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Sony Answers PlayStation Vita 3G Connectivity Questions

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136w ago - Sony Associate Brand Hardware Marketing Manager Crystal MacKenzie has addressed and answered some common PlayStation Vita 3G connectivity questions below today, as follows:

The much anticipated launch of PS Vita is finally here, and gamers can now get their hands on the most robust handheld platform ever to enter the gaming space.

The introduction of new technology often brings a multitude of questions, and while several were answered in the PS Vita Ultimate FAQ, we're still getting additional questions related to the 3G feature set and how this "play virtually anytime and anywhere" approach to gaming will change the way that we consume content and compete with friends via the PS Vita.

Check out the following FAQ regarding the 3G compatibilities of the PS Vita and how to best take advantage of the features it offers. If you have more specific questions, please refer to the PlayStation Knowledge Center's list of most common PS Vita 3G and AT&T issues as well as this deep-dive PS Vita 3G FAQ.

How can I activate my 3G data service on my PS Vita?
Activating the 3G data service doesn't require going to an AT&T store or even being at a computer. From right on the PS Vita's home screen, touch the icon entitled "Network Operator" to launch into the process.
 

XSEED: Master PS Vita's Many Inputs with Sumioni: Demon Arts

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136w ago - XSEED Localization Specialist Tom Lipschultz has outlined PS Vita's many Inputs with the PlayStation Vita video game Sumioni: Demon Arts below today.

To quote: So PS Vita is officially out! Many of you are probably holding it in your hands right now, basking in that "new system smell" and lovingly polishing that beautiful screen to a glossy sheen. I know I am!

Still, PS Vita is dauntingly new and different from what I'm used to as a gamer. The touchscreen and the rear touch pad are like strange creatures to one such as I, having played mostly PSP titles since 2006.

Even brief stints with other touchscreen devices couldn't have hoped to prepare me for the subtle sensitivities and nuances of PS Vita - to say nothing of the way it harmoniously mixes its multi-touch functionality with traditional analog stick and button controls.

As more and more PS Vita games utilize these unique features (and game designs get more and more complex and challenging in the process), learning to switch between analog controls and touchscreen actions on the fly, or learning when and how to get the most out of the rear touch pad, will become absolutely essential to your gaming survival.

And that's where Sumioni: Demon Arts comes in.

Due for release in North America next...
 

Video: MotorStorm RC Hits PS Vita and PS3 on March 6, 2012

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136w ago - Today Game Director Paul Rustchynsky announced alongside a video trailer that MotorStorm RC hits both PS Vita and PS3 on March 6, 2012 with details below.

To quote: MotorStorm RC has very humble beginnings. It started out as a simple concept we were playing around with during lunch times, a pet project to challenge each other to set the fastest times, originally using post-its on the wall as a low-fi leaderboard!

Through a lot of love, care, and attention, MotorStorm RC has been transformed into the most exciting and addictive racing game we've ever created. It gives me great pleasure to finally be able to share that experience with you all - MotorStorm RC will be available on March 6th for both PS Vita and PS3 from the North American PlayStation Store.

See how much fun it is for yourself by picking up the free demo when the full game hits PlayStation Store on March 6th, and check out the extremely rare vehicles while you're there...if that sort of thing takes your fancy.





So much to do! MotorStorm RC revisits the extreme locations its bigger brothers put on the map: battling around the rocks and mesas of Monument Valley, crashing through jungles and tearing up the sandy beaches of Pacific Rift, sliding...
 

Video: Fun Bits Interactive Unveil Escape Plan PS Vita Launch Trailer

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136w ago - Fun Bits Interactive Team Lead Chris Millar has unveiled the Escape Plan PS Vita launch trailer video today spotlighting Lil & Laarg greeting the world.

To quote: It's a fantastic day for [Register or Login to view links] and our good friends at SCEA Santa Monica Studio as we celebrate the official launch of PS Vita with a brand-new launch trailer for Escape Plan. Check it out below!

We also want to take this opportunity to thank all the lucky people who grabbed the game last week for the pre-order bundle release on Feb 14th. So far, the response has been fantastic and we really appreciate your support for the game!

Exclusive to the powerful and touch-tastic PS Vita, gamers can interact and experience the irreverent dark humor of Escape Plan with tactile swipes, slaps, pokes and reach-around taps. Part of the fun of Escape Plan is taking a moment to figure out all the new ways to interact with the game, as well as exploring the new interfaces of PS Vita's hardware... all without splatting our hapless heroes all over the place.





Never before have players been able to reach into a game from the front and back of a mobile device like this, and have it feel totally intuitive, natural...
 

Sony on Combating Piracy with PS Vita Proprietary Game Cards

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136w ago - Today Scott Rhodes of Sony Worldwide Operations was asked in an interview with [Register or Login to view links] how they are combating piracy on the PS Vita platform, who responded that proprietary PlayStation Vita Game Cards are currently being used.

Below is an excerpt from the interview with the details, to quote: "Sony's been very, very open about the fact that piracy really hurt the PSP, so I was wondering if you could dive into a little bit about the efforts you've put into preventing that this time.

SR: That was front and center in the early specs of this machine. We needed to have something that would combat piracy from day one, and that's why the cards that you can purchase for the games are in their own proprietary format.

And these days, so many people say the word "proprietary" is a bad word, but it's something that we felt was completely necessary to make sure that people could not pirate these games. I mean, it's a custom security solution on each one of these cartridges. That is something that we are confident will protect us from piracy for the long term."


 
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