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Video: God of War III Dev Interview #3 - The Design Director

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291w ago - Social Media Manager Jeff Rubenstein is back today with the third installment of the five-part God of War III series as follows:

Day 3 of [Register or Login to view links], so here comes our 3rd developer interview from God of War III As it stands, nobody is better at God of War III than Todd Papy.

When SCEA Santa Monica first showed the game to the gaming press last month, Todd was behind the controls (and he only died once).

In this interview, Todd Papy talks about how to craft the pacing of God of War III, "tanks" and "helicopters" in the game, and just what the heck *is* a Design Director?




 

GDC 2009 Video: Fat Princess for PS3 - Producers Interview

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291w ago - Social Media Senior Specialist Chris Morell has posted a GDC 2009 Fat Princess video interview today via PS Blog:

It's day two of the PlayStation.Blog.Lounge at the 2009 [Register or Login to view links], and developer [Register or Login to view links] is showing off the upcoming PSN game Fat Princess.

We know you've been asking tons of questions about the game, so Jeff sat down with SCEA Senior Producer Deborah Mars and Associate Producer Matt Morton for some great info on the game that we know you've been waiting to hear. Enjoy.




 

Video: Dynasty Warriors: Strikeforce PSP Demo and Trailer

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291w ago - Today Kenichi Ogasawara (Producer at KOEI Co., Ltd.) has made available a Dynasty Warriors: Strikeforce PSP Demo and Trailer via PS Blog.

To quote: Hi. This is Kenichi Ogasawara, a producer at [Register or Login to view links] and the creator of Dynasty Warriors: Strikeforce for PSP. We're launching a new multiplayer demo tomorrow on PlayStation Store, so I came by to share some thoughts about the game.

Over the years, we've gained a lot of support for the Dynasty Warriors series, but the longer you continue a series, the more conservative some elements become when you are making the game system and the game world. Our aim this time was to overhaul everything: new system, new visuals, new action.





With Dynasty Warriors: Strikeforce we shifted the focus of the series on PSP to 4-player multi-play. But even by adding multiplayer to the Dynasty Warriors formula, my team and I were really doubtful as to whether or not players could get any more excitement from the series. We still felt we needed something huge... Monsters! Yes!

This might sound completely over the top, but idea behind adding monsters (like Bi Xie, the giant stone tiger you'll see at the Battle of Hu Lao Gate) is that we wanted players to have the same reaction...
 

Video: God of War III Dev Interview #2 - The Art Director

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291w ago - Social Media Manager Jeff Rubenstein posted the second of a series of five God of War 3 interviews today as follows:

As Game Developer's Week continues, we bring you the 2nd of our 5-part interview series with the people creating God of War III.

Today, Art Director Ken Feldman tells us the mythology behind the story of Kratos, and where they get those gory ideas.

Check out the interview below. Enjoy!




 

GDC '09 Video: Rag Doll Kung Fu: Fists of Plastic PS3 Interview

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291w ago - Social Media Senior Specialist Chris Morell shared the following video interview today via PS Blog:

It's day one of GDC 2009, and the PlayStation.Blog.Lounge is up and running, hosting media, developers and fans all week long. And right now we're thrilled that [Register or Login to view links] is showing off Rag Doll Kung Fu: Fists of Plastic inside the Lounge to some early-bird media.

You already know what the game is all about, and we also know you had many specific questions about Fists of Plastic. So Jeff went straight to SCEA Producer Joshua Miller, and he answers all your questions right here.

Stay tuned for lots more from the PlayStation.Blog.Lounge throughout the week!




 
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