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Video: Sparkle 2 is Coming to PS4 and PS Vita on May 20th, 2014

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10w ago - 10tons Ltd PR Coordinator Jaakko Maaniemi announced today alongside a video trailer that Sparkle 2 is coming to PS4 and PS Vita on May 20th, 2014.

To quote: Hello again! I'm back today to announce 10tons is about to bring another action puzzle game, Sparkle 2, to PS4 and PS Vita. Sparkle 2 will launch on both platforms on May 20th, with cross buy support and a free trial. It's priced at $7.99.

Sparkle 2 is a superbly polished match-three puzzle game set in a mysterious world of magic and wonder. The game features smooth gameplay, plenty of power-ups with big special effects, beautiful graphics, and a cinematic soundtrack.

We're particularly proud of how well the basic gameplay translated to gamepad controls. Marble shooters play great with mouse controls or a touch screen, and we had an idea it'd work with an analog stick, too. We just didn't expect it to be quite as good as Sparkle 2 turned out.

An even bigger unknown, and an even more pleasant surprise, was how fun the game is to play with the DualShock 4 touch pad. We're using it basically like a mouse, with an on-screen pointer and all, and it works really nicely. On PS Vita we of course use the touch screen, and it's just awesome.





So,...
 

Video: MouseCraft on PlayStation Vita: Meet Schrodinger

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11w ago - Curve Studios PR and Marketing Manager Rob Clarke shared a video today introducing Schrodinger in MouseCraft on PlayStation Vita.

To quote: We always planned MouseCraft on PS Vita to be an accessible, well designed, gameplay-driven game, but the most eye-catching aspect is definitely our main character - he is the star of our newly released trailer and he is visible in the background of every level available in the game.

Meet Schrodinger, our crazy cat scientist.

In queso you missed it...

MouseCraft is our upcoming A to B puzzle game where players help a group of mice in their relentless quest for cheese, guiding them to their goal by stacking Tetrominoes along their path.

The game is meant to be a family-friendly puzzle experience, but we also have not forgotten about the completionists and hardcore players - the game offers 80 levels full of collectibles, trophies, enemies, hazards and seven different types of Tetromino bricks.

One thing that does not change throughout the whole game is your main goal: helping a cat by leading the group of mice to the cheese.





Brie-lliant mind?

Ok, but who is this cat?

His name is Schrodinger,...
 

Video: Hohokum: The Right Kind of Wonky on PS4, PS3, PS Vita

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11w ago - Hohokum Co-creator Richard Hogg posted up a video today dubbed The Right Kind of Wonky spotlighting Hohokum for PS4, PS3 and PS Vita platforms.

To quote: Hello there! We're nearly finished making Hohokum for PS4, PS3, and PS Vita, and we're excited for its launch this Summer!

For me, this past month has mostly been about all those final tweaks to the art. Making sure I'm happy with absolutely everything in the game.

Some might call this "polish," but polish implies a smoothness and shyness that somehow doesn't seem right for my work on Hohokum. Today I was re-drawing some wonky hotdog-trees. They're still pretty wonky but now it's the right kind of wonky.

So, yeah. We're nearly done with the biggest and most ambitious endeavor of my life. It's an exciting time and also a time for reflection...





Recently we were filmed for the first of a series of developer diaries that touch on key components that make up the world of Hohokum. Our first video is about the Art of Hohokum, featuring myself and Ricky Haggett.

We get a lot of questions about how the art style came about, what our process is like, and how our collaboration works. There is some sketchbook stuff that you might...
 

Sony Q&A: PS Vita Designers Talk Slimmer, Lighter PlayStation Vita

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11w ago - Sony Social Media Senior Manager Sid Shuman posted up a Q&A today from PS Vita designers talking about the new slimmer, lighter PlayStation Vita portable gaming console.

Below are the details, to quote: This week saw the long-awaited release of the new PS Vita, which features a slimmer, lighter design, enhanced battery life, and 1GB of onboard storage, in addition to a host of subtle refinements.

We caught up with two key individuals responsible for the new PS Vita design - Taichi Nokuo, UX Platform Design Group for the SCE Corporate Design Center, and Mika Nagae, Strategy and Product Planning Dept - to learn more about how this elegant overhaul came to be.

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PlayStation.Blog: Have you been involved with designing other PlayStation hardware? If so, what?

Taichi Nokuo, UX Platform Design Group for the SCE Corporate Design Center: Yes, I have been involved with the Pulse wireless stereo headset, PlayStation...
 

Sony Announces God of War Collection is Out Today on PS Vita

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11w ago - Santa Monica Studio Community Strategist Aaron Kaufman announced that God of War Collection is out today on PS Vita!

To quote: God of War defined the word "epic" like no other when it debuted on PS2 in 2005, introducing an iconic character to PlayStation fans worldwide - Kratos.

Once the servant of Ares (who saved the Spartan General and his army from annihilation in battle), Kratos was tricked into murdering his family, forcing his metamorphosis into the "Ghost of Sparta." Now, chained by the Blades of Chaos, Kratos unlocks the memories of his past, seeking redemption for his sins and vengeance against Ares, the God of War.

This is where the story of Kratos begins, a saga in which players will encounter a skyscraper-sized Leviathan, explore a twisted temple on the back of a massive Titan, decimate enemies with 100 hit combos with the mighty Blades of Chaos, and discover gaming moments that will stay with them forever.





I'll personally never forget "I am what the Gods have made me!" I'd like to think that line alone inspired a generation of gamers.

Now, it's time to bring the legacy of God of War and God of War II to PS Vita, so that no matter where you are, you all can experience the...
 
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