PlayStation 3 Flow Rebuilder 3.50 with ECC Gen Released!

800°
289w ago - Since today all the owners of a PS3 with infectus could begin to experiment with the firmware patching.

Please share ideas questions and feedbacks in this thread comments, it would be appreciated.

Download: PS3 NAND Flow Rebuilder v3.50 BETA

NDT ;-)

From ReadMe: PS3 NAND FLOW REBUILDER v3.50 (including ECC Algo by RPS).

This tool allows to unscramble the blocks of a PS3 dumps ordering them in a way that the dumps become readable and extractable!

It also allow you to re-scramble back to the original order once you modified the data you wants, then from now on it include the ECC recalculation algorithm that was private until today.

It's for study and tests purposes, for experienced people only (devs) that this way can manage the files inside the flashes and patch sensible areas.

In this updated version you'll find some good news:

1) You can now re-scramble back a modified dump in order to flash it in your console (ECC regeneration is now included).

2) Analyzer has some more informations (it's still alpha, i use it for debug, it's complete only for versions 2.40/2.41).

3) It automatically...
 

PS3 Dev Progress Update - Flowcharts and More!

400°
291w ago - This is just a short post to let everyone know we're still alive. Its been a quiet summer, most people were off on vacation (or on holiday, for our friends across the pond), including many of our own PS3 Devs.

However, the summer is over and we all went back to work in full force on the PS3, adding some new and very talented Devs along the way who will be helping out!

For starters, our very own ggparallel spent the past month or so along with NDT testing countless edited PS3 Firmwares on the PS3, and has been able to drastically refine our knowledge of the PS3's bootup procedure.

Below is a clear flowchart of the current theory of operation, the basic procedure is the same as we previously posted, that the system is booted in a "chain" so to speak. LV0 loads lv1ldr, which loads lv1.self (the Hypervisor).

Then depending on the system to be booted, loads the proper Hypervisor policy and then loads the lv2loader for the GameOS. That in turn, loads the LV2 Kernel, which is also hash checked (so we can't change it, forgetting the fact that its encrypted too). From there, the rest of the system is brought up.

Furthermore, we have still been digging through the flash...
 

PS3 NAND Flow Rebuilder v3.35 BETA released!

400°
296w ago - Update: PS3 NAND Flow Rebuilder v3.36 BETA is now out, which fixes a tiny bug.

This tool, although in beta stage, allows you to unscramble the blocks of a PS3 dumps ordering them in a way that the dumps become readable and extractable!

From now on it also allow you to re-scramble back to the original order once you modified the data you want!

It's for study and tests purposes, for experienced people only (devs) that this way can manage the files inside the flashes.

Download Link: PS3 NAND Flow Rebuilder v3.35 BETA

In this updated version you'll find some good news:

1) It's more compatible, it support a larger number of dumps, please try it with your one and if something goes wrong please let me know (through irc, on Efnet, my nick is NDT).

2) It now directly extract the kernel files in an extraction directory (Use the option extract files from dump).

3) You can now re-scramble back a modified dump in order to flash it in your console (Note*1 You need to regenerate ECC, read below).

4) Analyzer has some more informations (it's still alpha, i use it for debug, it's complete...
 

Unscramble your PS3 Dump: Flow Rebuilder 3.21 BETA released!!

550°
298w ago - This tool, although in beta stage, allows you to unscramble the blocks of a PS3 dumps moving them in a way that the dumps become readable and extractable!

It's for study and tests purposes, for experienced people only (devs) that this way can manage the files inside the flashes.

As example I included my PS3 dump map, it should help you understanding the dump layout.

Download: PS3 NAND Flow Rebuilder v3.21 BETA

I decided to share the tool early because it need a lot of testing, so, since I'll be in vacation in a few days I thought it would be nice to allow people to begin looking at it meanwhile I return home.

I tested it on like 10 dumps and I noticed that it perfectly worked only on 4 dumps (one was a Debug dump so yes, it works on debug dumps too , this happen because of the fact I noticed I have to implement another variable in the unscrambling algorithm, my dump didn't needed it so I didn't noticed before of today, well, it's not a big deal, I think I'll manage the problem in the next releases. Have some patience

Let me know if you notice any problems using the tool or if you obtain a layout so much different than the example I included.

OPTIONS: ANALYZER is an...
 

PS3 NAND Flow Rebuilder v2.30 released!

200°
303w ago - Today I decided to make public a tool of mine that does the following:

Download: PS3 NAND Flow Rebuilder v2.30

INTERPOLATE FLASHES SORTING BLOCKS: Using this tool you can build an interleaved file, sorted by block sequence or partition, (it seems that the most useful mode is to sort by block sequence).

This way you can check the files inside the NANDs in a better way because the blocks order is the one that the console use when boot. Then if you sort 2 dumps it's easier to compare them because the files inside them follow the same order.

DEINTERPOLATE INTO NEW FLASHES: This tool can be used on a modified sorted dump, you can modify some bytes or even swap some whole files, the tool will rebuild the NANDS dumps flash0 and flash1 using the original flow order (only this way the dump work) and will compile a log file writing the page in which the ECC needs to be recalculated.

Note: This requires .NET Framework installed to run.

NDT ;-)
 







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