The beauty of this exploit is that you do not need modified Wii, only a copy of Twilight Princess. It should be noted, however, that the exploit only works with certain versions of the game. Version RVL-RZDE-0A-2 USA has been reported as incompatible, while the hack is fully functional on versions RVL-RZDP-0A-0 JPN and RVL-RZDE-0A-0 JPN.
The hack in its current form is still a proof of concept, proving that booting code from within Twilight Princess is possible. If all goes well, the final release of the loader will open the gates to Wii homebrew, allowing users to boot homebrew code directly from SD Card.
305w ago - Update: Fully lighted, swap of retail PS3 games video:
Here are some things I have so thoroughly withheld.
First off is this video of the SuperSwapMethod in action. (The demonstrated application I am not at liberty to release for the practicality of using it further in the future, and the safety of others.)
This application allows swaps of original PS3 games for other original PS3 of any firmware, of any style, and gave me extensive information on they system's acceptability of burned mediums.
First of all, the system on disk insert takes the param.sfo and copies it to RAM. On execute, RAM is location is cleared, but you may still be able to view garbage data instead. Param.sfo determines if the game is to boot or not.
So if not there (in memory), the game will not launch. As for launching executable files (self, elf, bin, sce) from this area, it can't be done. I have tried several files, and several variations of those files and have concluded that it can't be done without a hardware mod to the BD-ROM or a complete software modification of the sprx's.