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Stop and Smell the Flower on PSN on February 12, 2009

50°
301w ago - Today Kellee Santiago shared the following news via PS Blog:

Hi! I am really happy to finally let the internets know the official launch date for Flower. Hooray for releasing games (It's really my favorite part)!

Flower is a tough game to describe. We like to think of it as a video game version of a poem; an exploration into the tension between urban bustle and natural serenity. Players accumulate flower petals as the onscreen world swings between the pastoral and the chaotic.

In honor of the announcement, we've got some gameplay footage for you below.





But even at E3 this year, a lot of the responses in the press were "it's tough to describe... you just have to play it." Because it's not fair to only ask game journalists to try and describe such a different game, I've also asked all the people here at [Register or Login to view links] to describe.

To keep things even, they could only use 10 words - we've had more time to think about the game:

Nick Clark (Game Designer): A windy journey that lets you flOw in 3D.

Martin Middleton (programmer extraordinaire): We hope you enjoy our flowers.

Matt Nava: Flower's simple concept conceals grander themes...
 

PlayStation 3 Flow Rebuilder 3.50 with ECC Gen Released!

800°
316w ago - Since today all the owners of a PS3 with infectus could begin to experiment with the firmware patching.

Please share ideas questions and feedbacks in this thread comments, it would be appreciated.

Download: PS3 NAND Flow Rebuilder v3.50 BETA

NDT ;-)

From ReadMe: PS3 NAND FLOW REBUILDER v3.50 (including ECC Algo by RPS).

This tool allows to unscramble the blocks of a PS3 dumps ordering them in a way that the dumps become readable and extractable!

It also allow you to re-scramble back to the original order once you modified the data you wants, then from now on it include the ECC recalculation algorithm that was private until today.

It's for study and tests purposes, for experienced people only (devs) that this way can manage the files inside the flashes and patch sensible areas.

In this updated version you'll find some good news:

1) You can now re-scramble back a modified dump in order to flash it in your console (ECC regeneration is now included).

2) Analyzer has some more informations (it's still alpha, i use it for debug, it's complete only for versions 2.40/2.41).

3) It automatically...
 

PS3 Dev Progress Update - Flowcharts and More!

400°
319w ago - This is just a short post to let everyone know we're still alive. Its been a quiet summer, most people were off on vacation (or on holiday, for our friends across the pond), including many of our own PS3 Devs.

However, the summer is over and we all went back to work in full force on the PS3, adding some new and very talented Devs along the way who will be helping out!

For starters, our very own ggparallel spent the past month or so along with NDT testing countless edited PS3 Firmwares on the PS3, and has been able to drastically refine our knowledge of the PS3's bootup procedure.

Below is a clear flowchart of the current theory of operation, the basic procedure is the same as we previously posted, that the system is booted in a "chain" so to speak. LV0 loads lv1ldr, which loads lv1.self (the Hypervisor).

Then depending on the system to be booted, loads the proper Hypervisor policy and then loads the lv2loader for the GameOS. That in turn, loads the LV2 Kernel, which is also hash checked (so we can't change it, forgetting the fact that its encrypted too). From there, the rest of the system is brought up.

Furthermore, we have still been digging through the flash...
 

PS3 NAND Flow Rebuilder v3.35 BETA released!

400°
323w ago - Update: PS3 NAND Flow Rebuilder v3.36 BETA is now out, which fixes a tiny bug.

This tool, although in beta stage, allows you to unscramble the blocks of a PS3 dumps ordering them in a way that the dumps become readable and extractable!

From now on it also allow you to re-scramble back to the original order once you modified the data you want!

It's for study and tests purposes, for experienced people only (devs) that this way can manage the files inside the flashes.

Download Link: PS3 NAND Flow Rebuilder v3.35 BETA

In this updated version you'll find some good news:

1) It's more compatible, it support a larger number of dumps, please try it with your one and if something goes wrong please let me know (through irc, on Efnet, my nick is NDT).

2) It now directly extract the kernel files in an extraction directory (Use the option extract files from dump).

3) You can now re-scramble back a modified dump in order to flash it in your console (Note*1 You need to regenerate ECC, read below).

4) Analyzer has some more informations (it's still alpha, i use it for debug, it's complete...
 

Unscramble your PS3 Dump: Flow Rebuilder 3.21 BETA released!!

550°
325w ago - This tool, although in beta stage, allows you to unscramble the blocks of a PS3 dumps moving them in a way that the dumps become readable and extractable!

It's for study and tests purposes, for experienced people only (devs) that this way can manage the files inside the flashes.

As example I included my PS3 dump map, it should help you understanding the dump layout.

Download: PS3 NAND Flow Rebuilder v3.21 BETA

I decided to share the tool early because it need a lot of testing, so, since I'll be in vacation in a few days I thought it would be nice to allow people to begin looking at it meanwhile I return home.

I tested it on like 10 dumps and I noticed that it perfectly worked only on 4 dumps (one was a Debug dump so yes, it works on debug dumps too , this happen because of the fact I noticed I have to implement another variable in the unscrambling algorithm, my dump didn't needed it so I didn't noticed before of today, well, it's not a big deal, I think I'll manage the problem in the next releases. Have some patience

Let me know if you notice any problems using the tool or if you obtain a layout so much different than the example I included.

OPTIONS: ANALYZER is an...
 
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