Big reduction in lag - also a far more stable FPS as a result of this (due to elimination of virtual function call overhead when a class would inherit from a base class with virtual functions). You will notice the biggest improvements with fighting games for CPS2/CPS3 - but overall all games should benefit from this.
A new shader - tv-highcontrast-HD. This basically mimics the look of a high-end CRT monitor. Set 'Hardware Filter' to Linear and select a resolution lower than or equal to 1440x1080 to get the best results (if you have triple buffering on - else it's 960x1080 or lower for best results)
Fixed: A hang/freeze would occur after selecting a shader and then changing the resolution.
Fixed: You can now go back and forwards in the list when selecting a shader - press Left to go back one entry in the shader list, and press Right...
147w ago - Today the EveryAir blog (linked above) has been updated with news and a video courtesy of pandaelves demonstrating EveryAir running PS3 Games via iPhone, iPad, and iPod iOS devices.
To quote: With a little wrangling of hardware and software, we were able to put together a demo of how to play PS3 games on an iPod, iPhone, and iPad.
The trick is to connect a capture device and a USB mouse/keyboard device to the PS3. The capture device sends video data to the PC, and the USB keyboard/mouse sends the button presses.
On the PC itself, you run a custom build of everyAir which understands custom gestures and pipes the input to the PC which then sends it to the PS3 via the input interpreter. More details are described in the video.
TLDR version: We used some off the shelf hardware and everyAir to allow you to play PS3 games on any iOS device.
Q: What's the overall picture for how this works? A: The trick is to connect a capture device and a USB mouse/keyboard device to the PS3. The capture device sends video data to the PC, and the USB keyboard/mouse sends the button presses. On the PC itself, you run a custom build of everyAir which understands custom gestures and pipes the input to the PC which then sends it...
To quote: The game is a port version of his old one which previously available in PS2, GP2, GP2X, PSP, and WII before coming to the PS3 utilizing PSL1GHT SDK.
fail0verflow repository is a tribute for the old fail0verflow repository with LEGAL TOOLS deleted cowardly by github.com because of threats from licksass guys called “attorneys of SCEA”.
The original code was forked more than 1300 guys (the second most forked repository in github.com) who wanted to defend our rights as consumers, owners of our computer / console called PS3, and like non-profit independent programmers. But again, in a system where money is more important than justice, freedom and people (you are a number) the threat of one has much greater weight and repository was deleted unceremoniously and without one word to explain the exact reason.
Because it, i was create this tribute that shows we “evil” usage of the old...
147w ago - Following up on the recent N64 Emulator for PS3 videos posted, today another Team known as EmulateMii have announced that the PS364 Nintendo 64 Emulator for PS3 is currently under development.
To quote: "We've been playing with PSL1GHT, the legal, open SDK for PS3, over the past couple days, and we have a basic port of Wii64 to PS3 already. Expect more to come...
PS. There is some recent news about a team claiming to be working on an N64 emulator for PS3. Just so you know, that story is not about us or about PS364."
More details will be posted on this Nintendo 64 PS3 Emulator WIP as they are available.