To start you off on the right direction against Cardborg, Nat Marco Lead Designer at HoneySlug has created some handy hints and tip for Kahoots.
"For anyone wanting extra Kahoots love to keep them warm and toasty this winter, here are some handy hints and tips drawn with my trusty felt tips!
I had a lot of these tactics in mind when I designed some of the puzzles, so hopefully this will make completing them easier! Some of the hints are even useful for everyday life, I mean...who doesn't like cake?"
Thanks Nat! Want to know more about how Kahoots was developed and designed? Then take a look at the video below when PlayStation went to visit HoneySlug in their London Studio.
236w ago - Raven Software's Project Lead Dan Vondrak has shared some X-Men Origins: Wolverine tips and tricks for upcoming DLC.
To quote: We are so amped that we can finally bring everyone the Weapon X Arena as DLC. It'll be available for download on Thursday, June 4th for $9.99.
This level is insane! The guys here at Raven actually built it as a test level to see how far we could push the boundaries of the combat in the game. And now you get to put yourself, and Wolverine, to the same challenge.
I want you to be able to get the most out of the game. We really tried to pour as much variety and intensity into this game as humanly possible. Here are five secrets that you can use for the most kickass combat experience ever in X-Men Origins: Wolverine. Enjoy!
Defense is the Best Offense?
We made Wolverine an offensive machine, so it's easy to get used to tearing into enemies using all the crazy combat moves at your disposal. But we also spent a lot of time giving Wolverine defensive moves that when used right can actually deal out some serious damage and keep Wolverine from taking any.
We wanted to respect that side of Wolverine you see in the comic - being agile, being tactical in combat. The "counter" mechanic is something I use a ton during...
268w ago - This man wants you to know his name. He is the face of Gears of War and its creator Epic Games and is clearly the most gregarious of the new breed of developers that are taking video gaming to the masses.
Call him Cliffy B, call him Dude Huge, or call him Mr. Bleszinski, he has something to say and he want you to hear it. So read on as we discuss everything from the secrets of great game design to the Gears of War movie, chat about the Xbox 720, the PS3, Gears of War 3, Marcus Fenix starring in a platform game and even discover what weapon he uses to pick up chicks!
Chris Stead: We've played the first Act of Gears of War 2 - everything is bigger, meaner and prettier. Does it all come down to the middleware?
Cliff Bleszinski: I think it comes down to having an extraordinary team. It is a combination of that and having the best tools in the business that enable our designers to rapidly prototype. Lee Perry, our senior gameplay designer, had a rough of the shield mauler boomer in like a day and he had the shield swinging around and he just passed that concept straight to the programmers and they just code it up.
So it is a combination of that and thinking quick on our feet and being well managed, as well as having what I believe are the best artists in entertainment....