252w ago - Naughty Dog's Senior Manager of Marketing Communications Arne Meyer has shared some highlights of a recent media event at the Naughty Dog studios today as follows:
The very full day for our guests started off with getting them up to speed on UNCHARTED 2, covering background info on story, gameplay and technology such as:
• The historical mystery surrounding Marco Polo and his lost fleet, which serves as the foundation for our story.
• What's happened to Drake, since it's pretty obvious he's a bit scruffier, down on his luck and he's definitely running with way shadier people than before.
• Introducing everyone to Chloe Frazer, a sexy and impulsive Australian who is just this side of unpredictable and dangerous, not to mention Drake's new partner and romantic interest - can you blame him?
• Adding in what we're calling "action-stealth" to give you the choice to go in guns blazing or take out a few adversaries unnoticed before engaging the rest of them.
• Blending together our climbing and shooting into what we call "traversal gunplay" so you can now be in gun combat in the middle of climbing, swinging on a rope, hanging from a ledge or sign...you can shoot pretty much from anywhere, anytime you want.
• All the cool things the Naughty...
257w ago - The original Uncharted only used 30% of the PlayStation 3 console's SPUs, but the team behind the upcoming sequel are confident that their new title will push the SPUs of the PS3 all the way.
Apparently this will allow for better details across the board, to quote:
There was a point where Uncharted: Drake's Fortune was hands down the best looking PS3 game. With lush environments and such vivd and charasmatic animations, it blew away all competitors. Though Uncharted still looks drop dead gorgeous, it has since been eclipsed by other titles like MGS4 and the upcomming PS3 exclusives Killzone 2 and Heavy Rain.
That isn't stopping Naughty Dog from trying to reclaim it's title with Uncharted 2, though. In a recent interview, the developer's co-president Christophe Balestra spoke about how they would be utilizing the PS3 to accomplish this.
"Uncharted used 30 per cent of the PS3's SPUs, and this time we're maxing it out" Balestra explained. This will allow for better environmental interactions, as well as more detailed and believable body and facial animations.
To date, no game has maxed the PS3's SPUs, with even the graphical powerhouse Killzone 2 only using 60% of them.