181w ago - Sony's Social Media Manager Jeff Rubenstein shared an interview with senior vice president of software development Hiromichi Tanaka on Final Fantasy XIV for PlayStation 3 from E3 2010 today, as follows:
A new trailer was shown at our E3 press conference, which we've included below. After that, our Jaffa Cake-eating colleague dropped by the Square Enix booth for a quick chat on the console-exclusive PS3 edition of this MMORPG.
So I was just passing through the Square Enix booth at E3 and I noticed a door slightly ajar. I can never resist a slightly ajar door so I poked my head in to find Hiromichi Tanaka, senior vice president of software development, sitting down for a Final Fantasy XIV round table interview. There was a spare seat so I sat down, whistling behind a newspaper, and asked a few questions of my own.
As an extra titbit, there was PC monitor running the game in stereoscopic 3D in the same room, although Tanaka told me that this was purely a technical demonstration and he wouldn't be drawn when I asked if they...
182w ago - Sony's Social Media Manager Jeff Rubenstein hit us today with a Motorstorm Apocalypse video interview and new PS3 E3 trailer, to quote:
With so many titles shown at yesterday's press conference, we didn't have time to do a deep dive into every last one. But here's one that we announced last month which I think you'll want to see more of: MotorStorm Apocalypse.
Before jetting across "the pond" to E3, SCEE's intrepid blog-type-person scored an interview with the devs of what is shaping up to be the best MotorStorm game yet.
It felt appropriate seeing MotorStorm Apocalypse in London's Fabric nightclub. With hard dance music throbbing out of the cutting-edge sound system and a selection of journalists seated on the vibrating dance floor, we were presented with the third MotorStorm festival on PlayStation 3.
The premise this time around, Evolution Studios' Matt Southern explains to us in this video interview, is urban off-road racing. This is not a post-apocalyptic city; you're there during the apocalypse and every second of every race you're bombarded with earthquakes, explosions and other environmental madness.
182w ago - Sony's Social Media Manager Jeff Rubenstein has shared a LittleBigPlanet 2 PS3 interview today with James Gallagher and Media Molecule's Alex Evans and Mark Healey.
To quote: With well over 2 million user-created levels playable in LittleBigPlanet, it's safe to say that Media Molecule knows what makes the gaming community tick.
Recently, the Molecules did something else that proved pretty popular: they opened their doors to the top creators in that community, giving them a chance to spend a day trying out LittleBigPlanet 2's powerful creation tools.
Our intrepid European counterpart, James Gallagher, was on hand in Guildford, England for the event, and interviewed MM's Alex Evans and Mark Healey - presented now for your viewing pleasure.
It's sunny! Are you sure you shot this in England, James?
185w ago - Sony's Social Media Manager Jeff Rubenstein has shared a video reveal today on the PlayStation Blog interviewing Steven Ter Heide from Guerrilla Games on their upcoming PS3 title Killzone 3.
To quote: What's going to change in Killzone 3? The answer: a LOT.
Fresh off their European Killzone 3 media event, Guerrilla Games dropped into San Francisco to unveil Killzone 3 to the North American press for the first time last night, 3D TVs en tow.
I grabbed a few moments (well, 11 minutes, actually) with Guerrilla Games' Senior Producer Steven Ter Heide to talk jetpacks, fan requests, new Helghast foes, and how Killzone 3 will improve upon Killzone 2 in terms of graphics, controls, combat, and more.
187w ago - SCEE's Content Producer James Gallagher has shared a video interview today via the PlayStation Blog with United Front Games designer William Ho.
To quote: Much of our coverage has focused on how easy it is to create your own mods, karts and tracks.
Believe me, it's no exaggeration to say that you can be racing on your own unique course using your own character and vehicle in less than ten minutes.
So when William Ho, Game Designer from United Front Games, came into the SCEE office for an interview, I wanted to talk about the more advanced creation tools, as well as Career Mode and online racing via PlayStation Network, in greater depth.
Letting your imagination spill onto the screen is a doddle in ModNation Racers and, beneath the surface, there's an astounding array of creative options for you to get your teeth into.
Click below to watch the full interview.
I honestly can't wait to see what you do with them.