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Video: PS3A Linux Box v1 PS3 Install Script for OtherOS++ CFW

350°
175w ago - This weekend French PlayStation 3 developer dudu.clx has shared a PS3A Linux Box v1 PS3 Install Script for OtherOS++ CFW users and some videos documenting the process below.

To quote, roughly translated: To make installing Linux on PS3 simpler and faster, I decided to create the PS3A linux-box . Run the script, and off you go!

The linux installer for PS3 OtherOS++ consists of a series of scripts that will run from petitboot once otheros + + partitions created correctly (success create_hdd_region.sh). It will be regularly updated to correct, improve some support and offer still more versions of Linux.

Requirements for PS3a Linux-box (roughly translated):

  • Have a PS3 with a CFW OtherOS++
  • Having set the hard disk
  • Restart the PS3 petitboot.

Downloads: portal.gitbrew.org/wikibrew/PS3:OtherOS%2B%2B


 

Video: Rebug PS3 CFW 100% Booting Debug on a Retail PS3 Unit

650°
175w ago - What started out several months ago as a PS3 Retail to Debug WIP Project is slowly nearing completion, with GaryOPA receiving word from PlayStation 3 hacker Cyberskunk alongside a video of Rebug PS3 CFW 100% booting in Debug mode on a Retail PS3 console.

To quote: In this video you can see the PS3 first booting and then BEEPING. This is normal, if someone installs an full official DEBUG PUP via Service Mode on a Retail Console.

Next you see Cyber booting on his PS3 using a USB Jailbreak Dongle! This time the PS3 boots-up and is a fully 100% DEBUG firmware, no crashing or beeping, loads right into the XMB!

This is all possible by the Codename: REBUG team developing their own "custom payload" loaded for usage on the old v3.41 Jailbreak dongles!

From Cyberskunk: Hey Gary, The vid we sent you uses a dongle to boot the DEX COREOS on retail console as we thought that to be more conclusive since you can mimic the DEX XMB quite easily..

We can however boot it without the dongle but before everyone gets excited being able to boot the DEX COREOS and getting all of its functions up and running without rehashing (converting) your console are two completely...
 

Sony: Cross-Game Chat Not Possible on PS3, Memory Restrictions

700°
175w ago - After being included on countless PlayStation 3 fans wishlists and even news that PS Vita will include it, today Sony Worldwide Studios president Shuhei Yoshida admitted cross-game chat is not possible on the PS3 due to memory restrictions.

To quote from Eurogamer.net (linked above): "Cross-game voice chat is not possible on the PlayStation 3 because of memory restrictions, Sony has revealed.

The PS3's RAM is gobbled up by the games it runs, which prevents the much-desired feature from being implemented, Sony Worldwide Studios president Shuhei Yoshida told Eurogamer.

"Once a game gets RAM we never give it back," he said. "It's not possible to retrofit something like that after the fact."

Vita has 512MB of RAM and 128MB of V-RAM, compared to the PS3's 256MB of system RAM and 256MB of video RAM. This enables features such as cross-game voice chat to run in the background while games are being played.

On the PS3, however, things are different. "The game has to use its own memory to do [in-game voice chat].

There's always voice chat in the game. But it's a part of a game feature. It's not a part of an OS feature. That's the reason...
 

LSPWN v0.1 PS3 SPE Local Storage Dumper Homebrew App Out

100°
175w ago - Today PlayStation 3 hacker adrianc has released a PS3 SPE Local Storage Dumper homebrew application called LSPWN v0.1.

Download: [Register or Login to view links]

From the ReadMe File: Overview: This app dumps the local store of an spe to /dev_hdd0/game/LSPWN0ADC/USRDIR/localstore.bin

A neat POC for devs, but also a n00b friendly introduction to the spe environment.

Instructions:

1. run the app
2. copy the binary from the hdd using your preferred method
3. disasemble using ida and get a hands on look at the local store
4. ???
5. profit!

Notes:

  • source code forthcoming after some cleanup
  • gui in v0.2 release
  • support for isolation mode if there is demand

Greetz: gitbrew, mathieulh, geohot, sonic iso, #ps3secret (dualbankwank .), uf6667, zerkman and too many others to mention.


 

Video: Batman: Arkham City PS3 Interview from Gamescom 2011

50°
175w ago - Today SCEE's James Gallagher has shared an interview with Dax Ginn on Batman: Arkham City for the PS3 entertainment system from Gamescom 2011.

To quote: I remember the day my copy of Arkham Asylum arrived at the office because I hadn't followed the game's development too closely and, when I took it home just to check out what my colleagues had been raving about, I finished it that same weekend.

As a result, I've had a keen eye on Arkham City, so yesterday I swooped over to the Warner Brothers [Register or Login to view links] area and watched a demo of the new challenge maps, which offer a high-score chasing, combo-stringing alternative to the meat and drink of the story campaign.

Compeered by Dax Ginn, marketing game manager at Rocksteady Studios, two members of the dev team played through identical challenge maps on different TVs - one as Batman and one as Catwoman - in a face-off as a small group of journalists watched the stereoscopic 3D beatdown.

Afterwards, I caught up with Dax to discuss the gamescom build of Arkham City and their approach to character development with this sequel.

What do you have to show us in this build of Arkham City?

At E3 and San Diego Comic-Con we showed...
 
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