315w ago - The newest build of online communication hub Home has been released.
According to members of our forum, several new options are now available in build 0.7.7:
-There's a new building in the world, although it's currently not able to be entered
-You are finally able to enter your Home Space's patio
-You can now use your own pictures in your Home Space
-A game launching option has been added, though it is not functioning completely at the present time
-The cinema's movie theatres have transferred from the second floor to the first floor
-America, Japan, and Europe each have their own server now
It seems Sony is working hard to implement all the features they promised for their virtual world. From the other side of the spectrum, it's unsurprising they delayed the full product until 2008 if they are just implementing these key aspects now.
Stay tuned for more on the Home Beta and Home's ever-changing release date.
321w ago - Back in September, an uncut pre-release version of Rockstar Games' Manhunt 2 for the PlayStation 2 found its way onto the Internet.
As part of a Sky News report which looked at how 'easy' children could download Manhunt 2, they seeked comment from Rockstar on the matter of the leaked code- who stated that the person who leaked the code has been sacked and proceedings are taking place. The leaker, who was not directly involved with Rockstar, had been caught and fired.
It accepts the game was leaked onto the Web by an employee of a different company who had access to the preview copy.
325w ago - Last night a gaggle of old-school Team Fortress Classic fans flocked to Steam for their first shot at playing Team Fortress 2, a "beta" only available to those who have pre-ordered The Orange Box through Valve's download service. Unfortunately, as tends to happen with these anticipated downloads, there were some hiccups in the process.
The problem began early when Team Fortress 2 became the first Orange Box game available for download. The rush to Valve's servers was unprecedented, meaning that many excited gamers got a disappointing "Our servers are currently too full" message when trying to pre-load the game. Further issues throughout the night were dutifully chronicled by ShackNews.
At one point well past midnight for most eagerly awaiting players, Valve's Erik Johnson stopped into the ShackNews chatroom to leave this update on the source of the delay:
"We're really close, just a few issues with the Linux server. We just released the Win32 server, so if people are running those, they can get started. If we don't make it with linux in the next hour or two, we'll just fire away with what we have and get linux out as soon as we can."
Whatever the problems, Valve got them worked out eventually, leaving several hours to play before people had to start leave for work. Congrats to...
327w ago - Infinity Ward handed out codes for the Call of Duty 4 Beta earlier this week, but this was limited to just US players who signed up for it on CharlieOscarDelta. The registration has now closed and a few thousand gamers got their hands on the elusive codes.
However, if you aren't patient enough to wait for another round of prize draws, then there are a few ways to get onto the Beta.