58w ago - Sony Senior Social Media Manager Jeff Rubenstein has posted up a video today showcasing Assassin's Creed III Liberation's touch controls in action on PlayStation Vita below.
To quote: A bit of advice for Assassin's Creed fans: get some sleep this weekend. Come Tuesday, you'll get to immerse yourself in the Revolutionary mythology of Assassin's Creed III both at home and on the go.
If you've been keeping up with our coverage of Aveline de Grandpre's portable adventure, you're likely already aware of Assassin's Creed III Liberation's open-world gameplay, its crossover with the PS3's Assassin's Creed III, and it's PS Vita-specific features.
But showing is better than telling, so have a look at some of Liberation's (optional) touch controls in action, as AC3L Writer Richard Farreese tells us how the team adapted the series' new control scheme to PS Vita. Spoiler: they didn't have to change much.
You're forgiven for gawking at that Crystal White PS Vita. I haven't washed my hands since we recorded that footage. Assassin's Creed III Liberation arrives this Tuesday alongside Assassin's Creed III, both in stores and via PlayStation Network.
59w ago - Ubisoft Montreal Community Developer Gabe Graziani has spotlighted Aveline the Chameleon today as part of their personas in Assassin's Creed III: Liberation coverage.
Below are the details, to quote: In Assassin's Creed III: Liberation, you play as Aveline de Granpre, an assassin of mixed French and African heritage.
Her assassination skills span multiple disciplines, and she is especially adept at manipulating the perceptions of others in order to move stealthily through all levels of 18th-century New Orleans society.
In order to understand Aveline's talents, it helps to have an accurate picture of the world in which she lived. 18th century New Orleans was a tumultuous place, having just transitioned from Spanish to French occupation.
People from all over the world and all walks of life interacted with one another on a daily basis in all sorts of capacities: rich landowners rubbed elbows with freshly imported colonists and wealthy merchants mingled with indentured servants.
It was a roiling hodgepodge of nationalities, ideologies, religions, social castes and political affiliations - perhaps more so than any other part of the burgeoning United...
59w ago - Frima Studio Executive Producer Martin Brouard has confirmed alongside a video trailer that Lights, Camera, Party PlayStation Move DLC is out today!
To quote: Lights, Camera, Party! fans: Today we are launching new DLC called The Good, the Bad and the Monkey! The DLC pack contains 10 new minigames as well as a new game mode called The Duel.
Six additional trophies and 40 additional in-game awards are also part of the package. You do not want to miss this opportunity to PARTY ON!
Duel mode lets you play six rounds of mini games head to head against another player in order to defeat your opponent and win a classic high noon showdown. Of course all 60 LCP minigames can show up in the Duel.
The team has decided to give an interesting twist to this DLC by focusing on exploiting the most challenging and entertaining gestures with the PlayStation Move.
The themes of the new minigames are as silly as ever, and include:
• Eating corn on a cob (as a monkey!)
• Shaking the hell out of a banana-shooting coconut tree
• Stopping a rampaging Funzaur using a laser-beaming satellite
• Keeping Ape TV's studio afloat by fixing its monkey-busted monitors
61w ago - Sony Community Strategist at Aaron Kaufman Santa Monica Studio has posted up a video today showcasing the monsters of God of War: Ascension for PS3 which spotlights Megaera below.
To quote: From a titan-sized showdown with Ares to battling Zeus at Gaia's heart, the antagonists of God of War have provided some of the most memorable encounters in gaming history. God of War: Ascension promises to continue with this tradition by introducing a challenge that will push Kratos to his physical, mental, and spiritual limits to say the least.
In Ascension, Kratos is sentenced to an eternity chained within a prison for the living damned, and will battle insanity at the hands of the Furies - perhaps the most terrifying spectres of the ancient world.
The six-legged Fury Megaera is the first of three to be revealed in our latest Monsters of Ascension entry, with Lead Concept Artist Izzy Medrano - the mastermind behind their creation.
Since Ascension is set before the events of the first God of War, what specific role does Megaera (of the Furies) play in Kratos' journey from mortal to God?
Izzy: Megaera is the first of three deadly sisters that Kratos must push past to free himself from an oath he has come to greatly regret....