237w ago - U.S. Producer Josh Miller has revealed that The Last Guy will be getting PS3 Trophies tomorrow, with an add-on coming next month.
To quote: I'm happy to announce that tomorrow the game will receive a free update that adds Trophies to the game. I'm excited since it gives me a reason to play through the game again.
If you haven't heard of The Last Guy, the game came out last summer, preceded by an "interesting" developer diary video. It's a classic and addictive "line" game with simple controls that uses satellite maps of real cities around the world, including San Francisco, Tokyo, and Sydney, as its levels.
Here's a trailer to get an idea of what the game is about and what the visuals look like.
You play a hero who rescues people hiding out in buildings and leads them to the safety zone for evacuation while avoiding zombie monsters that roam the streets. The bigger the line, the bigger the bonus. But bigger lines also make it harder to avoid monsters, who make people scatter when they get close.
You can use thermo vision to see where people are hiding, and pick up power-ups scattered throughout the levels to stop time, fill up your energy meter and more. The...
237w ago - Today Nao Zook, the PR/Marketing Coordinator of NIS America, Inc has announced that Cross Edge hit the PS3 console.
To quote: As of today (May 26th), Cross Edge has officially been released!
Cross Edge is a dream-come-true RPG for hardcore gamers. It is the first RPG on PLAYSTATION 3 that has 5 different companies collaborating for one incredible adventure!
You'll see some familiar faces from Darkstalkers (Capcom); Disgaea (Nippon Ichi Software); Ar tonelico (Bandai Namco); Atelier Marie and Mana Khemia 2 (Gust); and Spectral Souls (Idea Factory). And all the characters are playable. Isn't that cool?
You can also collect costumes for all the different characters, and their stats and abilities will change depending on which costume they are wearing.
And when you change costumes on female characters, their appearance will also change! It's really cute! If you are into these characters, Cross Edge is a must-have!
I would also like to talk a bit about the battle system. Cross Edge has a unique hybrid battle system that combines a classic RPG setup with an intuitive grid-based SRPG style.
In battle, a square grid will appear beneath the units, and players can move their characters...
240w ago - Today Senior Global Brand Manager Mitch Powers of Disney Interactive Studios has announced that PURE PS3 Trophies are coming this Wednesday.
To quote: What's up folks! This is Mitch Powers, senior global brand manager from Disney Interactive Studios. Just wanted to drop a quick note and let everyone know that trophies will be available for PURE on PLAYSTATION 3 this Wednesday, May 6.
Whether you're a hardcore PURE player or you're just getting started, there are trophies you will be able to earn when you throw down on PURE as you nail the sick tricks and huge aerial jumps in Black Rock's action sports game. The update includes more than 30 trophies at the Gold, Silver and Bronze levels.
There's also a Platinum Trophy that can be earned only by gathering up all of the other trophies in the game. We are super excited to finally bring this offering to all of you huge PURE fans!
So go get the update this Wednesday, and we look forward to seeing you pull off tricks on all the different tracks!
241w ago - Sucker Punch Productions Software Engineer Chris Heidorn has unveiled some new inFAMOUS PS3 Trophies and Stunts, via PlayStation Blog:
Hi all, I'm Chris Heidorn, Software Engineer at Sucker Punch Productions. With inFAMOUS shipping in less than a month, you guys are probably starting to wonder about what types of trophies and stunts (yes, there will be stunts) will be in the game. Well, I'm here today to give you a brief inFAMOUS trophy and stunt lowdown.
So, we know you all love stunts and so do we at Sucker Punch. The testing team here had the super fun job of coming up with some cool ways Cole could take down and kill enemies by doing a combination or sequence of events.
To do this, the team relied upon their experiences playing the game everyday and noting where there were enemy setups and likely systemic behavior in the story missions and mini-missions that allowed them to pull off these cool stunts.
They created a list of 40 or more such combos, as we called them. We also enlisted the Sony test team for their list. Between the two teams we had a candidate list that totaled more than 80 stunts. To choose the best stunts for inFAMOUS, I created what I called an experience monitor.