288w ago - The cat is now out of the bag, people finally knows that BioShock is coming to PS3, after it was 'confirmed' not to.
Well, I worked on the PS3 version, I was even lead programmer for the PS3 SKU at one point, but then there were a lot of lead programmers that worked on the PS3 version, but that's a sordid tale for another post. Today's post is about one of the lies of the games industry, the exclusivity deal.
Nowadays, almost all high profile games from 3rd party publishers are planned from the beginning to be multi-platform and simultaneous release. The extra cost of developing for multiple platforms can easily be recouped since both PS3 and 360 has a big enough installbase. The simultaneous release makes the most of the marketing money by spending it on one big campaign rather than two smaller ones months apart.
Remember Sony claiming that most developers are creating the PS3 version first? That is not because PS3 is more popular, or easier to code, it is purely because from a technical point PS3 is harder to create good code for. Once you've created a good code base for PS3, it is easy to turn that into a well running 360 version.
So how did BioShock's 'exclusive' come about and why PS3 version a year later? Well, you've got to follow the money, which leads us to Microsoft.
294w ago - Six teams of students are vying for the chance to build an experiment for a satellite that will launch in 2010. The semi-finalists are now required to work up a final proposal for submission in August; an outright winner will be selected by judges in the Autumn.
The winning experiment is required to be about the size of a lunch box, weighing no more than 1kg. The contest is organised by the British National Space Centre (BNSC) and Surrey Satellite Technology (SSTL).
It is aimed at students between the ages of 14 and 18. It was conceived by Dr Stuart Eves, of SSTL, as an initiative for boosting interest in space science among young people. But it will be given a developmental budget of up to £100,000.
St George's College Addlestone - experiment will study the characteristics of Near-Earth space dust, which can damage orbiting spacecraft
Helston Community College - will test the ability of bacteria to survive the extreme conditions of outer space
Langton Star Centre - experiment will detect cosmic rays hitting the Earth's atmosphere
Schome Park Project - to observe "earthshine" and identify key life markers in the reflected light of the Earth
Shrewsbury School - will investigate the electrically charged...
296w ago - Federal industry minister Jim Prentice says he is looking into complaints from the United Kingdom that Canada unfairly subsidizes its thriving video-game industry - but, he suggests, the gaming industry's success is largely due to its ingenuity and innovation.
"We have innovative Canadian companies that do great work, that are cutting edge and I hope they will continue to exactly that, compete with the best in the world," Mr. Prentice said Friday in response to a question after a speech to the Harvard Law Association in Toronto.
The U.K.'s ministry of culture, media and sport has asked the Commission of European Communities to investigate whether wage subsidies and tax credits offered to the video game industry in British Columbia, Quebec and Ontario constitute an unfair trade advantage.
However, Mr. Prentice said he is "not aware of any specific trade challenges that have been mounted on that point."
He said there is no evidence that Canada has broken international trade law.
"We have a very strong, innovative gaming industry in Canada ... we exist in a global marketplace and, certainly, global competition in that area is quite fierce."
Two of the international largest players in the Canadian gaming industry, Electronic Arts Inc. and...
305w ago - For those gaming geeks and tireless Computer Science majors who love to hear what the newest innovations are in the technical department of the industry, Gamasutra had a fascinating special feature article focusing on Artificial Intelligence, that subtle but very important part of a game that can make or break a game depending on its execution.
Here is that article for you guys to enjoy:
The topic for the developer discussion two weeks ago was What Trends in Game AI Do You Anticipate for 2008? Here's a quick summary of the discussion, including comments and personal opinions, as well as tips to help you make the most of 2008.
The first few predictions cover the AAA games industry and how AI is going to affect the design of games made, both on next-gen consoles and PC.
The latter predictions go into more technical details, which applies to lower budget and independent games too.
1. Cooperative AI
Developers are getting much better at building cooperating groups of enemies. But in 2007, Half-Life 2: Episode 2 pushed the boundaries of character interaction with Alyx, gathering great reception from the players. HL2E2, in fact, was given the 2007 AiGameDev.com Award for Best Game AI last...
317w ago - Britain has launched Skynet 5B - the latest spacecraft in a sophisticated new military communications system.
The satellite rode into orbit atop an Ariane 5 rocket from Europe's Kourou spaceport, in French Guiana.
Over the course of the next month, 5B will take up a position over the Indian Ocean and begin handling secure traffic for UK forces around the world.
The £3.6bn Skynet project is the UK's single biggest space venture and is designed to operate until 2020.
The rocket left the spaceport at 1906 local time (2206 GMT). It was a case of third time lucky after technical glitches had thwarted two previous attempts at a launch.
The Skynet payload separated from the Ariane just 27 minutes into the flight and was soon picked up by controllers through a ground station in Africa.
The spacecraft will need about 20 days of manoeuvres to take up a geostationary position at 53 degrees East.
Skynet 5B joins the 5A platform which was launched successfully in March. Working together, the two spacecraft will provide near-global coverage.
They will allow the Army, Royal Navy and RAF to pass much more data, faster between command centres. The bandwidth capacity of Skynet 5 is two-and-a-half times that of the old satellite constellation, Skynet...