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Hohokum on PS4: New PlayStation 4 Trailer of the Guano Factory

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65w ago - Honeyslug Designer & Co-Founder Ricky Haggett introduced Hohokum on PS4 today, complete with a new PlayStation 4 trailer of the Guano Factory below.

To quote: We're really excited to unveil a new place in Hohokum today - the Guano Factory - with a new teaser trailer made by Scott Benson, and backed by one of our favorite Matthew Dear songs: Temptation.

Matthew Dear is a founding artist of Ghostly International, and is also a DJ, dance-music producer, and an experimental pop artist. The Temptation track is off his latest album, Beams - a suite of weird, wild, and optimistic rhythm-driven pop. The perfect type of music for Hohokum.

In our first trailer, we glimpsed lots of places in Hohokum, and showed some gameplay, but this time around we wanted to try something different: focusing right down on a single part of the game - and the characters and action that happens there - and making something that feels more like a music video than a gameplay trailer.





Not every place in Hohokum is a peaceful place. For example, this factory is a noisy, dirty place, full of pipes and strange machines and bad smells. What are they doing here? What is that gloopy yellow stuff? What are they making with it? We'll...
 

Sony Goes Hands-on with Child of Light for PS4 / PlayStation 4

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66w ago - Sony Social Media Specialist Ryan Clements has went hands-on today with Child of Light PS4 for the upcoming PlayStation 4 video gaming console.

To quote: With a small build, dainty crown, and a sword too big too wield, Aurora is an unlikely heroine for an adventure. And yet how perfect a character, and champion, for Ubisoft's upcoming JRPG tribute, Child of Light.

This dazzling array of fantasy aims to open the gates to the world of JRPGs for all gamers, welcoming both long-time enthusiasts and complete newcomers.

It's disarmingly beautiful, lacquered in charm, complexly elegant, and even a little haunting. It's scheduled for launch sometime in 2014, on PS3 and PS4.

Aurora, our star of the show, is a petite fairy of a girl, and daughter to a duke from Austria. She finds herself in a mysterious land called Lemuria, enjoying the company of an agile little flame named Igniculus. Her adventures to defeat the Black Queen will take her through a host of mystic environs in search of answers and, more importantly, home.

Child of Light is built with the same engine that powers Ubisoft's recent Rayman games: the dazzling UbiArt Framework. This means Child of light is built with layer upon layer of breathtaking, HD artwork. The characters and scenery move and leap...
 

Video: Destiny: Bungie on Customization, Class Types, and Multiplayer

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67w ago - Sony French Blog Coordinator Marianne Sartori is here with a fresh video and interview spotlighting Customization, Class Types, and Multiplayer on Bungie's Destiny for PS4 below.

To quote: During Gamescom, I was very pleased to meet with Bungie's David "DeeJ" Dague, who was kind enough to answer questions about Destiny - the studio's keenly anticipated project.

We covered a number of topics, including item customization, class types, weapons, and details on how multiplayer will work.

PlayStation.Blog: Bungie is staying in the science-fiction realm with Destiny. How are things different this time?

DeeJ: Destiny takes place in an entirely new world, with lands that are different from anything that we've created before. And we actually call it "mythic science-fiction," where we're fusing Destiny with science-fiction, fantasy, and mysticism.

I think the players will relate to the heroes of Destiny as knights more than soldiers. Destiny is all about your own personal quest. It's about an epic adventure to solve the mysteries that are encountered through the story.

PSB: The landscapes are post-apocalyptic ones. You mentioned that it would be something people would feel comfortable in.

DeeJ: It is a little...
 

Muse Games Announces Gun of Icarus Online is Coming to PS4

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69w ago - Muse Games Team Lead Howard Tsao announced today that Gun of Icarus Online is coming to the PS4 console with details below.

To quote: To have the opportunity to bring Guns of Icarus Online to PS4 is a dream come true for us. We are [Register or Login to view links], a small studio in New York City where Guns of Icarus Online has been our baby and our life for almost 3 years.

What if you took the thrilling moments of using those big mounted turrets in shooters and made it the core of a game? You blowing stuff up with this mammoth artillery or heavy machine gun, mowing down lines of enemies.

What if, instead of being alone, you were placed in an enclosed space with 3 other people on an airship in the sky, bringing down enemies, triumphing, and perishing together, as a single entity? Coordinating which guns to man, what needs repairs, all hell breaking loose on deck as other ships are torn apart around you.

In Guns of Icarus Online, you and your crew slip into specific roles to steer the ship in and out of combat, hop on big guns to take out enemies, and make desperate repairs in hopes you survive another encounter with an airship that approaches you from beyond the horizon.

We started this journey on napkins and notepads. We wanted to push the boundary...
 

Killzone: Shadow Fall PS4 Q&A: Creating Echo and Sinclair

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73w ago - Killzone Community Editor Victor Zuylen made available a Killzone: Shadow Fall PS4 Q&A today detailing the creation of Echo and Sinclair.

Below are the details, to quote: As we announced earlier this month, we've secured the amazing talents of David Harewood and Jamie Gray Hyder to portray two key characters from Killzone: Shadow Fall - VSA director Sinclair and Helghast intelligence operative Echo.

But who exactly are Sinclair and Echo, and how did their character designs come about? We asked Assistant Art Director Dan Calvert to shed some light on these enigmatic characters.

PlayStation.Blog: Who are Sinclair and Echo, and what roles do they play in KZ:SF?

Dan Calvert: Sinclair is the head of the Vektan Security Agency - his job is to make sure the balance of power favors Vekta without escalating the cold war into open conflict. Part spymaster - part diplomat, and with a shrewd strategic mind, he is Lucas' direct CO and mentor.

Like Lucas, Echo is an elite operative tasked to cross the wall, and her mission puts them on a collision course. She is extremely dangerous; an equal but opposite reflection of the player character.

PSB: How did the design of these characters evolve?

DC: In order to get stronger...
 
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