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Sony brings PlayStation 3 interface to the big screen

100°
323w ago - Sony declares "game on" as Adam Turner discovers the PS3's menu system is now built into Bravia televisions.

The user interface seems to be an afterthought on many consumer electronic devices, but Sony has obviously had its UI boffins working overtime (playing games consoles - nice work if you can get it).

They've decided that the XMB (Xross Media Bar) menu system used by the PlayStation 3 and PlayStation Portable is more friendly that the menus used by Sony's big-arse Bravia LCD televisions, so the new generation of Bravias will utilise the PS3's menu system.

The old Bravias were designed around a standard tree-like menu system, with options opening up to the right as you scroll down through the categories. The Bravia's Xross Media Bar menus are built around a similar concept, the menus are sightly more animated but it still requires you to scroll down through categories as your options pop up on the right.

The Xross Media Bar actually has a similar look and feel to the Vista Media Centre interface and even the changes in Windows Mobile 6.1.

The Bravia's move to Xross Media Bar is more cosmetic than functional, yet I can't deny that I prefer it over the old Bravia menus. Smooth and responsive menus reduce the feeling that you're fighting with a device....
 

The Big E3 List 2008

200°
323w ago - The always-popular Electronic Entertainment Expo has returned to its roots this year, with the annual game show moving back to the Los Angeles Convention Center after a solo season on the sunny beaches of Santa Monica.

Kicking off on July 14 and running through July 17, E3 2008 showcases several of the year's biggest software titles from the industry's biggest publishers.

To help celebrate the festivities, we're starting our E3 coverage right here and now. Listed below is every videogame that has been "officially confirmed" to appear so far. Just remember, don't go crazy if your most anticipated title isn't on the list -- after all, E3 is known for its surprises and secrets, not every company is going to let us know everything ahead of time.

That means that our list will by no means be complete until the show starts. Regardless, this page will continue to be updated immediately whenever we can confirm additional titles.

For your easy navigation, we've provided links to every game listed should you want to use our watch-list system to keep and eye on your favorite titles, and we've even included a handy countdown clock so you know exactly how much time is left before the show happens. Titles added in the last 48 hours are marked with a handy-dandy "New" icon as well.
 

Too Human: Flop or Xbox 360's Next Big Hit?

250°
324w ago - Too Human is produced by renowned Canadian developer Silicon Knights. The masterminds behind critically-acclaimed hits such as Metal Gear Solid: The Twin Snakes and Eternal Darkness, Silicon Knights brings a wealth of knowledge, story-based design and gameplay expertise to usher in the next-generation of video gaming.

Too Human has been in development for well over a decade dating back all the way to the PS1 era. Now after all this time it is finally nearing it's release. The development road seems to have been full of stumbling blocks related to the Unreal Engine 3 initially. Along the way the UE3 powered Too Human even led to a lawsuit between Silicon Knights and Epic.





With Silicon Knights citing their discontent with Epic's technology they eventually scrapped the engine in favor of their own build. The early game previews were met with mixed results. So the real question is will Too Human be the next big hit in the action/RPG genre that Xbox 360 enthusiasts have been waiting for?

Xbox 360-exclusive, Too Human's August release is playing on Silicon Knights president and founder Denis Dyack nerves. Poor initial previews are apparently the cause. But these, he insists were down to the Epic engine initially used in the demos. Silicon Knights is, of...
 

Little Big Planet: Sony Gamers' Day Interview

50°
327w ago - Gametrailers have uploaded an intresting video interview with Alex Evans, Co-founder of Media Molecule.

The intricate modes of the LBP explored, and some behind the scenes stories on the designers' weird ideas.

And an update on the game's release!

Enjoy!




 

A croc comes to life in LittleBigPlanet

50°
327w ago - Play. Create. Share. That's the mantra for the LittleBigPlanet team. We know that the "Play" aspect of the game is swell, but what about the creation aspects?

Media Molecule wants to make their creation engine as simple as possible, and they released a few images showing how a deadly crocodile can be constructed using just a few spare parts.

Playing with Legos was always fun, but something of this depth and magnitude has been almost unheard of -- at least for a mainstream audience.

Hopefully, we'll be able to showcase some original creations of our own when we get our hands on with LittleBigPlanet soon.
 
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