260w ago - SCEE president David Reeves has said that there are currently no plans for a PSP 2 console stating: "I go to Tokyo quite a lot and no one has referred to it - I think they have their hands full at the moment." he said.
Reeves also admitted that developers including Sony's internal studios put other consoles before the PlayStation Portable when it comes to making games.
To quote: However, he admitted that despite continually improved hardware and firmware, gaming software has been the device's achilles heel, as developers only have so much time to focus on the variety of competing platforms the current generation has brought with it.
"The PSP is as successful in numbers as PS2 - it tracks its numbers in a cumulative basis," he said.
"Its weakness, however, is its software. And that's because developers, when it comes to placing their bets, have to choose PS3 and 360, then Wii, then DS, maybe even PS2 before PSP. It's the same at our internal studios, where the focus has been on PS3. They've also focused a lot on PS2 as well because we have to get the SingStars out for that format. So PSP games will come - they just take a while longer."
Reeves added that Sony was looking to find new ways that would further stimulate the PSP market, having...
262w ago - A British company may have won the contract to design and build the next-generation graphics processor for the PSP2. Imagination Technologies Group announced in a press release this week that the company has signed a license agreement with a new partner, "a major consumer electronics company."
Industry sources say that the partner is almost certainly Sony, and that the SGX55x graphics chip will be used in the upcoming PSP2.
The secrecy on the part of Imagination Technologies makes sense, because Sony is understandably unwilling to announce its plans for a PSP successor just yet. Imagination's PowerVR MBX chip is already being used in the Apple iPhone, so Sony finds itself in good company with this manufacturer.
The SGX55x chip promises to be much more powerful than what is currently found in the PSP. At the moment, the PSP uses a proprietary GPU designed by Sony that is very similar to the older graphics processor in the PS2.
PSP GPU Specifications:
166 mhz core speed
2 MB VRAM
Up to 33 million polygons per second
664 million pixels per second (fill rate)
262w ago - Word on the street is that Imagination Technologies Group plc, licensor of graphics processor cores, has added Sony to its tally of international electronics systems company licensees.
Imagination (Kings Langley, England) announced Monday (Nov. 24) that it has signed a license agreement with a new partner, a major international consumer electronics company, for a forthcoming member of Imagination's POWERVR SGX graphics processor family.
There were no names and no values ascribed to the licensing but the hint that it is materially insignificant. As a publicly held company Imagination is under pressure to disclose events of material significance via one or more of the many regulatory news services.
According to sources today's announcement by Imagination is for an upgrade to the Sony PSP2 and the SGX core is expected to be the SGX55x.
In its press release Imagination said that it expects that this agreement will extend the reach of its PowerVR architecture into "another high-volume consumer device segment."
Imagination said in September that it had concluded a multi-year, multi-use license agreement with an international electronics systems company. Imagination did not name the company or indicate how much money the deal might be worth. We speculated that deal might be...
279w ago - Zx-81 has released a maintenance update to PSP2600, a Atari 2600 emulator for the PSP. In addition to a bug fix regarding the IR keyboard functionality, version 1.1.4 features support for displaying thumbnails of ROM images in the file browser, as well as the ability to jump to the keyboard and settings menu by pressing the PSP's L trigger.
* A thumbnail image is now displayed in the file requester
while selecting any file with the same name of a previously
* In the emulator menu you can go directly to keyboard and settings
menu using the L-Trigger key.
* Fix IR keyboard issue with firmware >= 3.80 for Fat PSP
- Auto-fire mode, press RTrigger+X to switch it on/off
useful for games such as space invaders !
On given games, the auto fire can't be stopped, so an
option to stop it, is available in the settings menu.
- It uses now only PSP GU for rendering
- Speed improvements while using GU render modes
- IR keyboard support !
- Add .a26 as valid ROM extention
- Add several new hotkeys :
. settings such as fps, render mode, auto fire speed
can now be directly modified inside the emulator
(no need to enter in the settings menu)
. quick save / quick load current state
(no need to enter in the main menu)
- New speed limiter options in settings menu
- RTrigger/LTrigger keys can be used in the keyboard
settings menu to navigate between Normal, LTrigger
and RTrigger compose mapping.
- Analog pad can be used in the ROM file requester
- Default Hotkeys can now be set in the keyboard...