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PixelJunk Eden PS3 Patch Details: Tending to Our Lovely Gardens

50°
296w ago - Q-Games Ltd. President and Executive Producer Dylan Cuthbert unveiled patch details for PixelJunk Eden today, which will be released on Thursday, January 15 in North America.

For those of you from the EU, it will be out shortly thereafter, so stay tuned. To quote:

In this patch we've listened to your comments. We've gone ahead and fixed and added a few things to try and get as many people to play Eden as possible, as it really is a remarkable game... if I do say so myself. I simply want as many people as possible to experience it in full (if only we could release it for free and still make a living like some Star Trek-like future).

As you move through the gardens, you'll encounter more and more interesting ideas and concepts. In order to help people having trouble right at the beginning, we've changed the large crystals so they replenish a whole half of your oscillator (time) meter.

Even if you run out of time, we allow you to continue from the last Spectra you collected. To preserve the pride of those who gained trophies without continues though, the 'garden complete' trophy is only available if you don't use the continue system.

You don't need trophies to move forward into the game and explore new gardens, so dive in and try out some of...
 

PS3 BiOS CXR713120-202GB Chip System Controller Details

550°
296w ago - Here is a translation of an ongoing project from Spanish developer DemonHades (linked above) courtesy of idone, detailing the PS3 BiOS chip being pulled and starting to be traced as follows:

For some time, we have been talking about the PlayStation 3 BiOS, and up to date there is no public info about the IC which does this job and the way it stores the information.

Here is a quick briefing of what we have done so far (pictures in sequence with the below text, spread across the three images below):

Pic #1: The reference of this IC is CXR713120-202GB.

Pics #2 & #3: Thanks to KnightSolidus we have these photos with the ways of this IC and some notes of connections references with colors.

Pic #4: The PLAYSTATION 3 BIOS is also known as SYSTEM CONTROLLER (SysCon)

Pic #5: As we can see in the image, SYSTEM CONTROLLER uses an SPI interface to communicate with the CELL eeprom, on which possibly it will know how to behave. We think it *might* be something interesting to work with.

Pic #6: Using this SPI interface, we can try to cause a livelock that would get us the checkstop.

Pic #7: Here we can see the CXR SYSTEM CONTROLLER, internal diagram. We believe that the UART port...
 

Uncharted 2 Details for PlayStation 3 Revealed in EDGE Magazine

250°
298w ago - CarbonCore has shared scans from the latest EDGE magazine (check out a few below, with the rest linked above) detailing Uncharted 2 for the PlayStation 3 console.

The preview in the latest issue reveals a lot of backstory, and fans of Nathan Drake will be happy to hear that Uncharted 2 will delve further into his character, showing that while he's "affable and charming, he can also be a jerk."

No longer is Nathan on a quest for Francis Drake, instead he's turned his sights to Marco Polo, whose journey back to Europe from the court of Kublai Khan saw his 600-man fleet dwindle to just a dozen survivors.

Ultimately Drake's journey will lead him to Tibet and an ancient city, which is said to house a gem that can grant wishes. The story in this game will allow for plenty of variety in the environments you'll be visiting.

Naughty Dog also clarifies what they mean by a "stealth mechanic," which put many people on edge when the game was announced. There is no intention of turning Uncharted into the next Splinter Cell; "stealth just gives you something more in the toolbox - another element, another choice that's available to you. Stealth or shooting - both choices are valid at any time."

There's plenty more interesting stuff to read in the full article. It's certainly...
 

Nintendo Shares Details on Wii no Ma Channel Video Service

50°
298w ago - Nintendo has provided some details and the first image of their upcoming Wii video service. This will not be a movie download store, rather a channel along the lines of the Weather Channel offering free and paid content.

To quote: The new service will be titled "Wii no Ma Channel." Different from other Wii media services, this one is not a WiiWare title, but an actual Channel along the lines of the Weather Channel and Fortune Telling Channel. Wii owners will be able to download it for free this Spring from the Wii Shopping Channel.

As reported in Nikkei, this is a joint project between Nintendo and Dentsu. Nintendo is working on the development and management of the service. Dentsu is negotiating with a variety of companies to bring original content to the service.

Nintendo didn't share specifics on the content, but this does seem to be a family-oriented service. The name "Wii no Ma" is a fusion of the Japanese expression "ochanoma" and "Wii," and, according to the Nintendo notice, can be taken to mean "A video experience space where you can enjoy communication when gathered with your friends and family in front of your living room television."
 

EA Releases Details on Reduction of Facilities and Work Force

50°
299w ago - Electronic Arts Inc. (NASDAQ:ERTS) today announced further details on a restructuring plan which will include consolidating facilities and reducing the work force.

Press Release: REDWOOD CITY, Calif., Dec 19, 2008 (BUSINESS WIRE) - EA expects the restructuring plan will result in annual cost savings of approximately $120 million and restructuring charges of approximately $55-65 million over the next several quarters.

The plan is intended to reduce EA's worldwide work force by approximately 10 percent or 1,000 people. The majority of these actions will be completed by March 31, 2009. This represents a four percent increase from the six percent reduction EA announced on October 30, 2008.

The restructuring also calls for consolidation or closure of at least nine studio and publishing locations. Among the facilities to be consolidated is the Black Box Studio facility in Vancouver, British Columbia. The Black Box development teams and associated game franchises will move to the nearby EA studio location in Burnaby, British Columbia.

EA is implementing a plan to narrow its product portfolio to focus on hit games with higher margin opportunities. The company remains committed to taking creative risks, investing in new games, leading the industry in the growing mobile and online businesses,...
 
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