to address the issues. It's bound to be. That's how they address this sort of thing. It is being worked on. We're looking into it. You will hear from us if a patch is released. A patch is usually the way it's been done."

The rep also said that they have not been told what is causing the game to freeze and that they are "devoid of information at the moment".

To quote: We were also given some tips on how to combat the freezing experienced on the PS3 version of the game, including:

Completely remove the game from the system but leave saves behind.

Turn the console off for 15 minutes without any cables plugged in, then turn it on and try again.

Play without access to the Internet.

Turn off the auto save function and the controller vibration setting.
 

Grand Theft Auto 4 Sells 2.5 million in the Americas on Day 1

100°
335w ago - VG Chartz has today announced that according to their early sell-through data, Grand Theft Auto 4 has sold a record 2.5 million units in its first day of sales.

GTA IV has been universally acclaimed upon release and the titles day 1 sales places the title in the upper echelon of industry hits - those that are universally loved by both critics and by casual gamers.

Data for the first day of GTAIV sales shows that the game sold roughly at a 6:4 ratio in favor of Xbox 360 to PS3 in the Americas. While that means the game sold better on Xbox 360, it had a higher attach rate on PS3 - the same story was the case in the UK according to an earlier report by Chart Track.

At $60 per unit for the standard game and $90 for the special edition and around 1/4 of all games bought being at the higher price, Rockstar is looking at around $170 million in day one Americas revenue. For comparison, Microsoft stated that Halo 3 saw $170 million in sales revenue day one so it seems at this point the combined Xbox 360 and PS3 sales for GTA IV are about on par with Halo 3.

Super Smash Brothers Brawl recently sold over 900,000 units in the Americas day one and went on to sell almost 1.6 million units week one. A similar pattern for GTAIV would push the title to over 4 million units in the Americas for week...
 

Grand Theft Auto IV Multiplayer Back Online!

100°
335w ago - If you didn't know, Grand Theft Auto IV on the PlayStation 3 has been having some online issues. We are happy to say the game is back online and can now be played in multiplayer matches.

What are you waiting for, get off onAXIS and go play on of the fourteen multiplayer modes. Yes, fourteen.

Although I got to say, now that I'm finally online I am a bit disappointed with the character creation. There is so little choice (roughly 4 choice to select for each piece of body wear and face).

I'm not that far in, but do you unlock more for your online character as you progress through the game?
 

GTA IV: the most expensive Production Game ever?

50°
335w ago - Rockstar North president Leslie Benzies revealed in an interview that the recently released Grand Theft Auto IV (PS3, X360) had a budget of roughly $100 million, marking the title as the most costly development of any game to date.

GTA IV's massive budget pins the title above the previous front-runner Shenmue, released for the Dreamcast in 2000 and costing an unprecedented $70 million to produce.

"It's like making a theatre production, a few movies and an album all to fit into one package," Benzies told the Times Online.

Benzies also noted that about 1,000 people pitched in on the game's development. Beyond the expected tasks of programming and design, Rockstar also set up time-lapse cameras on New York rooftops to capture the correct intensity of the rain, and took over 100,000 photographs on location to piece together Liberty City.

"We're constantly competing against ourselves," says Benzies. "If something isn't exactly right, it comes out of the game or gets fixed."
 

Why GTA IV is Next-Gen Gaming

50°
335w ago - You can't ignore the hype and don't pretend not to care. In a few days you'll find out if the most talked-up game of this generation really was worth all the attention it's been receiving since its 2006 unveiling.

We're playing through GTA IV right now, and we're convinced Rockstar's sequel is not only up to the incredible amount of hype (well, most of it), but it's going to be one of the greatest examples of what a so-called 'next-gen' game should be. For the nit-pickers out there, maybe the headline should have read 'Why GTA IV is current-gen'. But that doesn't sound right.

Anyway, it's taken a few years into this current generation to see it, but here's why we think the latest Grand Theft Auto ticks all the boxes of a triple-A game in 2008.

Impressive
The first entry on our list is also the most obvious; GTA IV simply stomps the competition in terms of scope and scale. The first thing anyone looks for in a 'next-gen' experience is to be impressed technically, and so far Rockstar's sequel has dropped our jaw more than any game in the last few years.

Every time we've played number IV at Rockstar's plush offices, we've poked around the game world looking for the invisible walls and limits of the massively-detailed, content-filled city. Flying in a helicopter over the blinking...
 
Sponsored Links

Sponsored Links
Sponsored Links

Sponsored Links






Advertising - Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News

Sponsored Links