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LittleBigPlanet potentially Sony's biggest game of 2008, demo unlikely

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335w ago - Sony's senior product manager Nick Robinson has said that "LittleBigPlanet is potentially our biggest Blu-ray release of 2008. We definitely see it as a triple-A Blu-ray release and will be a full price product."

He also confirmed plans for an open beta for the game before release that will focus on the creation and sharing aspects of the game. Robinson said that he is unsure if there will be a demo of the game.

To quote: "It's not like you will get to play the full game early," he said. "It will focus on the create and share side of things. The potential for people to break the game is amazing."

However, it looks unlikely that we'll see a demo of the game. "I'm not sure," Robinson said when asked. "How do you do a Little Big Planet demo? If we put up a level people will just finish it."

He added: "You can't sum it up in a press release. And in some respects you can't sum it up in trailers."
 

Naughty Dog: We'll see leaps between games on the PS3 bigger than on the PS2

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340w ago - Speaking in a recent interview, Evan Wells of Naughty Dogs was discussing the success of Uncharted for the PS3. As well as lavishing praise on the PS3 and the importance of the team hiring the correct people, Wells remarked that they should be able to do much more in future as their engine and development environment are now in place.

He stated the effort can now be focused on what they want to do rather than how to do it and believes that within 3 years leaps between games on the PS3 will be bigger than those experienced on the PS2.

To quote: VideoGamer.com: Finally, what more can gamers expect from Naughty Dog games in the future? What will PS3 games look like in 3 years time?

EW: Well everybody is back after a hard earned vacation and the team is ready to dive into our next project. The most exciting thing for Naughty Dog's future is the strength of the team that we have assembled and the technology that we have in place as we embark on our next game.

We should be able to do so much more this time around, given the fact that we aren't trying to build our engine and development environment at the same time we are trying to make a game. The effort can be much more focused on what we want to do, instead of how we want to do it. As for what games will look like in 3 years,...
 

Big Huge Purchase: THQ Buys Rise of Nations Developer

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341w ago - THQ has announced it will acquire Big Huge Games (Rise of Nations, Catan) for an undisclosed sum, making the Maryland-based studio a wholly-owned subsidiary.

To quote: In May of 2007, THQ and Big Huge Games announced a development agreement for an RPG led by Oblivion developer Ken Rolston, currently anticipated for a 2009 debut on Xbox 360 and PlayStation 3.

So why bring Big Huge in-house? When Gamasutra spoke to THQ executive vice president of worldwide studios Jack Sorensen, he stated that getting to know the Big Huge team played a role in motivating the acquisition, as opposed to continuing a purely developer-publisher relationship.

Said Sorensen, "From THQ's perspective, I view this acquisition as a poster child for the way we like to approach things, which is that clearly we have a strategy of being in big genres on big, original IP, but we also have a very carefully constructed philosophy in how we look at internal developments, so working with a developer for an amount of time so we can get to know each other is a big prerequisite on internal versus external, so Big Huge Games hits all our strategy points."

Big Huge Games COO Tim Train agrees that plenty of common ground was an essential factor: "When we founded Big Huge Games, we wanted to make great games and also be...
 

LittleBigPlanet at CES 2008: Fire Level Demonstration

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342w ago - More videos to check out on Little Big Planet!

Part 1: Brand New Level! See Sackboys die and die again. Watch out for that chili!





Part 2: The ceilings on fire watch out for your fellow Sackboys.




 

9 Minute LittleBigPlanet Demonstration on PS3

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342w ago - Here we have a new walk-through of LittleBigPlanet, showing the lovable emotions of a dino "Sackboy", how you can give your creations away as prizes, and the game's community aspect.

LittleBigPlanet is charming. The ability to create your own physics based levels and share them among the Playstation community is an exciting prospect.

In this following Gamespot video you can see the world map where you can share your levels with the Playstation Community. The ease of finding other's levels and the ability to narrow the world map so you can share your creations with particular locations is pretty sweet.

Furthermore, Media Molecule explain how you can give away your creations as a prize. The more intricate the object, the harder you'll want to make your level so only the select few can win it. This takes creating, sharing and playing to another level.

More LittleBigPlanet footage is to come tomorrow, hopefully showing off the "Play" feature of the game.

Video can be seen here!
 
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