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Jeremy McGrath's Offroad Speeds to PSN Tuesday at 1080p, 60 fps

100°
109w ago - 2XL Games Creative Director Robb Rinard has announced today that Jeremy McGrath's Offroad will be speeding to PSN on Tuesday at 1080p and 60 fps with details below!

To quote: We're pretty stoked to be able to say that our digital racing title, Jeremy McGrath's Offroad, is nearing the finish line and will be launching on PlayStation Network next Tuesday, June 26.

We've been hard at work on this fantastic and surprisingly deep arcade-style racer for quite some time now. Now buckle up and I'll explain why you should you be interested in [Register or Login to view links].

First of all, as some of you may know, 2XL Games has a very strong racing game development pedigree. Many of our lead programmers and artists worked on the MX vs. ATV series and here at [Register or Login to view links] have put out several extremely successful racing apps and games. We are proud to be among the premier racing game developers.

What makes a top quality racing game? Having fun learning how to master the driving physics, then using that mastery to find the fastest line around the track. Since you're driving on dirt, this game is all about learning to power slide your vehicle around the corners while staying on that perfect line. Start your turns a bit...
 

Enlightenment Foundation Libraries (EFL) for PSL1ght Updated

300°
114w ago - Following up on the previously released EFL Libs, today PlayStation 3 developer deroad has updated the Enlightenment Foundation Libraries for PSL1ght with details below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

To quote: Well since i had 2 days free, i decided to use them to fix the EFL libs for PSL1GHT ported by KaKaRoTo.

This is my repository: [Register or Login to view links] (~138 Mb insted of 800+ Mb of the original one) to compile this libs you need some dependencies:

Then launch
 

Video: SoulCalibur V PS3 World Championships Broadcasting 4/10

50°
120w ago - Today Namco Bandai Games Community Manager Rich Bantegui has confirmed alongside some video footage that the SoulCalibur V PS3 World Championships will be broadcasting on April 10, 2012.

To quote: On April 10, 2012 eight qualifying players from tournaments held across the globe will be facing each other to battle it out for the SOULCALIBUR V World Championship title in Las Vegas, Nevada.

With over $10,000 in prizing, arcade sticks, games and more going to the combatants, this will be an event to go down in the history books.  And we're even giving fans a chance to win cool items by tuning into the action!

The SOULCALIBUR V World Championships will be broadcasted live by community stream evangelist Team Spooky, featuring hype and play by play commentary by Fighting Game Community leader Mark "MarkMan" Julio and myself, Rich "FilthieRich" Bantegui, to keep fans updated and entertained. Special guest and game director, Daishi Odashima will also be in attendance to chat about the game with fans at the event.

We invite you to watch this "HYPE" SOULCALIBUR V World Championships event, and for a chance to win awesome swag from our event partners - Hori, Mad Catz and Sony Computer Entertainment America! Make sure to tune into the stream on April 10 at 7:00pm PST at: [Register or Login to view links]
 

PS Seismograph PS3 Homebrew Application is Now Available

300°
122w ago - Following up on his NoRSX PS3 2D Graphic Library for the for PSL1ght SDK, today PlayStation 3 developer deroad has made available a PS Seismograph homebrew application with details below.

Download: [Register or Login to view links] / [Register or Login to view links]

To quote: Since I'm a physic, I developed a linux tool to do some experiments to reproduce a seismographer. so today I decided to try to write something similar to my university tool.

This is a simple Seismograph for PS3.. it uses all the axis of the first controller.

It uses 1920x1080 resolution, so I don't know if it will ever work on SD TV.

Anyway i hope this can show how people can use PSL1GHT SDK.

(This software was written with NoRSX)


 

PS3 SFO Reader and SFO2SFX Homebrew Applications Released

1000°
129w ago - Following up on his previous work, this weekend PlayStation 3 developer deroad has released a PS3 SFO Reader and SFO2SFX homebrew applications complete with source code.

Download: [Register or Login to view links]

To quote: Since today sandungas talked about a bug in the old SFO Reader, i immediately fixed it (you can find it here: ps3devwiki.com/wiki/Dev_Tools#SFO_Reader).

Then he started talking about SFX. They are simple XML files that the ps3 can read as SFO. This is an example:


 
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