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Shinobido 2 Developers on the Sounds of Assassination for PS Vita

100°
133w ago - Namco Bandia Games Community Manager "Filthie" Rich Bantegui has shared details from Shinobido 2 developers on the Sounds of Assassination for PlayStation Vita today.

To quote: I'm back to share a post with you from our friends on the development team ACQUIRE Corp. Our friend Toshiko Tazaki has more details to share on how they shaped the tension and atmosphere in their upcoming assassin-thriller.

Have a look and a listen down below, and stay tuned as we lead up to the game's launch on February 22nd for more in-depth looks at how the team brought this killer game together on the PS Vita.

Toshio Tazaki, Sound Artist, Shinobido 2: Revenge of Zen (PSVita)

You may not think about it much when you are playing games, but creating tension and atmosphere takes a lot of work on the development side. I wanted to share with you a bit about how we did this in our game, Shinobido 2: Revenge of Zen.

Music and sound production of Shinobido 2 was actually started with a mandate from our director, Abe-san, who asked us, "Why not enhance the melody and atmosphere on our music unlike any game we've done before?" Every day, I made considerable efforts to adjust the melody balance to make it better than the day before. Composers tend to be desperate to give their music something...
 

PS Vita Half Byte Loader (HBL) Progress Update By Wololo

1300°
133w ago - Following up on his previous update, PlayStation Vita hacker wololo has shared a progress update on the PS Vita Half Byte Loader (HBL).

Additionally, Nabnab has also made available a video showcasing some hidden PS Vita information for those interested!

To quote: A quick report: I'm making some progress on porting HBL to the Vita. Although I'm sad to say that I can't get syscall estimation to work, I got some major homebrews such as Doom to run already, so overall I think it's in an acceptable shape.

Because it is roughly stable now, today I focused on porting HBL to the EU version of the exploited game (I was working - obviously - on the Japanese version of the game so far). This went smoothly and I can confirm HBL runs fine on the EU version of the game, although of course I could only test on a PSP, not on a Vita.

I used the opportunity to refresh my two guides, how to [Register or Login to view links] and how to [Register or Login to view links]
 

Video: Doom PSP Homebrew Game Running on PS Vita via HBL

1300°
133w ago - It wasn't long ago that we saw a Sega emulator running on PlayStation Vita, and now homebrew developer wololo has shared a video of the Doom PSP homebrew game running on PS Vita though the Half Byte Loader ([Register or Login to view links]).

To quote: A year and a half ago when I got Doom for PSP to run on the PSP Go, website hackaday noticed it and said “[being able to run Doom is] a prerequisite for any cracked device”. Some people try to run Linux on their hardware at all cost, I prefer Doom.

Today I was able to tweak HBL a bit on the PS Vita to get Doom to run on it. Will I get hackaday’s attention this time too? That’s, hands down, the best fps available on the vita so far, check the video below!

We are aware that this hack will be easily patched by Sony, but we still plan to publicly release it some time soon after the US/EU release of the Vita (we still have to port HBL to the EU/US versions of the game but that shouldn’t have any difficulty).

I also know that some devs are already working on solutions to make it “easier” for people who would want to stay on a low firmware....
 

Liverpool Studios on WipEout 2048's PS Vita Zombie Apocalypse

200°
134w ago - Liverpool Studios Game Director Stuart Tilley and Lead Designer Karl Jones are here with details on WipEout 2048's Zombie Apocalypse for PlayStation Vita below.

To quote: The new WipEout game is our biggest and most adventurous ever, with loads of awesome new stuff for you to get your hands on come February 22nd.

But almost every game has at least one cool feature that sadly finds its way to the cutting room floor, and WipEout 2048 is no exception L. Earlier this year we prototyped a new (hidden) game mode called ZOMBIE.

Now, this is WipEout, so our zombies were never going to be the sluggish, lumbering, flesh-eaters you're familiar with. These are 1000mph steel and carbon fibre machines of menacing evil, and they want you dead...

The rules of ZOMBIE were simple enough - survive the horror for as long as possible by avoiding or taking out the Zombie ships. You start in darkness, alone on the track. Then you hear them in the distance, the digital scream of their engines filling you with dread.

They start to show up on your Zombie radar, a handful at first in hot pursuit and full of ominous darkness. Then they're on you, ramming you, destroying themselves if need be, but they're taking you with them.

You can pick up Cannons and the...
 

PS Vita Hacker SKFU Confirms PlayStation Vita PKG AES Key Changed

1300°
135w ago - Following up on the PS Vita 1.50 Firmware announcement comes news this weekend from PlayStation Vita hacker SKFU who has confirmed the PS Vita PKG AES Key has changed.

To quote from his blog: I just got my tried to unpack the [Register or Login to view links] for PS VITA and sadly I have to say that the AES key for PKG encryption and decryption changed.

The PKG's I used for my testings were pretty old and the key update was expected. Nevertheless it's a bit disappointing but a new nice challange

The PS3 can decrypt the new packages on firmware 4.00 which contains the new PS VITA PKG AES key for the PS3 <--> PS VITA content exchange feature. This means we can decrypt and get the content of the PS VITA PKG files via a 4.00 PS3. Sadly there's no solution to re-encrypt it again, yet.

Let the games begin! (again...)

- SKFU


 
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