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Developers Starting to Back PlayStation 3

200°
301w ago - It's just something that I have noticed occurring behind the scenes over the last year that I think is worthy of bringing up, as it indicates a growing faith in the PlayStation 3 console from developers and publishers across the globe. It does not mean that the Xbox 360 is any less important, just that the PS3 is definitely starting to get equal-footing on multi-format games.

Go back six months and more, almost every game that was multi-format was given to journalists on Xbox 360. Code came in for Xbox 360 debuggers (the devices on which we play unfinished games), promo copies were for the Xbox 360 and almost always games were demoed to us on Microsoft's console when out at junkets across the world. It's just the way it was.

Obviously being a multi-format publication, we actively chased PS3 versions of these games but they were rarely forthcoming, and if they did make it in, it could be months later. I sit alongside both the editor of Australian 360 Magazine and Official PlayStation Australia and often see the frustration as the latter continually hassled for code that was already sitting on the former's desk in the opposing format.

So why did this happen? It is my belief that the Xbox 360 code during this period was simply more reliable. When you're giving media access to your game,...
 

Sony Could Be Holding Back Resistance 2's Success

50°
302w ago - If you have paid attention to any of our editorials here at Blend Games since late 2006, you would have noticed a consistent disdain for a particular section of Sony's business model: their video game marketing section.

Sadly, these guys and gals have done very little to properly promote many of their own first-party games, and in result have managed to create a very sub-par community outside the initial fan-boy hype.

Like everyone else out on the net who have seen viral marketing videos for some of Sony's exclusives, you sort of wonder why they stop there. In comparison, Microsoft has all sorts of ridiculous marketing ploys surrounding many of their first-party titles, leading up to the game's release.

In some cases MS will even continue to schedule events, make announcements and continue the viral marketing just past the game's release, like what they did with Gears of War and Halo 3.

Even now, compare the likes of Gears of Wars 2 energy drinks, announcements for limited and collector's editions, as well as a vibrant promotional campaigns, to the simple techniques employed by Sony for Resistance 2. It is almost as if they expect the game to do well and that they should leave it alone, completely.

It appears especially odd considering that gamers seem...
 

PlayTV goes back to DRM-free, PSP-friendly copying!

250°
305w ago - Sometimes it's hard to keep track of what's "official" and what's not - especially because Sony continues to contradict itself. When we first heard the Euro-exclusive PlayTV box would allow users to copy recorded shows onto the PSP, we all said "yay."

The convenience of recording TV and taking it with us wherever we go sounded swell. Then, we found out that the files would be restricted.

Well, with PlayTV in the hands of reviewers, it appears Sony has switched back to the original plan. You'll now be able to copy DRM-free versions of your recorded programs to your PSP, or any other compatible MPEG-4 device, at least according to CVG.

Our European readers may want to check out CVG's review. The rest of us will just sit here in the corner, waiting.
 

LGC: Need For Speed goes "back to its roots"

250°
307w ago - EA has released the first proper details on Need for Speed: Undercover, which'll no doubt sit somewhere near the top of this Christmas's sales chart.

After the disappointing Pro Street, Undercover takes the NFS series "back to its roots" says EA, with high-speed pursuits with rivals while dodging the old blues 'n twos to take down an International crime syndicate. All whilst undercover, obviously.

There's 80 miles of road to explore in the open-world Tri-City Bay area, says EA, and a totally new AI mechanic which delivers "aggressive and intelligent cops whose sole purpose is to take down the player quickly and by any means necessary."

The new game also introduces an all-new 'Heroic Driving Engine', a unique technology that generates "incredible high-performance moves at 180 miles per hour". We've no idea what this means.

Of course you can also expect tons of car customization, vehicle damage and licensed motors such as the Audi R8, BMW M6 and Lexus IS-F.

It's out in North America on November 18 and in Europe on November 21.
 

Former SCEE boss: Only 3 in 10 Games earn back Dev Budgets

50°
308w ago - Former Sony boss Chris Deering has put up word that right now just 3 out of 10 games earn back their development budgets.

In addition to this he expects a greater inflex of game companies outside the video game industry to move into the market.

To quote: The gaming industry is still high on its rampant success even in the face of declining economies.

Even so, Deering warned that "traditional revenue sources will not be sufficient to fund games development" as the market continues to grow, and studios need to explore new business models in order to support themselves.

He claims that as of now, only 3 in 10 games earn back their development budgets, and soon companies outside the video game industry will be moving in on its markets.
 
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