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Video: Racing Evolves on PlayStation 4 / PS4 with Driveclub

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78w ago - Evolution Studios Game Director Matt Southern announced today that racing evolves on PlayStation 4 / PS4 with Driveclub!

To quote: When I joined Evo nine years ago, the first concept I worked on was for a racing game that was all about racing with friends. It combined the best cars (and they would have to be real ones), on the most breathtaking roads in the world, with gameplay that was totally focused on team-based racing.

I loved the job from day one.

The game was all about utter car passion. It was about connecting people who are as in love with car culture as we are, and creating a universe for these impassioned racers to all play together.

We created web design concepts that showed how you could connect with people and access your club when you were away from the living room, and we created prototypes of the most immersive, detailed vehicle interiors and exteriors possible.

Except...they weren't possible. Our concept was simple, but needed a socially connected network and audiovisual technology that wasn't available.





When we knew PlayStation 4 was coming, we realised that the time was right to make the Driveclub dream a reality. It was time to combine nearly 15 years...
 

Video: Sony Speaks on PlayStation Evolution: The Beginning

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79w ago - Following up on their first promotional video teaser, today Sony Social Media Manager Sid Shuman speaks to fans on PlayStation Evolution: The Beginning in a new video below.

To quote: PlayStation's arrival to the world of gaming signaled a change in the status quo and a sign of things to come. The original PlayStation system emerged in 1994 in Japan as a dark horse challenger, a seemingly outgunned newcomer entering a crowded field dominated by legends of the 16-bit era.

PlayStation's advanced technology and innovative controller design won raves with critics and gamers, and in 1995, the system expanded to North America, Europe, and Australia.

Accompanied by a powerful salvo of titles including WipEout, Crash Bandicoot, and Gran Turismo, PlayStation's rapid rise marked the end of one era of videogames and the dawn of another. The world was never the same.





Be sure to visit our [Register or Login to view links] in the coming days as we present the evolution of PlayStation and recap our greatest moments.



 

Call of Duty: Black Ops II Revolution DLC Hits PSN on February 28th

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79w ago - Activision Community Manager Dan Amrich has confirmed today that Call of Duty: Black Ops II Revolution DLC hits PSN on February 28, 2013.

Below are is the full scoop, to quote: As the old saying goes, "the revolution will not be televised." Nonsense - it's not only on your TV screen, but it will be interactive, too.

Revolution, the first DLC pack for Call of Duty: Black Ops II, arrives on PlayStation Network on February 28 - and there's more inside this collection than you may be expecting.

Revolution offers a heck of a lot of content for both multiplayer and Zombies fans. First up are the four multiplayer maps:

• Hydro: Located in Pakistan, this hydro-electric plant comes complete with a lethal spillway that floods with very little warning.
• Grind: Set in a skate park in Venice Beach (the birthplace of skateboarding!), quarter-pipes and curved surfaces drive players away from easy cover and into intense firefights.
• Downhill: A ski resort in the French Alps, this snowy map is complete with a moving gondola system that can both offer cover and crush you to death.
• Mirage: Located in China's Gobi Desert, this luxury resort has been ravaged by a sandstorm.

It's worth noting that Mirage is also the first Black Ops II...
 

BreakQuest: Extra Evolution Exclusively on PlayStation Minis Today

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96w ago - Beatshapers Founder and CEO Alexey Menshikov has announced that beginning today BreakQuest: Extra Evolution is exclusively breaking and questing on PlayStation Minis for fans.

To quote: It's Alexey Menshikov from Beatshapers and I'm pleased to reveal our next game - BreakQuest: Extra Evolution is coming to North American PlayStation Stores today as a PlayStation Minis exclusive (PlayStation 3, PlayStation Vita, and PlayStation Portable), priced at $3.99.

This game has a long story: the original game was released back in 2004 on PC by Spain-based Felix Casablancas and Nurium Games, and was the best breakout-style game at its time featuring something very unique for the genre - fully interactive physics.

We were one of the biggest fans of the game and when Sony approached with introduction of PlayStation Minis; we decided to bring this game to minis in 2010, which was quite successful.

A year after the PSP minis release, we thought about its sequel with the twist - at that time we had a feedback from the PSP version players, so we decided to improve the gameplay and design: we took best game and design elements of original game and rebuild it from scratch, incorporating our vision and our inspiration from the original BreakQuest.

As a result, we have created...
 

Video: Worms Revolution Takes to The Battlefield This October

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109w ago - Today Communications Manager Nick Clarkson of Team 17 Digital has announced that Worms Revolution will be taking to the Battlefield this October.

To quote: Not many games can claim to have survived as long as [Register or Login to view links]'s Worms.

Born from a simple idea, Worms first appeared in 1995! Now, 17 years later, Worms Revolution is heading to PlayStation 3. It will be available from the PlayStation Store as of 10th October priced at £9.99/€12.99.

It's a completely new game built around the classic Worms 2D gameplay, but it also boasts a range of new, exciting features. Gamers will notice the game's highly polished visuals but it won't be until the action begins that they'll marvel at new physics objects, dynamic water and an awesome class system.

To introduce the plethora of new features, we've created a series of five developer diaries. Here's Worms Revolution's designer, Kev "Chesh" Carthew to introduce the game and tell us how the series came to be.





And if that grabbed your interest take a look at the second clip below to delve a little deeper into the development process with Ian Lindsey, the game's lead programmer.



 
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