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Super Mario War v1.8 PS3 Homebrew Port by Lachrymose Arrives

700°
140w ago - Today PlayStation 3 developer lachrymose has released a Super Mario War v1.8 PS3 port for fans of the classic homebrew game, followed by revision R2 below which allows loading game data from USB and fixes a critical bug.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (Mirror)

To quote: I've ported the classic homebrew game, "Super Mario War" to the PlayStation 3. It is created with SDL by [Register or Login to view links] awesome fellows.

For those not familiar, it's a 2D action vs game with up to 4 players. You can even have bots with quite good AI! It's a really great game to be honest. I wouldn't have ported it if it wasn't in my interest.

Everything is working from what I can tell. I only have one controller so I can't test multi-player (can someone test this for me, please?) I believe it should work. Keyboards are also supported.

Controls:

  • X - jump
  • Square - sprint/powerup
  • Start - Pause
  • Select - Exit...

 

Super Street Fighter IV Arcade Edition PS3 CFW Update Patch Out

700°
159w ago - Following the recent Transformers Dark of the Moon Update Patch for PS3 CFW comes another [Register or Login to view links] from Sony this weekend for Super Street Fighter IV Arcade Edition on PlayStation 3 v3.55 Custom Firmware.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2)

Below are the details from S4W, as follows:

For: Super.Street.Fighter.IV.Arcade.Edition.PS3-DUPLEX
File: SFIVAEU355FiX.rar (20.57 MB)
GameID: BLES00770
INT: No
EXT: Yes (Run with SELECT+X in multiMAN)
Discless: Yes (from app_home on the XMB)

Notes: All I did was install the game update (which is only for...
 

SNES9x PS3 v4.4.9 with Custom Soundtrack Support is Released

1400°
169w ago - Today SNES9x PS3 version 4.4.9 for FW 1.92+/FW 3.15/FW 3.41/CFW 3.55 is released and also includes Custom Soundtrack support.

Download: [Register or Login to view links]

SNES9x PS3 4.4.9 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55)

==================
Build 4.4.9 (12-04-2011)
==================

  • Custom Soundtrack support - select a song/album/playlist from the XMB Music category - music can be played both in-game and from within the menu.

  • Added USB/Bluetooth headset support - sound gets output through the headset.

  • Fixed Super Mario RPG level-up freeze.

  • Some filebrowser fixes

  • Added 5x scale option.

  • Updated Maister Pong - now with sound effects, scoring, two-player support, nice gameplay mechanics, etc.




 

New Super Stardust HD PS3 DLC: Impact Mode is Hitting PSN

200°
172w ago - SCEA Producer Daimion Pinnock has detailed some new Super Stardust HD PS3 DLC dubbed Impact Mode that is hitting PSN this Spring.

To quote: We'd like players around the world to know that we've created a new game mode for Super Stardust HD that'll be out on PSN this Spring - it's called the "Impact" mode.

We want to thank all the fans around the world for your continued support - it has made Super Stardust HD a top selling PSN exclusive and enabled us to keep creating new content for the game even now over three years after its release.

2008 saw the release of the "Solo Pack," offering new game modes such as Endless, Survival, Bomber and Time Attack. That was followed by the multiplayer "Team Pack" featuring split-screen co-op and deathmatch modes for up to 4 players.

Additionally, the game then broke new ground by becoming the first ever PlayStation 3 game to feature Trophies.

In 2010 we gave players the exciting option to experience the game in real 3D, one of the few of its kind as it creates 120 unique frames per second.

Now in 2011 with the new Impact mode add-on, Super Stardust HD continues to be the most comprehensive shooter experience available.

The Impact mode plays on and twists the game rules -...
 

Video: Chime Super Deluxe Hits PSN on March 29 with Multiplayer

50°
173w ago - Today Producer Brynley Gibson at Zoe Mode has shared a video announcing that Chime Super Deluxe hits PSN on March 29, 2011 and includes four-player multiplayer.

To quote: We're excited to announce that Chime Super Deluxe will be released and available to download from the PlayStation Store on 29th of March in the US. We can't wait!

In the meantime, I would like to tell you a little more about what Super Chime Deluxe has in store for you.

To play the game, you have to place down irregular-shaped blocks one at a time on the grid, fit them together 3 X 3 or more and you will build a quad. The quads score you points and this creates coverage, which fills the grid.

The challenge is to fill the grid before the time runs out. This core rule set alongside multipliers, time bonuses, block fragment crashes and more create an addictive and mesmerising strategic experience.





But where does the music come in? Each block you place plays a note, and a different note depending on where it is placed. Every quad you create plays a longer musical phrase depending on the size and shape of it. The backing track is driven forward depending on how much coverage you have. The composition of the music is therefore remixed by you as you play.
 
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