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Far Cry 2 PlayStation 3 Trophies Announced!

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303w ago - Far Cry 2 to is one game everyone can't wait to get their hands on, coming to a PS3 near you here are the trophies we'll be aiming for:

• Stickin it to the man: Kill a Faction Captain in Leboa-Sako - the Northern Territory
• Wages of Conflict: Aquire all conflict diamonds in the game available through payment or exploration
• Making friends: Save a Buddy from captivity
• The best laid plans: Work with a Buddy to subvert a mission offered by a faction
• Wanderer: Find all the Safe Houses in Leboa-Sako - the Northern Territory
• Orienteer: Find all the Safe Houses in Bowa-Seko - the Southern Territory
• Investigative Reporter: Turn over the first set of the Jackal's audio logs to the Journalist
• Messenger: Complete all the available Underground side-quests in both the North and the South
• Supply: Unlock new weapons by hitting a Convoy
• On the run: Escape the Town
• Down but not out: Escape to Bowa-Seko - the Southern Territory
• Weapon Specialist: Purchase the manuals and acquire the bandolier for one weapon
• Bagman: Deliver stamped travel documents to the Underground in exchange for medicine
• Lineman: Complete a Mission intercepted from a cellular tower signal
• Dawa ya moto ni moto: Break the ceasefire...
 

Devil May Cry Creator Not Interested in Ninja Gaiden

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309w ago - The September issue of EGM brought our editors face-to-face with some of Japan's most celebrated game developers, including PlatinumGames' Hideki Kamiya. Previously responsible for Devil May Cry, Viewtiful Joe, and Okami, the former Capcom designer talked at length about his upcoming action game Bayonetta -- as well as his feelings about his competition. You can check out the full, extended interview in all its sexy glory right here.

You might recall our other big interview with former Team Ninja head Tomonobu Itagaki, where the Ninja Gaiden creator unceremoniously rocked a Ninpo on Okami. In case you were wondering, here's why:

"I've never played Ninja Gaiden, and to be honest, I'm not that interested.

"The quality that gets you interested in something is that you feel something for them. Like on TV, or a movie, or a song, or whatever. You just feel something, and you get pulled into it, and then that's how you pick something up. But Ninja Gaiden just didn't have that power, so that's why I wasn't interested in it.

Kamiya also explained his opinion that the industry has failed to exceed the groundwork he laid with original Devil May Cry, complaining, "I don't know why the baton was dropped, but it is very true that I don't feel...
 

Video: Far Cry 2 Console Gameplay Footage

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310w ago - This is a gameplay video from Far Cry 2 showcasing the console version of the game. It comes to us courtesy of ChiddaPotta and the caption reads:

"Gameplay video from Far Cry 2 showcasing the console version of the game."

The video can be seen below from GameTrailers..

Enjoy!!



 

Capcom: No Trophy Support for Devil May Cry 4

50°
317w ago - A poster on Capcom Unity's Forums has received an answer to the question of whether Devil May Cry 4 and Super Puzzle Fighter II Turbo HD Remix will be getting the trophy treatment and it is no. Capcom feels that DMC4 already has "its own little trophylike system" and the Puzzle Fighter team has moved on to other projects.

There is a tiny bit of good news though, Super Street Fighter II Turbo HD Remix may have trophies implemented, but it will depend on "what schedules look like and what Sony's requirements are."

The only real good news is future games from Capcom will all have trophies, as it has "been worked into CEI's developer contracts as a required deliverable." Have other publishers signed such a contract?

This is rather disappointing, but after a string of such reports, we are not surprised. We are just really hoping SSF2T HD Remix will have support.
 

Interview with Alex Amancio: Far Cry 2's Art Director

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319w ago - An interview with the art director for Far Cry 2, Alex Amancio. He talks about making the plant life look real, while using very little memory. Plus how the foliage reacts to wind, every piece of grass blows with the wind.

They also compare the art to Crysis, and talk about making it for both PC and consoles. All the trees and grass are dynamic, simulating the wind.

Can you give us a bit of background on how you came onto Far Cry 2?

Amancio: The team that's working on this Far Cry has been at it for over three years. A year after the original Far Cry we started working on this game. We came from different projects. Some of the core members came from Splinter Cell and other games, but we're basically a brand new team for this franchise.

We started working on Far Cry 2 before Instincts had even decided if it was going to have mutant powers. We started fresh and our key was to have a realistic game, we didn't want any mutant powers in the game.

We obviously changed the setting to Africa; we wanted to keep the very iconic setting of Far Cry but we got rid of the desert island scene.

Frankly the desert island scene was becoming very crowded with Lost and stuff like that, so we tried to go with a setting that was really fresh and new and Africa came...
 
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