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Rumor: Assassin's Creed 2 Details Uncovered for PlayStation 3

550°
296w ago - A JoyStiq (linked above) tipster claims to have been shown very early footage of the next Assassin's Creed. It apparently looked similar to the first game, though set around the 15th century - a few hundred years later.

After the footage played, there was a Q&A session where it was revealed the story would incorporate a family feud and disguises would play a part in the game.

To quote: The focus testers were asked to decide on their favorite of three character designs. Each image had different colored costumes and varying numbers of pouches or bags for the main character, though the overall design was the same: Similar to Altair's, but more colorful and fitting for the time period. Under each image was the word "ezio," an Italian name derived from the word for "eagle." Fitting, for the series.

Our tipster also told us that he saw the protagonist swimming during the video - something we've heard that Altair might've learnt since the first game - and that he can "use gunpowder to propel items at people."

The people conducting the focus test indicated that we might be seeing more of the game at E3 and that it will be in our hands late this year or early next. Of course, we've no way of confirming whether any of this is true, but it all sounds fairly plausable.
 

New Twisted Metal Details for Sony's PlayStation 3 Console

100°
296w ago - Unless you have been living under a rock you probably already have heard of Twisted Metal coming to the PS3.

This game is personally one of my top 3 car combat games of all time, plus the new PS3 version is being developed by one of the best developers in the game Industry, David Jaffe. He is well known for the Twisted Metal series and the God of War series.

He confirmed that this game will be coming exclusively to the PS3 with no further info on the game until now.

I have covered every possible factual thing related to Twisted Metal for the PS3 on the Internet for months, and here are some of my findings, but remember nothing has been confirmed about this game so these are all still rumors:

• Tons of weapons and combo attacks
• Improved vehicle physics
• Game will run at a smooth 60-frames-per-second
• All the old characters are back including some new faces
• Co-op modes

I personally can't wait to see more news and trailers for this game because we haven't heard much news about this triple A title in a while.
 

Rumor: PS3 Firmware 2.70 Details Leaked, Available Q2 2009

650°
296w ago - Neobara of the GT Forums (linked above) has shared the following allegedly leaked PS3 Firmware 2.7 details today:

Anyway, A friend of mine works in an R&D department at Sony and recently let me in on the firmware details for 2.7. If you were disappointed with 2.6, you'll probably like what you're about to hear, but it's still missing some very crucial (and heavily requested) features. Here's a list of the things he told me will be changed:

Friends List:
• Voice Messaging is now available as an alternative to text after selecting a user on the friends list. Voice message recordings are capped at 30 seconds.
• Home Integration: Saved Playstation Home avatar photos can be selected as photo ID for Gamer Card/Friends List.
• Trophy number and Gamer Level are listed under Friend names for quick reference.

Gamer Card & Trophies:
• Gamer Card layout has been changed to more closely resemble the Playstation Store aesthetic.
• Past Trophy information can be viewed in detail by selecting "Recent Trophy History" option.
• Newly aquired trophies auto-sync in the background
• Server infrastructure for Trophies has been optimized. Resulting in faster retrieval time for Gamer Card and Trophy information.

In-Game...
 

Metal Gear Online SCENE Expansion PS3 Details Available!

250°
296w ago - Konami Online's Brandon Laurino shares with us today MGO SCENE expansion details for Sony's PS3 as follows:

Hello everyone - I'm excited to announce details of the new Metal Gear Online SCENE Expansion pack! Coming in March, there will be tons of new content to keep old and new players alike entertained: new maps, special characters, new gear, and of course a couple surprises.

First, I'm excited to announce that now, in order to make the SCENE Expansion more accessible, players will be able to use their PayPal account, along with their PlayStation Network Wallet, if they so choose, to purchase the SCENE Expansion.

For those players that want to get a head start on the action and pre-order SCENE through [Register or Login to view links]'s in-game shop or Konami's [Register or Login to view links], there's a special gift in store. Once the pre-order period starts, one week before the release date, all players who pre-order SCENE will receive a special "cardboard man" head gear for free. It should definitely provide ample cover for any bad hair day.

Now for the stuff I know you all are most excited about, the new maps and characters!

The first new map is Outer Outlet, an all new environment that takes place in a commercial...
 

Namco Bandai Reveals Noby Noby Boy Details, Hits PSN Thursday

400°
297w ago - Today Keita Takahashi of Namco Bandai Games describes the type of game Noby Noby Boy (releasing on PSN this Thursday, February 19) is. To quote:

Basically players can control and stretch Boy, the main character of the game. As players stretch Boy, the lengths to which he grows are uploaded to a persistent character known as Girl, who grows at the same rate as the combined length of all the players in the world.

Girl starts at Earth and expands around the solar system. When Girl reaches a new milestone in the solar system, new areas are unlocked as playable stages for everyone around the world.

One big question most people have asked is, "Why did you want to make such a game?" Seriously, I don't know. When I figure it out, I'll share it on this blog. In the meantime, please take a moment to watch this video.





Well, that's the best that I can do to explain the game, but I know people will still go, "Hmm..."

How come it's hard to explain, you ask? It's because I wanted to make a game that cannot be expressed by words in the first place. By making an undefined and ambitious game, I want the player's reaction to be something like, "I don't know why, but it's somehow interesting. I can't stop...
 
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