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David Reeves Talks Exclusivity, Unannounced Games and PSP

50°
295w ago - Eurogamer (linked above) recently sat down with David Reeves, president of Sony Computer Entertainment Europe, to discuss his views on the PS3, PSP and where they both stand.

With regards to exclusive games, Reeves toed the company line, stating that "you can't live on exclusivity forever; in the end, you've got to be master of your own destiny."

To quote: By investing in third-party partnerships -- and first-party acquisitions like Guerrilla Games -- Sony removes the need to rely on publishers for exclusive content. "We don't have to go to Capcom or Take-Two and ask for an exclusive. And I don't think we could afford it anyway. In the cold light of day, I would do exactly as those publishers have done and go multi-platform."

When asked about any unannounced PS3 titles for later in the year, he indicated that "there are a couple." Look for those to be announced soon, possibly in "the next four to six weeks."

Reeves goes on to discuss the PSP, saying that the system's need for "better and more original games" has not yet been met, but that "the line-up for PSP in 2009 is two or three times stronger than it was last year."

It sounds promising, especially considering the number of great Japanese games that are in development for the system. Hopefully we'll...
 

Sony Talks PS3 Home, Coming By Year-End But Still In BETA

350°
304w ago - It feels as though I've been writing about PlayStation Home for years. I haven't, it's only been months in reality, but with its release being delayed constantly, known and unknown development issues, and questions still remaining, it feels like the service has been a long time coming. Which makes any official word from Sony very interesting indeed.

Jack Buser, the director of PlayStation Home, recently sat down with IGN to discuss Home. He talks about why we should care about it, what experience it will give us, and what is it with all these delays.

He explains that Home is going to be a place to meet friends online, to find gamers of the same skill level and into the same games as you. It's going to replace the arcade as the place to make new friends and share your hobby with them. All in all, Sony is excited about Home, and so, apparently should you be.

Great, so where is it and when can we, the great unwashed who haven't been invited to try the closed beta be able to experience the joys of Home? Buser claims the service is now entering the final stages of closed beta, with the open beta very close to launch. And he goes one further by stating:

"Like we've said, we're excited about moving PlayStation Home into its Open Beta stage this year. Once we make the...
 

Sony Talks Firmware: What's in Store for PSP and PlayStation 3

50°
309w ago - Version 5.0 and Version 2.5 of their respective Firmwares gave the PSP and the PS3 some much asked-for features. So what's in store for Sony's PlayStation Portable and PlayStation 3 consoles?

For answers, we turn to Munechika Nishida, who posted his latest Random Tracking column to Impress Watch over the weekend.

This time around, the well-connected technology writer managed to get commentary from Naoya Matsui, Koujiro Umemura, Masaki Takase, and Shinji Noda, all high ranking Sony Computer Entertainment employees directly responsible for firmware and network issues regarding the PS3 and PSP.

The column first recapped some of the major points of the recent firwmare updates, with particular attention given to the inclusion of Flash 9 support in the PS3. This was a heavily requested feature, said Matsui, with Japanese fans hoping to view videos from Nico Nico Video, a Japanese version of YouTube.

Sony has actually been working on Flash 9 support for quite some time -- as far back as late last year. To get it running on the PS3, Sony ended up customizing a separate Flash implementation that was provided to it by Adobe.

For a sense of how computationally intensive some areas of Flash 9 can be, you...
 

Sony in Talks for Various LittleBigPlanet Spin-Offs

50°
309w ago - The BBC is reporting that Sony is in talks to turn LittleBigPlanet into a franchise that could mean spin-offs including comics, cartoons, and action figures as well as a publishing platform itself for other brands' content.

To quote: Alex Evans said soon after releasing the LBP beta it was stumbling across the first user-created levels that were better than the ones designed by the professionals.

LittleBigPlanet has big potential. Right now it is just a game but the firm, with Sony, are in talks to turn it into a franchise that could mean spin offs including comics, cartoons, and action figures as well as a publishing platform itself for other brands' content.

Evans says: "There's been a lot of being in the right place at the right time. When we went to Sony we were a tiny but very experienced team. Sony had to trust in us in terms of the quality of people.

"It was amazing how much they understood what was a new concept; it was quite blue sky."

Even before the game has hit the shops, the team are already at work on a sequel.
 

Coming Out of the Shadows: Rusty Buchert Talks Latest Project

50°
312w ago - I've been a fan of the demo scene since the early '90s, so this caught my eye. Without further ado, from Rusty Buchert, Sr. Producer, Everyday Shooter:

Hi all, my name is Rusty Buchert and I am the Sr. Producer for Linger in Shadows. Some of you may have heard about it already from coverage here and there, but there are a lot of questions surrounding this unique title.

It will be releasing on the PlayStation Network on October 9, so I wanted to explain today about what Linger is and what it isn't. I'll start with the easier side, and that is Linger in Shadows is NOT a game. It was never meant to be a game and it will never be a game. Yes it has trophies, but it still isn't a game and I'll explain why a little later on.

So then, what the heck is it? There are a few different answers to that question and I'm going to try and cover them here. So here is the short version and then I'll ramble on in more detail. Linger in Shadows was created by Plastic, from the demoscene. It is an experiment with the demoscene and it is an experiment in Interactive Digital Art.

Now for the first part: what the heck is the demoscene...
 
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