167w ago - Sony's Social Media Manager Jeff Rubenstein has shared a video interview today with Blade Kitten PSN Developer Steve Stamatiadis, as follows:
Last month, Krome Studios Steve Stamatiadis introduced you to Blade Kitten, an upcoming hi def 2D action game coming exclusively to PSN this Spring. It's about time we hear more about the cat-girl with the pink hair, yeah?
Good thing "Space Captain" Steve flew in from Brisbane, Australia to show off Blade Kitten to us during GDC.
In this interview, Steve talks about the game's origins as a comic-book-meant-to-be-the-origin-for-a-game, the game's vivid art style, and when you're going to get to play it - along with some never-before-seen video.
Let us know what you think so far, and I'll pass your feedback to Krome!
167w ago - Sony's Social Media Senior Specialist Chris Morell has posted up PlayStation Move PS3 developer diary #2 today, as follows:
We're incredibly excited to start bringing you lots of PlayStation Move content in the coming months, starting right here. Head on over to PlayStation.com to find out what PlayStation Move is bringing to the PS3.
On Tuesday, GameSpot premiered the very first PlayStation Move developer diary, which you can see in its entirely here.
And today, we're premiering PlayStation Move Developer Diary #2, featuring Zindagi Games. In the video, you'll get special behind-the-scenes insight into PlayStation Move, as well as game footage in action. Enjoy it!
169w ago - To conclude their ongoing MAG PlayStation 3 developer tips series, Zipper Interactive's Sr. Community Manager Jeremy Dunham has shared an 'Officer in Charge' video below.
To quote: After a three-week run, we've come to our final installment of our MAG Developer Tip series. To close it out Zipper's training, vehicle and environment designer Ben Jones walks us through the biggest responsibility in the game: being the OIC.
With all the great tips that have come from other Zippers over the week (particularly all of the leadership-oriented bits that have come out over the last few days), I'm going to impart this small list of tried and true techniques that build upon earlier strategies and maximize your effectiveness as an OIC. Some are obvious, some aren't, but all are helpful.
• Your OIC abilities can be accessed by using the TCM through the D-Pad or the CNI by pressing SELECT.
• These abilities are best used while trying to make a push as either an attacker or defender, so try and time their use with changes in the battle! If attackers have opened up their forward spawns try blockading them to give your team time to regroup.
169w ago - Zipper Interactive Sr. Community Manager Jeremy Dunham shared a Squad Leader PS3 video today as part of their ongoing MAG PlayStation 3 developer tips series.
To quote: Now that you've learned some general leadership techniques in MAG from the folks here at Zipper, it's time to specialize.
Your instructor for today is Zipper Interactive's very own Audio Manager, Mary Olson. Watch this background video first and then check for Mary's strategies immediately below.
Hi, this is Mary and today we're going to take a closer look at the Squad Leader role - which is the first and most active of all leadership positions in MAG.
As an SL, you're primary focus should be good Communication with your Squad and Platoon, strategic use of Waypoints and the Fragmentary Order system (FRAGOs), and using your Command Assets wisely.
• If you don't already, you should start playing with a headset. It will make communicating with your team much faster and more effective. Regardless of how you play, though, stay in close contact with your team - assign your squad to objectives, and coordinate. Don't let...
170w ago - Zipper Interactive Sr. Community Manager Jeremy Dunham has shared a Leadership Roles video today as part of their ongoing MAG PlayStation 3 developer tips series.
To quote: Do you have what it takes to lead your soldiers into battle? If the answer is yes then today's MAG Developer Tips post is the one for you.
Audio Lead Keith Sjoquist is using our platform here to introduce everyone to the world of combat management, and as always, we're opening things up with a video.
Hi there, this is Keith from Zipper and today we're looking at some general MAG leadership tips.
Leadership is important because MAG is just as much a tactical game as it is run-and-gun. A savvy leader can herd a bunch of noobs and steamroll a platoon full of high-level lone wolves more often than not.
If you decide to opt in for leadership, that's great - just make sure you're ready for the responsibility.
• Remember your responsibility! It's all too easy to get in the habit of opting for leadership at the queue screen but then forget that there are a bunch of grunts looking at you for direction. Long story...