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New Screenshots Revealed for Final Horizon on PS4 and PS Vita

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20w ago - Eiconic Games Art and Creative Director Simon Credland revealed new screenshots for Final Horizon on PS4 and PS Vita today!

To quote: This is Si at indie games developer Eiconic Games in the UK. We've been busy developing Final Horizon for PS4 and PS Vita, and are excited to share the first batch of screenshots with Playstation.Blog readers.

Final Horizon has some great puzzling levels that will demand all your skills to solve, and frantic action levels where you won't even have time to blink.

The story takes the player on a journey from planet to planet and into dark, undiscovered galaxies that are home to the alien Swarm. But not only will you play on planetary surfaces, but you'll also get to take over the Overwatch orbital satellite as a killstreak reward. Ever want to shoot the legs off a spider from space?

As you play through Final Horizon, the levels get tougher, the Swarm gets stronger, and you're going to need to think fast and act faster.

This is a strategic, puzzling, action-packed tower defense game. We've developed and optimized our PS Vita engine to be able to pack more action in that we know Vita players have been asking for. Developing on PS4 means more of everything - more explosions, more special effects, and we plan to add more during the coming...
 

Video: Road Not Taken on PlayStation 4: Hand-crafted Randomness

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20w ago - Spry Fox CEO David Edery posted up a video today detailing the hand-crafted randomness in Road Not Taken on PlayStation 4 below.

To quote: In previous blog posts, we've talked about the procedural system we use to create the enchanted forests that serve as your proving ground in Road Not Taken.

This system is what makes Road Not Taken a fun game to play repeatedly, and - as with any good roguelike - you'll need to play Road Not Taken many times before you've stumbled upon every interesting object and creature lurking in the forest.

But a purely random system, even a very rich one, can start to feel repetitive over time. Every snowflake might be unique, but after you've looked at a thousand snowflakes it's easy to stop appreciating them!

Our roguelike developer ancestors have invented a few solutions to this problem, one of which is to change the look and feel of the environment to signal when something new/important/dangerous is happening.Sewers transition into dungeons, dungeons become underground caverns, etc.

And in Road Not Taken, peaceful glades might lead to blizzard-ravaged woods, haunted groves, and dangerous ice caverns! The changing terrain is both a marker of your progress as well as a warning of new challenges to come.

Another classic...
 

Video: CounterSpy PS4 is Coming to PlayStation 4 This Summer

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20w ago - Dynamighty Lead Designer David Nottingham posted up a video trailer today announcing that CounterSpy PS4 is coming to PlayStation 4 this Summer!

Below are the details, to quote: Hello friends. Things have been quiet on the home front here at Dynamighty in the last few months. The truth is we've been quietly working hard to make CounterSpy as awesome as it can be. In the world of espionage, this is known as being Deep Undercover.

Well, all our diabolical plans are finally falling into place, and we have some exciting news to share. When we partnered with PlayStation, PS4 was but a fantastical dream of uber console heaven somewhere off in the future. We originally announced that CounterSpy was coming to PS3 and PS Vita.

Since the PS4 launch, we've had a steady stream of requests from people as to when or if we would be releasing on PlayStation's new hardware. We're thrilled to declassify this information and officially confirm that, yes, CounterSpy WILL be launching on PS4 this Summer.

We've been eagerly working with PS4 now. I think the extra power of the system is going to open up some really nice possibilities for us. At the same time, we remain committed to PS3 and PS Vita (the game is looking great on both those platforms).



 

Video: InFamous Second Son: Delsin's Ruthless Powers in Action

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20w ago - Sucker Punch Productions Senior Game Designer Darren Bridges shared a video below today showcasing Delsin's ruthless powers in action from InFamous Second Son on PlayStation 4.

To quote: There's a hushed excitement at Sucker Punch as we approach our March 21st launch date. We've been working on inFAMOUS Second Son for almost three years, and in just a few days we'll finally be able to put it into your hands.

Several of our team members are traveling around the world sharing our latest gameplay demo with press and fans, and today we get to show you a mission playthrough from that build.





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Like the previous games in the inFAMOUS series, Second Son gives you the option to use your powers heroically or ruthlessly. The path you choose will affect every aspect of the game, from character relationships to powers development to the story itself.

In this play through, Delsin has convinced Fetch Walker, a Conduit with the power to control neon, to help him take out a group of anti-Conduit protesters. With Delsin's influence, Fetch is willing to exterminate the "haters" and anyone else who gets...
 

Ninja Bots Land in The Playroom PS4 on PlayStation 4 Today

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20w ago - Sony International Software Development Associate Producer Olivier Banal announced that Ninja Bots officially land in The Playroom PS4 on PlayStation 4 today.

To quote: Hi everyone. I'm not sure if you've noticed but something new has just landed for The Playroom. Well, I can't blame you if you didn't see anything because they're Ninja Bots!

In the free Ninja Bots game, the AR Bots are transported into a tricky, virtual ninja training course for up to four players.

Your Ninbotsu skills will be put to test as you'll run, dodge and jump your way through the course.

Your unlimited supply of virtual shuriken will come in handy to defeat the enemy ronin bots barring your route and help you collect as many shiny gold coins as possible.

So let's just say that you'll need to work a bit harder to get your trophies this time round. That's Ninbotsu for you, what can I say?
 
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