- Per Alan McDermott
(Audio Lead, Evolution Studios) via PS Blog today:
Since Day 1, I knew it wasn't going to be easy to put a soundtrack together that would have the right vibe for a festival of racing like MotorStorm. You see, Music is one of those things that no one is ever "wrong" about. Everyone has an opinion, and everyone knows best, but no one is ever wrong!
After countless discussions with various people involved in creating the Festival Infrastructure around the MotorStorm racing events, my challenge was set: I needed to put together a lineup that not only fit with a racing game, but one which could feasibly be the Festival line up to end all Festival line ups.
It had to be Anarchic, Aggressive and Raucous. That was the easy part. The tough part was making sure that the soundtrack became as much a signature of MotorStorm as the racing itself was.
With Pacific Rift, I faced the same challenge, but this time, it had to go one better. Up to eleven, if you like. First things first, considering this time around we were allowing the player to play their own music while racing: How do we give the player something that, no matter which way it's looked at, is valuable? How do you put value back in to a licensed soundtrack,...