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Sony Goes Hands on with Guilty Gear Xrd Sign on PlayStation 4

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1w ago - Sony Social Media Specialist Ryan Clements went hands on today with Guilty Gear Xrd Sign on PlayStation 4.

Below are the details, to quote: Guilty Gear Xrd -Sign- for PS4 feels like high school. And that, surprisingly, is high praise.

I obsessed over Guilty Gear X when it launched on PS2. My friends and I picked apart every fighter on the roster, experimented with particular match-ups, rocked out to the soundtrack for hours, and even developed inside jokes based on the fighter intro quips.

And with Guilty Gear Xrd -Sign-, the team at ARC System Works is plugging a high-voltage generator into the series and flipping the switch with a smirk.

The latest Guilty Gear, which hits PS4 and PS3 on December 16th, embraces everything about the series' roots while reworking every visual component on screen. Even after spending time with an early build of the PS4 version, Xrd -Sign- is a flood of great memories.

If you're new to the series, Guilty Gear is a highly stylized 2D fighter with one of the most eccentric rosters to ever grace a fighting game. Do you want a charming vampire boxer? How about a pirate girl with dolphins for weapons?

Or perhaps a tall, repenting surgeon with a bag over his head and a giant scalpel in hand? Yes, series favorites like...
 

Geometry Wars 3: Dimensions Launches for PS4 and PS3 on 11/25

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1w ago - Lucid Games Co-founder Craig Howard announced today alongside a video trailer that Geometry Wars 3: Dimensions launches for both PS4 and PS3 platforms on 11/25.

Below are the details, to quote: [Register or Login to view links] is a return to an exciting series that some of us at Lucid Games last worked on nearly half a decade ago whilst at Bizarre Creations.

This new installment takes the core twin-stick shooter fundamentals developed in Geometry Wars: Retro Evolved and its sequel, Geometry Wars: Retro Evolved 2, and boldly takes them further with the addition of 50 new challenges in a single-player campaign, three-dimensional arenas, new game modes, boss battles, intense power-ups and much more, providing you loads of variety as you battle to top your friends in the leaderboards.





Geometry Wars 3: Dimensions is not only about beating your friend's scores; you can also play together in 8 player competitive online and 4 player local co-operative multiplayer with friends and rivals.

It's also the first time PlayStation console owners can dive into this franchise with over ten...
 

Video: There Came an Echo: Absurd Voice Cast, PS4 Story Details

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1w ago - Iridium Studios Lead Designer Jason Wishnov made available a PS4 video trailer for There Came an Echo, which features an absurd voice cast with PlayStation 4 Story details below.

To quote: So, we're indie developers. By and large, indie folk don't really do "story" the same way larger developers do... it's usually more minimalistic, and for lack of a better word, "artsy". Which is cool! There's space in the gaming sphere for everything, even whatever Suda 51's up to these days.

Still, we don't think "indie" and "complex narrative with well-developed characters and realistic dialogue" are mutually exclusive.

The voice command gameplay of There Came an Echo and its script were developed in conjunction with one another - the story is an integral part of the experience, not something tacked on after the fact.

The four members of your squadron aren't mindless military drones, but real people with imperfections, desires, and fears. And snark. They're pretty snarky.





And voice acting. If you've got voice acting, it better be good, or it's going to completely ruin the experience. Luckily, we're located in Hollywood, and we happen to know some people who are very good at saying things we tell...
 

Video: Capsule Force PS4 is Coming Early Next Year to PlayStation 4

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1w ago - Klobit President Eric Wenske posted up a PS4 video trailer today announcing that Capsule Force is coming early next year to PlayStation 4.

To quote: It is the year 1999. It is the future.

After years of intergalactic battles, technology gave birth to advanced, galaxy-capturing capsules - tools that Earth's World Leaders readily supplied to their intergalactic forces. But many of these forces have gone rogue and are now fighting amongst themselves for these powerful orbs.

Greetings, readers! We are excited to announce our newest game, Capsule Force, a retro anime-inspired, multiplayer, arcade experience for PS4!





klobit's core team is comprised of two main members from Austin, Texas - a sound designer/composer, and a tall man who designs, codes, and creates art. We were fortunate enough to have a talented artist help with character art and design.

As fans of retro Japanese games and anime, we really wanted to share our love of the days of cassette tapes and CRT televisions by pulling inspiration from both 80′s space anime aesthetics and the fast-paced nature of arcade games.

From energy beams, levitating characters, environment design, and music, we wanted to capture...
 

Candescent Games Announces Tinertia is Rocket Jumping to PS4

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1w ago - Candescent Games Inc CEO Vilas Tewari announced today that Tinertia PS4 is rocket jumping to the PlayStation 4 console with details below.

To quote: Hello, PlayStation nation! My name is Vilas and I'm the lead programmer at Candescent Games. Together with Section Studios, we're thrilled to announce that Tinertia is headed to PS4.

Tinertia is a hardcore platformer without a jump button. "What? No jump button," you ask? Well, instead of a plain old jump button, we give you a rocket launcher with infinite ammo! If you like rocket jumping and physics, you're in for a treat!

Our goal with Tinertia is to create a truly new platforming experience. The platformer is the grandaddy of game genres, so to create something unique we tackled its core mechanic; the jump button. If you're like us, you have at some point rocket jumped around Quake, Unreal, or Team Fortress.

It's a fun and exhilarating experience due to its imprecision and randomness through physics. However, when mastered, it becomes a fast and precise way to traverse a map. With rocket jumping as the basis for movement, we created a twin stick platformer. You use the left stick to walk and the right stick to shoot in any direction.

Tinertia's design pillars are depth and mastery. The game worlds are crafted...
 
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