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Sony PS3 4.00 SDK (Software Development Kit) Leak Surfaces

1350°
131w ago - Following up on the previous PlayStation 3 3.70 SDK and PhyreEngine leaks, today an anonymous user under the handle ravi_h_m17 has uploaded the Sony PS3 4.00 SDK files to the Chinese file-sharing site 4Shared-China.com and the NewsGroup alt.binaries.console.ps3.

Download: [Register or Login to view links] / [Register or Login to view links] (Torrent Mirror)

Below is a list of the files and sizes included in the PS3 4.00 SDK leak for those curious:

  • 04_MultiThreadedSPU.pdf - 187 KB
  • cell_cgtool-050_010.zip - 1,829 KB
  • DayII_03_FibersAndVM.pdf - 523 KB
  • DevStation2008_Day1_Slides.zip - 44,912 KB
  • DevStation2008_Day2_Slides.zip - 42,381 KB
  • graphics_tech_information-20060926.zip - 1,140 KB
  • HowtogetthebestfromSNCPPUtoolchainforPLAYSTATION3developmentSN008-E.pdf - 331 KB
  • libsecure-2.0.0.1.zip - 1,475 KB
  • prodg_documentation-400.1-english.zip - 20,118 KB
  • ProDGForPlayStation3v400.1.0.exe - 60,577 KB
  • ps3_cp_update-360_001.zip - 13,922...

 

PS3 NetBSD Port in Development by Gitbrew for OtherOS++ CFW

250°
136w ago - It's been a few months since their NoPDRM and PS3 NAND Brick or PUP Updater Error Fix releases, and now PlayStation 3 developer Glevand of Gitbrew has started work on porting [Register or Login to view links] to the PS3 OtherOS++ (CFW) Custom Firmware.

To quote on the progress thus far: PS3: NetBSD

  • Ok, here i will start porting NetBSD to PS3 OtherOS++.
  • It would be cool to have another BSD on PS3.
  • Special thanks to Makoto Fujiwara and Tsubai Masanari for porting NetBSD to PS3.
  • Any help is welcome. Come on BSD fans, let us run NetBSD on PS3.
  • It is still work in progress and i'm not able to run NetBSD on PS3 yet.

Obtaining Source Code

Building the Toolchain

  • I must say the toolchain is really super done.
  • Linux really sucks in comparison...

 

PS Vita Half Byte Loader (HBL) Development FAQ by Wololo

1300°
137w ago - Today PS Vita hacker wololo has made available a Half Byte Loader (HBL) development FAQ for those interested in progress thus far on Sony's PlayStation Vita handheld console.

Also below he [Register or Login to view links] that he has ported HBL for Teck4's exploit successfully and updated to EU/US versions.

To quote: I managed to port HBL to the US version of Teck4′s exploit in exactly 45 minutes (including writing the savedata exploit and the binary loader), which is a new personal record, thanks to the scripts included in HBL's repository, and also to the fact that the different versions of the game are internally fairly similar (which is to be expected because technically the game is supposed to be the same, just translated, but I seem to recall it wasn't that easy for the Hotshots golf exploit)

I also updated the EU/US versions of this HBL port to get the tweaks I worked on for the past weeks in order to get a fair amount of homebrews to work.

The next step for me is to write a bit of documentation on how to use all this, and then patiently wait. As far as a release is concerned... well check the FAQ I wrote yesterday.

I could spend time polishing...
 

PS3 Development Source Code and Compiling Tools Now Available

250°
149w ago - Today PlayStation 3 developer ThatOtherDev has made available PS3 development source code and compiling tools in hopes to encourage others to create PS3 homebrew applications and games.

Download: [Register or Login to view links]

To quote: I don't remember by whom but I'm reasonably certain I've been asked for this before and I suspect there is probably a handful of people that would find this useful. So here it is.

I've uploaded a compressed file that contains the (admittedly outdated) compiled copy of PSL1GHT that I've been using (and continue to use) for all of my recent PS3 homebrew.

The archive also includes the source code for They Do Not Die 2, We Are Nowhere, The Unmapped Forest, Slime Roll, Sketch Fight, Goodbye World, Don't Get Crushed, Cascade Beneath and Avoidance. Along with the source code is all of the related media.

How to use it (well running Ubuntu):

Just add the following text at the bottom of your bashrc file.


 

PS364 Nintendo 64 Emulator for PS3 Development Update Details

1300°
152w ago - As a follow-up to their previous update, this weekend EmulateMii has confirmed that the PS364 Nintendo 64 Emulator for PS3 is still under development and has a near-complete hardware renderer.

To quote: Long overdue progress update and... a 1up on bigN!

We must start by saying that yes, it sure has been a while since our last update. Followers can rest assured though that we have been actively developing all of our projects in one way or another. As mentioned before, all three of us have very little time to work on this stuff due to real life commitments, but combined we seem to be getting things done at what we think is a decent pace.

WiiSX has seen some tinkering to try and get compatibility up, but has run into other issues. We have been keeping in sync with pcsx-reloaded whilst trying to maintain the PPC dynarec for it. Eventually we need to add more recompiled functions to the dynarec in WiiSX, particularly GTE. We initially wanted to do a full PPC dynarec re-write, but that doesn't seem feasible time-wise at the moment. Future plans for WiiSX also include porting a hardware renderer now that Pete's OpenGL plugin is open-sourced.

The Wii64 port to PS3...
 
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