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Video: Nidhogg on PS4: Sidescrolling Competitive Fencing Action

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20w ago - Messhof LLC Co-founder Kristy Norindr posted up a video today announcing some sidescrolling competitive fencing action in Nidhogg on PS4 with details below.

To quote: Hello blogizens, we at [Register or Login to view links] are super excited to announce that [Register or Login to view links] is coming to PS4! The game has always been best played with gamepads, so we're pumped to be working with Sony on our newest release of Nidhogg.

We have the most fun playing Nidhogg in front of our TV with friends. Sharing a TV and controllers is way more comfortable than crowding around someone's desk and sharing a keyboard. Exclusive to the PS4 version, the built-in tournament mode now indicates your fencer's color on DualShock 4's light bar... how cool is that?!

When you're not hosting an awesome Nidhogg tournament at home, you can get some practice in by playing through the single-player training mode, which has a variety of AI personalities you can practice against. Of course, sometimes you want to play against a real human, so playing with your friends via PSN is going to be super sweet.





In the past few months we've been watching Twitch streamers play Nidhogg on...
 

Video: Alien Trap Games Announces Apotheon is Coming to PS4

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20w ago - Continuing with Sony's PS4 news flood, Alien Trap Games Designer Jesse McGibney announced today that Apotheon is coming to PlayStation 4 with a video of it in action below!

To quote: Looking back, making our upcoming action sidescroller Apotheon in the visage of ancient Greek pottery seemed like an obvious choice. Everything is already there.

The 2D perspective, the awesome narrative and setting possibilities, heroes fighting monsters and magical goat-men with no pants... All we really had to do was figure out how to make the art on those pots move around and make it into an interesting game.

That's taken the two of us almost three years now. But we're almost at the end of our long road, and we're super excited to announce our new partnership with PlayStation to help us out and bring our hard work to even more players, as Apotheon will be coming to PS4.

Here's a few things we think will make Apotheon a blast to play with DualShock 4 in hand.





The combat in Apotheon draws mainly from our collective background as multiplayer FPS gamers. We were never much for button-mashy or combo based fighters, which I think have a bit of a stranglehold on 2D action games (especially melee focused...
 

Video: Zachtronics Announces Ironclad Tactics is Coming to PS4

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20w ago - Zachtronics Creative Director Zach Barth announced today that Ironclad Tactics is coming to PlayStation 4 with a PS4 video below.

To quote: One of the problems with making a game about the American Civil War is that it's fairly boring, at least compared to other video game themes. However, I believe that we have solved that problem, through the addition of massive, steam-powered automatons designed for a single purpose: WAR!

Ironclad Tactics is a fast-paced, card-based tactics game set in the American Civil War... with robots! Although it's reminiscent of the tactics games and collectible card games that we're all familiar with, we've done a few things that make the game stand out:

• When it comes to games, I am not a patient person. One of my biggest frustrations with card and tactics games is waiting for my opponent to take their turn, especially when they're an AI. In Ironclad Tactics, this is not a problem, as the entire game is streamlined for 10-second, fixed-length turns taken by all players simultaneously, blending the best of turn-based and real-time gameplay.

• You can call me old fashioned, but one thing I don't understand are digital card games that require you to purchase individual cards. They're just ones and zeroes! They don't exist! In Ironclad...
 

Video: MagicalTimeBean Announces Escape Goat 2 is Coming to PS4

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20w ago - MagicalTimeBean Developer Ian Stocker announced that Escape Goat 2 is coming to PS4 complete with a video trailer below!

To quote: I'm glad I didn't go with my original opening paragraph for this post. It just enumerated the reasons Escape Goat 2 sets itself apart from other puzzle platformers out there. I've shown the game to so many people that the shtick is burned in my mind. And ultimately, it's impossible to describe, because the fun of Escape Goat is intangible.

Danielle Riendeau from [Register or Login to view links] put it in the most flattering terms: "Escape Goat 2 made me feel brilliant."

Could an indie really ask for a better pull quote?

I will mention (with only the slightest bit of ego) that this is the first ever "Double Fine Presents" game. Though the myth of how "Tim Schafer's Escape Goat 2 came to be published by Double Fine on PC last March has reached the ends of the internet, I can take this opportunity to tell you the Real Story.

In early 2014, the goat's final development days were spent just down the hall from Double Fine Productions, who were thinking about getting into the publishing business (just don't call them a publisher).

Team Goatimus (myself,...
 

Video: Axiom Verge: Sci-fi Sidescroller is Coming to PS4 & PS Vita

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20w ago - Thomas Happ Games LLC Programmer, Artist, Designer and Composer Tom Happ announced that Sci-fi sidescroller Axiom Verge is coming to PS4 and PS Vita today with a video trailer below!

To quote: I'm Tom Happ, the sole programmer-artist-designer-composer person behind [Register or Login to view links], a 2D side-scrolling action-adventure coming out on PS4 and PS Vita in early 2015.

If you've not heard of Axiom Verge (or even if you have), the best thing to do is to put on your best pair of headphones and watch the trailer below:

So, What's This About Glitches?

People usually try to describe games in terms of other games, established genres, numbers of items to find, numbers of modes to play, etc. And if it's an indie game, there is often a mind-bending new mechanic involved ("Can only be played during a tracheotomy!") as well. I'll give you these bullet points in just a bit.

But first: Think of your earliest encounters with video games - before you had any preconceptions of what to expect, how they were made, or why they were made that way. Didn't they just seem magically limitless? It might be that a game only had a set number of areas and tight constraints on what you could do, but for all you knew, the world continued past the edges of...
 
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