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Too Human: Flop or Xbox 360's Next Big Hit?

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327w ago - Too Human is produced by renowned Canadian developer Silicon Knights. The masterminds behind critically-acclaimed hits such as Metal Gear Solid: The Twin Snakes and Eternal Darkness, Silicon Knights brings a wealth of knowledge, story-based design and gameplay expertise to usher in the next-generation of video gaming.

Too Human has been in development for well over a decade dating back all the way to the PS1 era. Now after all this time it is finally nearing it's release. The development road seems to have been full of stumbling blocks related to the Unreal Engine 3 initially. Along the way the UE3 powered Too Human even led to a lawsuit between Silicon Knights and Epic.





With Silicon Knights citing their discontent with Epic's technology they eventually scrapped the engine in favor of their own build. The early game previews were met with mixed results. So the real question is will Too Human be the next big hit in the action/RPG genre that Xbox 360 enthusiasts have been waiting for?

Xbox 360-exclusive, Too Human's August release is playing on Silicon Knights president and founder Denis Dyack nerves. Poor initial previews are apparently the cause. But these, he insists were down to the Epic engine initially used in the demos. Silicon Knights is, of...
 

Little Big Planet: Sony Gamers' Day Interview

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330w ago - Gametrailers have uploaded an intresting video interview with Alex Evans, Co-founder of Media Molecule.

The intricate modes of the LBP explored, and some behind the scenes stories on the designers' weird ideas.

And an update on the game's release!

Enjoy!




 

A croc comes to life in LittleBigPlanet

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331w ago - Play. Create. Share. That's the mantra for the LittleBigPlanet team. We know that the "Play" aspect of the game is swell, but what about the creation aspects?

Media Molecule wants to make their creation engine as simple as possible, and they released a few images showing how a deadly crocodile can be constructed using just a few spare parts.

Playing with Legos was always fun, but something of this depth and magnitude has been almost unheard of -- at least for a mainstream audience.

Hopefully, we'll be able to showcase some original creations of our own when we get our hands on with LittleBigPlanet soon.
 

Europe becomes biggest Sony territory

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331w ago - Move over America. Get out of the way Japan. Europe is now a bigger consumer of Sony electronics and video games than both of you.

While sales and operating income for the Japanese electronics giant has fallen in both the US and Sony's homeland of Japan, these losses were offset by significant growth in Europe. Total sales and operating income rose to 2.33 trillion yen in Europe, which represents a 14% growth overall.

These numbers include both the gaming and electronics divisions (PlayStation-only numbers were unavailable).

Sony's brand image continues to be incredibly strong in Europe, and the current success of the PS3 across the Atlantic shows that this isn't going to change any time soon.
 

Q&A: Media Molecule Devs talk LittleBigPlanet

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331w ago - At its European media event last week, Sony announced that its highly anticipated PlayStation 3 exclusive title LittleBigPlanet had been pushed back a month to October 2008.

We trapped three members of the Media Molecule team--studio co-founder Alex Evans, audio designer Kenny Young, and the game's producer Siobhan Reddy--to pick their brains on everything LittleBigPlanet.

GameSpot AU: How is it that a team of just 25 [at Media Molecule] has managed to do so much with so few people?

Alex Evans: Well the thing is, they're all super talented. On some level we've picked our battles--that's the honest answer. We couldn't have made a Final Fantasy or a GTA IV, both incredible games, but we picked our battles and then picked our people and that's what we tried to do.

Kenny Young: Another thing is that a small team facilitates quick decision making and allows for good communication. It can be brutal too because you can't hide. You can see everyone and you're on first-name terms with everyone. I know that sounds silly, but I've worked on teams of a hundred people where you just don't know what's going on at the other side of the office. But when it's a bunch of people based in a room you just can't hide anywhere.

Siobhan Reddy: It's like the game....
 
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