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Photography in Tearaway on PS Vita: Let Your Creativity Loose

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55w ago - Sony PlayStation Community Manager shared details today on the photography in Tearaway on PS Vita inviting fans to let your creativity loose.

To quote: Tearaway is about going on an adventure. It's a very personal journey between two people: you, and your new messenger friend.

If you're going on an adventure, you're likely going to see lots of amazing things, and you'll probably want to tell people about them. That's why we gave Iota and Atoi their own cameras!

As soon as we put the camera into Tearaway, the whole studio started documenting and sharing their journeys through the vibrant, papery landscapes, and in addition to providing us with mementos, it was clear that it could be a great avenue for creativity, too. If you know anything about us, you'll know that's something we can't help but include in our games.

You'll be awarded the camera early in your adventure. It comes with a kit lens, with a nice depth of field, and you can get snapping straight away. To unlock new lenses and special filters, you'll need to collect confetti; little colourful bits of paper you'll see throughout the world. You can spend this confetti on numerous things, including camera items.

There are five additional lenses to collect, each brings something different...
 

Your First Look at PS4 Adventure Everybody's Gone to the Rapture

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56w ago - The Chinese Room Co-Directors Dan Pinchbeck and Jessica Curry gave fans their first look at the PS4 adventure Everybody's Gone to the Rapture during Sony's Gamescom event today.

To quote: Hi there, we're Dan and Jessica, Co-Directors of The Chinese Room. We're based in Brighton, on the south coast of the UK. We made a game called Dear Esther for PC last year that was a first-person story-driven exploration and mystery title.

It was all about immersion and emotion, rather than having lots of complex gameplay, and was slow and poetic, with a really strong emphasis on the quality of the production - music, art, writing, voice-over.

It was one of the breakout indie hits of 2012, gathering up a whole bag of international awards and shifting over three quarters of a million copies. We were left thinking "how do you follow that?"

Everybody's Gone to the Rapture, our new game, is our attempt to answer that question, and I want to tell you a little about it.

Like Dear Esther, the new game is all about the story. It uses simple gameplay - basic exploration of a first-person world - so it's very friendly to people without a lot of game experience. But it's not casual in the classic sense - this is a deep and immersive game.

It's...
 

Video: KickBeat Never Ends - How to Make Your Own KickBeat Tracks

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56w ago - Zen Studios Community Manager Bobby Loertscher posted up a video today demonstrating to fans how to make your own KickBeat tracks.

Below are the details, to quote: In case you haven't heard, KickBeat is coming out for PS Vita and PS3 on September 3 and supports Cross-Buy.

If you are headed to PAX in a few weeks, make sure to stop by the PlayStation booth and play the game before it releases! HUGE thanks to Sony for having us in their booth at PAX!

One of the coolest things about KickBeat is that the game really never ends. Yes, we give you 18 licensed tracks in the single player campaign, but we thought that many of you would love to experiment with your own music and make your own KickBeat levels.

If you really want to beat your enemies to the latest Bieber track, well, you can do that in the privacy of your own screen.

The process of creating your own KickBeat tracks is quite simple and we do 99% of the work for you. We made a nice little video outlining the process of using your own music to make KickBeat tracks:





We have been experimenting with many different kinds of music, ranging from classical to rap, dubstep and even metal. It's really fun to see what kind of fight...
 

Battlefield 4 on PS4: Bring Your PS3 Stats to PlayStation 4

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57w ago - DICE Community Manager Vincent Vukovic revealed today that fans will be able to bring their PS3 stats to PlayStation 4 in Battlefield 4 on the upcoming PS4 video gaming and entertainment system.

To quote: This holiday, DICE will unwrap the next generation of all-out warfare with Battlefield 4. That means best-in-class multiplayer is coming to PS4 with huge 64-player battles, running at a smooth 60 frames-per-second.

Even if you start playing on PS3, we want to make your transition to PS4 easy. That's why we're notifying the devoted Battlefield and PlayStation communities that all of the time and effort you spend building up your Battlefield 4 stats will carry over when you upgrade to PS4.

That way, on October 29th, you can get in the game without any worries that you'll have to start ranking up all over again when PS4 launches. We got your back.

Today we also wanted to inform the community that DICE is promising to keep the action going all year long with the return of Premium membership for Battlefield 4.

With membership, players can expect themed digital expansion packs, new weekly content, and personalization options. And just as your stats, unlocks, and rank will be transferable from PS3 to PS4, so too will Battlefield 4 Premium membership.

Tune...
 

Video: Vengeance is Yours Today in Call of Duty: Black Ops II on PS3

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59w ago - Activision Community Manager Dan Amrich made available a video today announcing that Vengeance is here for Call of Duty: Black Ops II on PS3.

To quote: One of the reasons I keep coming back to Call of Duty is the fast action - and the action is fastest on maps that really encourage interaction.

When you know all the players are packed tightly together - when every corner you turn can lead to a high-caliber engagement - that's when the game is the most fun for me.

And I think it's why maps like Studio, Hijacked, and Nuketown 2025 are voted up so frequently in multiplayer lobbies.

The four multiplayer maps in the latest Call of Duty: Black Ops II DLC collection, Vengeance, were designed for players like me - folks who don't want to run around forever before they get someone in their sights.

That cuts both ways: I know when I get caught in someone else's sights, it won't be long before I'm back in the action. That's certainly true on Cove, which strands players on a small tropical island - a beautiful place for a vacation, if the vacation didn't look like it might last forever.

With just natural rock formations for cover, the debris of a recent plane crash, and endless ocean surrounding you on all sides, there's no avoiding...
 
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